📄 russiablock.m51
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BL51 BANKED LINKER/LOCATER V6.02 11/06/2007 17:08:34 PAGE 1
BL51 BANKED LINKER/LOCATER V6.02, INVOKED BY:
C:\KEIL\C51\BIN\BL51.EXE .\Target\main.obj, .\Target\LCD12864.obj, .\Target\LCDShowMap.obj, .\Target\KeyProcess.obj, .\T
>> arget\BlockSet.obj, .\Target\MoveBlock.obj, .\Target\MoveDecide.obj, .\Target\GameProcess.obj, .\Target\GameGraph.obj
>> TO .\Target\RussiaBlock PRINT (.\LST\RussiaBlock.m51)
MEMORY MODEL: SMALL
INPUT MODULES INCLUDED:
.\Target\main.obj (MAIN)
.\Target\LCD12864.obj (LCD12864)
.\Target\LCDShowMap.obj (LCDSHOWMAP)
.\Target\KeyProcess.obj (KEYPROCESS)
.\Target\BlockSet.obj (BLOCKSET)
.\Target\MoveBlock.obj (MOVEBLOCK)
.\Target\MoveDecide.obj (MOVEDECIDE)
.\Target\GameProcess.obj (GAMEPROCESS)
.\Target\GameGraph.obj (GAMEGRAPH)
C:\KEIL\C51\LIB\C51S.LIB (?C_STARTUP)
C:\KEIL\C51\LIB\C51S.LIB (?C?CLDOPTR)
C:\KEIL\C51\LIB\C51S.LIB (?C?ILDPTR)
C:\KEIL\C51\LIB\C51S.LIB (?C?ILDOPTR)
C:\KEIL\C51\LIB\C51S.LIB (?C?LMUL)
C:\KEIL\C51\LIB\C51S.LIB (?C?ULDIV)
C:\KEIL\C51\LIB\C51S.LIB (?C?ULCMP)
C:\KEIL\C51\LIB\C51S.LIB (?C_INIT)
LINK MAP OF MODULE: .\Target\RussiaBlock (MAIN)
TYPE BASE LENGTH RELOCATION SEGMENT NAME
-----------------------------------------------------
* * * * * * * D A T A M E M O R Y * * * * * * *
REG 0000H 0008H ABSOLUTE "REG BANK 0"
DATA 0008H 0007H UNIT ?DT?GAMEPROCESS
DATA 000FH 0002H UNIT ?DT?MAIN
0011H 000FH *** GAP ***
BIT 0020H.0 0000H.1 UNIT ?BI?MAIN
BIT 0020H.1 0000H.1 UNIT ?BI?GAMEPROCESS
0020H.2 0000H.6 *** GAP ***
DATA 0021H 002AH UNIT ?DT?GAMEGRAPH
DATA 004BH 001DH UNIT _DATA_GROUP_
IDATA 0068H 0001H UNIT ?STACK
* * * * * * * C O D E M E M O R Y * * * * * * *
CODE 0000H 0003H ABSOLUTE
CODE 0003H 0003H ABSOLUTE
CODE 0006H 000EH UNIT ?PR?BCHECKBUSY?LCD12864
0014H 0007H *** GAP ***
CODE 001BH 0003H ABSOLUTE
CODE 001EH 0213H UNIT ?PR?_VSHOWNUMBER?LCD12864
CODE 0231H 01F4H UNIT ?CO?LCDSHOWMAP
CODE 0425H 01BEH UNIT ?C?LIB_CODE
CODE 05E3H 010EH UNIT ?PR?_UCMOVEDECIDE?MOVEDECIDE
CODE 06F1H 00BBH UNIT ?PR?VSHOWFRAME?GAMEGRAPH
BL51 BANKED LINKER/LOCATER V6.02 11/06/2007 17:08:34 PAGE 2
CODE 07ACH 0090H UNIT ?PR?_VSHOWBLOCK?GAMEGRAPH
CODE 083CH 0090H UNIT ?PR?_VCLEANBLOCK?GAMEGRAPH
CODE 08CCH 008DH UNIT ?PR?_VSHOWCUSTOMROW?LCD12864
CODE 0959H 008CH UNIT ?C_C51STARTUP
CODE 09E5H 007FH UNIT ?PR?VGETMARK?GAMEPROCESS
CODE 0A64H 006BH UNIT ?PR?VCREATEBLOCK?GAMEPROCESS
CODE 0ACFH 0066H UNIT ?PR?_VWRITEBLOCK?GAMEGRAPH
CODE 0B35H 0062H UNIT ?PR?VDELETEBLOCK?GAMEPROCESS
CODE 0B97H 005FH UNIT ?CO?BLOCKSET
CODE 0BF6H 005CH UNIT ?PR?VGAMEINITIALIZE?GAMEPROCESS
CODE 0C52H 0042H UNIT ?PR?MAIN?MAIN
CODE 0C94H 0041H UNIT ?C_INITSEG
CODE 0CD5H 003FH UNIT ?PR?_VMOVEBLOCK?MOVEBLOCK
CODE 0D14H 003AH UNIT ?PR?_UCREADBLOCK?GAMEGRAPH
CODE 0D4EH 0035H UNIT ?PR?_VSHOWGRAPH?LCD12864
CODE 0D83H 0030H UNIT ?PR?_VKEYPROCESS?KEYPROCESS
CODE 0DB3H 002DH UNIT ?PR?_VSHOWONECHIN?LCD12864
CODE 0DE0H 002DH UNIT ?PR?_VSHOWONECHAR?LCD12864
CODE 0E0DH 0026H UNIT ?PR?VINT0?MAIN
CODE 0E33H 0023H UNIT ?PR?_VWRITEDATA?LCD12864
CODE 0E56H 0022H UNIT ?PR?_VBLOCKACTION?GAMEPROCESS
CODE 0E78H 0020H UNIT ?PR?VTIMER1?MAIN
CODE 0E98H 001EH UNIT ?PR?VNEWBLOCK?GAMEPROCESS
CODE 0EB6H 001DH UNIT ?PR?VLCDINITIALIZE?LCD12864
CODE 0ED3H 001CH UNIT ?PR?_VWRITECMD?LCD12864
CODE 0EEFH 001CH UNIT ?PR?UCISGAMEOVER?GAMEPROCESS
CODE 0F0BH 0018H UNIT ?CO?GAMEGRAPH
CODE 0F23H 0017H UNIT ?PR?VGAMEOVER?GAMEPROCESS
OVERLAY MAP OF MODULE: .\Target\RussiaBlock (MAIN)
SEGMENT DATA_GROUP
+--> CALLED SEGMENT START LENGTH
-------------------------------------------------------
?C_C51STARTUP ----- -----
+--> ?PR?MAIN?MAIN
+--> ?C_INITSEG
?PR?MAIN?MAIN ----- -----
+--> ?PR?VLCDINITIALIZE?LCD12864
+--> ?CO?LCDSHOWMAP
+--> ?PR?_VSHOWGRAPH?LCD12864
+--> ?PR?_VKEYPROCESS?KEYPROCESS
+--> ?PR?_VBLOCKACTION?GAMEPROCESS
?PR?VLCDINITIALIZE?LCD12864 ----- -----
+--> ?PR?_VWRITECMD?LCD12864
?PR?_VWRITECMD?LCD12864 ----- -----
+--> ?PR?BCHECKBUSY?LCD12864
?PR?_VSHOWGRAPH?LCD12864 004DH 0008H
+--> ?PR?_VSHOWCUSTOMROW?LCD12864
BL51 BANKED LINKER/LOCATER V6.02 11/06/2007 17:08:34 PAGE 3
?PR?_VSHOWCUSTOMROW?LCD12864 0061H 0007H
+--> ?PR?_VWRITECMD?LCD12864
+--> ?PR?_VWRITEDATA?LCD12864
?PR?_VWRITEDATA?LCD12864 ----- -----
+--> ?PR?BCHECKBUSY?LCD12864
?PR?_VKEYPROCESS?KEYPROCESS 004BH 0001H
+--> ?PR?VGAMEINITIALIZE?GAMEPROCESS
+--> ?PR?_VBLOCKACTION?GAMEPROCESS
?PR?VGAMEINITIALIZE?GAMEPROCESS 004CH 0002H
+--> ?PR?_VWRITECMD?LCD12864
+--> ?CO?LCDSHOWMAP
+--> ?PR?_VSHOWONECHIN?LCD12864
+--> ?PR?_VSHOWNUMBER?LCD12864
+--> ?PR?VSHOWFRAME?GAMEGRAPH
+--> ?PR?_VCLEANBLOCK?GAMEGRAPH
+--> ?PR?VCREATEBLOCK?GAMEPROCESS
?PR?_VSHOWONECHIN?LCD12864 004EH 0004H
+--> ?PR?_VSHOWCUSTOMROW?LCD12864
?PR?_VSHOWNUMBER?LCD12864 0051H 000CH
+--> ?CO?LCDSHOWMAP
+--> ?PR?_VSHOWONECHAR?LCD12864
?PR?_VSHOWONECHAR?LCD12864 005DH 0004H
+--> ?PR?_VSHOWCUSTOMROW?LCD12864
?PR?VSHOWFRAME?GAMEGRAPH 004EH 0001H
+--> ?PR?_VWRITECMD?LCD12864
+--> ?PR?_VWRITEDATA?LCD12864
?PR?_VCLEANBLOCK?GAMEGRAPH 0051H 0002H
+--> ?PR?_VWRITEBLOCK?GAMEGRAPH
+--> ?PR?_UCREADBLOCK?GAMEGRAPH
+--> ?CO?GAMEGRAPH
+--> ?PR?_VSHOWCUSTOMROW?LCD12864
?PR?_VWRITEBLOCK?GAMEGRAPH 0053H 0001H
+--> ?CO?GAMEGRAPH
?PR?VCREATEBLOCK?GAMEPROCESS 004EH 0002H
+--> ?PR?VNEWBLOCK?GAMEPROCESS
+--> ?PR?_VSHOWBLOCK?GAMEGRAPH
?PR?VNEWBLOCK?GAMEPROCESS ----- -----
+--> ?CO?BLOCKSET
?PR?_VSHOWBLOCK?GAMEGRAPH 0051H 0002H
+--> ?PR?_VWRITEBLOCK?GAMEGRAPH
+--> ?PR?_UCREADBLOCK?GAMEGRAPH
+--> ?CO?GAMEGRAPH
+--> ?PR?_VSHOWCUSTOMROW?LCD12864
?PR?_VBLOCKACTION?GAMEPROCESS 004CH 0001H
BL51 BANKED LINKER/LOCATER V6.02 11/06/2007 17:08:34 PAGE 4
+--> ?PR?_UCMOVEDECIDE?MOVEDECIDE
+--> ?PR?_VMOVEBLOCK?MOVEBLOCK
+--> ?PR?UCISGAMEOVER?GAMEPROCESS
+--> ?PR?VGAMEOVER?GAMEPROCESS
+--> ?PR?VGETMARK?GAMEPROCESS
+--> ?PR?VCREATEBLOCK?GAMEPROCESS
?PR?_UCMOVEDECIDE?MOVEDECIDE 004DH 0006H
+--> ?PR?_UCREADBLOCK?GAMEGRAPH
?PR?_VMOVEBLOCK?MOVEBLOCK 004DH 0001H
+--> ?PR?VDELETEBLOCK?GAMEPROCESS
+--> ?CO?BLOCKSET
+--> ?PR?VCREATEBLOCK?GAMEPROCESS
?PR?VDELETEBLOCK?GAMEPROCESS 004EH 0002H
+--> ?PR?_VCLEANBLOCK?GAMEGRAPH
?PR?UCISGAMEOVER?GAMEPROCESS 004DH 0001H
+--> ?PR?_UCREADBLOCK?GAMEGRAPH
?PR?VGAMEOVER?GAMEPROCESS ----- -----
+--> ?CO?LCDSHOWMAP
+--> ?PR?_VSHOWGRAPH?LCD12864
?PR?VGETMARK?GAMEPROCESS 004DH 0004H
+--> ?PR?_VCLEANBLOCK?GAMEGRAPH
+--> ?PR?_UCREADBLOCK?GAMEGRAPH
+--> ?PR?_VSHOWBLOCK?GAMEGRAPH
+--> ?PR?_VSHOWNUMBER?LCD12864
?C_INITSEG ----- -----
+--> ?CO?BLOCKSET
SYMBOL TABLE OF MODULE: .\Target\RussiaBlock (MAIN)
VALUE TYPE NAME
----------------------------------
------- MODULE MAIN
C:0000H SYMBOL _ICE_DUMMY_
D:0090H PUBLIC P1
B:00A8H.7 PUBLIC EA
C:0E0DH PUBLIC vINT0
C:0C52H PUBLIC main
C:0E78H PUBLIC vTimer1
B:00A8H.3 PUBLIC ET1
B:0020H.0 PUBLIC b_BlockDown
B:00A8H.0 PUBLIC EX0
B:0088H.0 PUBLIC IT0
D:008DH PUBLIC TH1
D:008BH PUBLIC TL1
B:0088H.6 PUBLIC TR1
D:0010H PUBLIC uc_KeyCode
------- PROC MAIN
BL51 BANKED LINKER/LOCATER V6.02 11/06/2007 17:08:34 PAGE 5
C:0C52H LINE# 36
C:0C52H LINE# 37
C:0C52H LINE# 39
C:0C55H LINE# 40
C:0C58H LINE# 41
C:0C5AH LINE# 42
C:0C5CH LINE# 45
C:0C5EH LINE# 46
C:0C60H LINE# 47
C:0C62H LINE# 50
C:0C65H LINE# 52
C:0C68H LINE# 54
C:0C7DH LINE# 56
C:0C7DH LINE# 57
C:0C7DH LINE# 58
C:0C81H LINE# 59
C:0C81H LINE# 60
C:0C85H LINE# 61
C:0C88H LINE# 62
C:0C88H LINE# 63
C:0C8BH LINE# 64
C:0C8BH LINE# 65
C:0C8DH LINE# 66
C:0C92H LINE# 67
C:0C92H LINE# 68
------- ENDPROC MAIN
------- PROC VINT0
------- DO
D:0007H SYMBOL ucCount
------- ENDDO
C:0E0DH LINE# 78
C:0E16H LINE# 82
C:0E18H LINE# 83
C:0E1EH LINE# 84
C:0E24H LINE# 85
C:0E2AH LINE# 86
C:0E2CH LINE# 87
------- ENDPROC VINT0
------- PROC VTIMER1
------- DO
D:000FH SYMBOL ucsDownCount
------- ENDDO
C:0E78H LINE# 94
C:0E7CH LINE# 98
C:0E7FH LINE# 99
C:0E7FH LINE# 100
C:0E84H LINE# 101
C:0E84H LINE# 102
C:0E87H LINE# 103
C:0E89H LINE# 104
C:0E8BH LINE# 106
C:0E8DH LINE# 107
C:0E8DH LINE# 109
C:0E90H LINE# 110
C:0E93H LINE# 111
------- ENDPROC VTIMER1
------- ENDMOD MAIN
BL51 BANKED LINKER/LOCATER V6.02 11/06/2007 17:08:34 PAGE 6
------- MODULE LCD12864
C:0000H SYMBOL _ICE_DUMMY_
D:0080H PUBLIC P0
C:0E43H PUBLIC _vWriteData
C:001EH PUBLIC _vShowNumber
C:0D4EH PUBLIC _vShowGraph
B:00A0H.1 PUBLIC P2_1
B:00A0H.2 PUBLIC P2_2
B:00A0H.3 PUBLIC P2_3
B:00A0H.4 PUBLIC P2_4
B:00A0H.5 PUBLIC P2_5
B:0080H.7 PUBLIC P0_7
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