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📄 russiablock.m51

📁 单片机的俄罗斯方块程序,含Proteus 仿真文件及详细注释
💻 M51
📖 第 1 页 / 共 3 页
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BL51 BANKED LINKER/LOCATER V6.02                                                        11/06/2007  17:08:34  PAGE 1


BL51 BANKED LINKER/LOCATER V6.02, INVOKED BY:
C:\KEIL\C51\BIN\BL51.EXE .\Target\main.obj, .\Target\LCD12864.obj, .\Target\LCDShowMap.obj, .\Target\KeyProcess.obj, .\T
>> arget\BlockSet.obj, .\Target\MoveBlock.obj, .\Target\MoveDecide.obj, .\Target\GameProcess.obj, .\Target\GameGraph.obj
>>  TO .\Target\RussiaBlock PRINT (.\LST\RussiaBlock.m51)


MEMORY MODEL: SMALL


INPUT MODULES INCLUDED:
  .\Target\main.obj (MAIN)
  .\Target\LCD12864.obj (LCD12864)
  .\Target\LCDShowMap.obj (LCDSHOWMAP)
  .\Target\KeyProcess.obj (KEYPROCESS)
  .\Target\BlockSet.obj (BLOCKSET)
  .\Target\MoveBlock.obj (MOVEBLOCK)
  .\Target\MoveDecide.obj (MOVEDECIDE)
  .\Target\GameProcess.obj (GAMEPROCESS)
  .\Target\GameGraph.obj (GAMEGRAPH)
  C:\KEIL\C51\LIB\C51S.LIB (?C_STARTUP)
  C:\KEIL\C51\LIB\C51S.LIB (?C?CLDOPTR)
  C:\KEIL\C51\LIB\C51S.LIB (?C?ILDPTR)
  C:\KEIL\C51\LIB\C51S.LIB (?C?ILDOPTR)
  C:\KEIL\C51\LIB\C51S.LIB (?C?LMUL)
  C:\KEIL\C51\LIB\C51S.LIB (?C?ULDIV)
  C:\KEIL\C51\LIB\C51S.LIB (?C?ULCMP)
  C:\KEIL\C51\LIB\C51S.LIB (?C_INIT)


LINK MAP OF MODULE:  .\Target\RussiaBlock (MAIN)


            TYPE    BASE      LENGTH    RELOCATION   SEGMENT NAME
            -----------------------------------------------------

            * * * * * * *   D A T A   M E M O R Y   * * * * * * *
            REG     0000H     0008H     ABSOLUTE     "REG BANK 0"
            DATA    0008H     0007H     UNIT         ?DT?GAMEPROCESS
            DATA    000FH     0002H     UNIT         ?DT?MAIN
                    0011H     000FH                  *** GAP ***
            BIT     0020H.0   0000H.1   UNIT         ?BI?MAIN
            BIT     0020H.1   0000H.1   UNIT         ?BI?GAMEPROCESS
                    0020H.2   0000H.6                *** GAP ***
            DATA    0021H     002AH     UNIT         ?DT?GAMEGRAPH
            DATA    004BH     001DH     UNIT         _DATA_GROUP_
            IDATA   0068H     0001H     UNIT         ?STACK

            * * * * * * *   C O D E   M E M O R Y   * * * * * * *
            CODE    0000H     0003H     ABSOLUTE     
            CODE    0003H     0003H     ABSOLUTE     
            CODE    0006H     000EH     UNIT         ?PR?BCHECKBUSY?LCD12864
                    0014H     0007H                  *** GAP ***
            CODE    001BH     0003H     ABSOLUTE     
            CODE    001EH     0213H     UNIT         ?PR?_VSHOWNUMBER?LCD12864
            CODE    0231H     01F4H     UNIT         ?CO?LCDSHOWMAP
            CODE    0425H     01BEH     UNIT         ?C?LIB_CODE
            CODE    05E3H     010EH     UNIT         ?PR?_UCMOVEDECIDE?MOVEDECIDE
            CODE    06F1H     00BBH     UNIT         ?PR?VSHOWFRAME?GAMEGRAPH
BL51 BANKED LINKER/LOCATER V6.02                                                      11/06/2007  17:08:34  PAGE 2


            CODE    07ACH     0090H     UNIT         ?PR?_VSHOWBLOCK?GAMEGRAPH
            CODE    083CH     0090H     UNIT         ?PR?_VCLEANBLOCK?GAMEGRAPH
            CODE    08CCH     008DH     UNIT         ?PR?_VSHOWCUSTOMROW?LCD12864
            CODE    0959H     008CH     UNIT         ?C_C51STARTUP
            CODE    09E5H     007FH     UNIT         ?PR?VGETMARK?GAMEPROCESS
            CODE    0A64H     006BH     UNIT         ?PR?VCREATEBLOCK?GAMEPROCESS
            CODE    0ACFH     0066H     UNIT         ?PR?_VWRITEBLOCK?GAMEGRAPH
            CODE    0B35H     0062H     UNIT         ?PR?VDELETEBLOCK?GAMEPROCESS
            CODE    0B97H     005FH     UNIT         ?CO?BLOCKSET
            CODE    0BF6H     005CH     UNIT         ?PR?VGAMEINITIALIZE?GAMEPROCESS
            CODE    0C52H     0042H     UNIT         ?PR?MAIN?MAIN
            CODE    0C94H     0041H     UNIT         ?C_INITSEG
            CODE    0CD5H     003FH     UNIT         ?PR?_VMOVEBLOCK?MOVEBLOCK
            CODE    0D14H     003AH     UNIT         ?PR?_UCREADBLOCK?GAMEGRAPH
            CODE    0D4EH     0035H     UNIT         ?PR?_VSHOWGRAPH?LCD12864
            CODE    0D83H     0030H     UNIT         ?PR?_VKEYPROCESS?KEYPROCESS
            CODE    0DB3H     002DH     UNIT         ?PR?_VSHOWONECHIN?LCD12864
            CODE    0DE0H     002DH     UNIT         ?PR?_VSHOWONECHAR?LCD12864
            CODE    0E0DH     0026H     UNIT         ?PR?VINT0?MAIN
            CODE    0E33H     0023H     UNIT         ?PR?_VWRITEDATA?LCD12864
            CODE    0E56H     0022H     UNIT         ?PR?_VBLOCKACTION?GAMEPROCESS
            CODE    0E78H     0020H     UNIT         ?PR?VTIMER1?MAIN
            CODE    0E98H     001EH     UNIT         ?PR?VNEWBLOCK?GAMEPROCESS
            CODE    0EB6H     001DH     UNIT         ?PR?VLCDINITIALIZE?LCD12864
            CODE    0ED3H     001CH     UNIT         ?PR?_VWRITECMD?LCD12864
            CODE    0EEFH     001CH     UNIT         ?PR?UCISGAMEOVER?GAMEPROCESS
            CODE    0F0BH     0018H     UNIT         ?CO?GAMEGRAPH
            CODE    0F23H     0017H     UNIT         ?PR?VGAMEOVER?GAMEPROCESS



OVERLAY MAP OF MODULE:   .\Target\RussiaBlock (MAIN)


SEGMENT                                   DATA_GROUP 
  +--> CALLED SEGMENT                   START    LENGTH
-------------------------------------------------------
?C_C51STARTUP                           -----    -----
  +--> ?PR?MAIN?MAIN
  +--> ?C_INITSEG

?PR?MAIN?MAIN                           -----    -----
  +--> ?PR?VLCDINITIALIZE?LCD12864
  +--> ?CO?LCDSHOWMAP
  +--> ?PR?_VSHOWGRAPH?LCD12864
  +--> ?PR?_VKEYPROCESS?KEYPROCESS
  +--> ?PR?_VBLOCKACTION?GAMEPROCESS

?PR?VLCDINITIALIZE?LCD12864             -----    -----
  +--> ?PR?_VWRITECMD?LCD12864

?PR?_VWRITECMD?LCD12864                 -----    -----
  +--> ?PR?BCHECKBUSY?LCD12864

?PR?_VSHOWGRAPH?LCD12864                004DH    0008H
  +--> ?PR?_VSHOWCUSTOMROW?LCD12864

BL51 BANKED LINKER/LOCATER V6.02                                                      11/06/2007  17:08:34  PAGE 3


?PR?_VSHOWCUSTOMROW?LCD12864            0061H    0007H
  +--> ?PR?_VWRITECMD?LCD12864
  +--> ?PR?_VWRITEDATA?LCD12864

?PR?_VWRITEDATA?LCD12864                -----    -----
  +--> ?PR?BCHECKBUSY?LCD12864

?PR?_VKEYPROCESS?KEYPROCESS             004BH    0001H
  +--> ?PR?VGAMEINITIALIZE?GAMEPROCESS
  +--> ?PR?_VBLOCKACTION?GAMEPROCESS

?PR?VGAMEINITIALIZE?GAMEPROCESS         004CH    0002H
  +--> ?PR?_VWRITECMD?LCD12864
  +--> ?CO?LCDSHOWMAP
  +--> ?PR?_VSHOWONECHIN?LCD12864
  +--> ?PR?_VSHOWNUMBER?LCD12864
  +--> ?PR?VSHOWFRAME?GAMEGRAPH
  +--> ?PR?_VCLEANBLOCK?GAMEGRAPH
  +--> ?PR?VCREATEBLOCK?GAMEPROCESS

?PR?_VSHOWONECHIN?LCD12864              004EH    0004H
  +--> ?PR?_VSHOWCUSTOMROW?LCD12864

?PR?_VSHOWNUMBER?LCD12864               0051H    000CH
  +--> ?CO?LCDSHOWMAP
  +--> ?PR?_VSHOWONECHAR?LCD12864

?PR?_VSHOWONECHAR?LCD12864              005DH    0004H
  +--> ?PR?_VSHOWCUSTOMROW?LCD12864

?PR?VSHOWFRAME?GAMEGRAPH                004EH    0001H
  +--> ?PR?_VWRITECMD?LCD12864
  +--> ?PR?_VWRITEDATA?LCD12864

?PR?_VCLEANBLOCK?GAMEGRAPH              0051H    0002H
  +--> ?PR?_VWRITEBLOCK?GAMEGRAPH
  +--> ?PR?_UCREADBLOCK?GAMEGRAPH
  +--> ?CO?GAMEGRAPH
  +--> ?PR?_VSHOWCUSTOMROW?LCD12864

?PR?_VWRITEBLOCK?GAMEGRAPH              0053H    0001H
  +--> ?CO?GAMEGRAPH

?PR?VCREATEBLOCK?GAMEPROCESS            004EH    0002H
  +--> ?PR?VNEWBLOCK?GAMEPROCESS
  +--> ?PR?_VSHOWBLOCK?GAMEGRAPH

?PR?VNEWBLOCK?GAMEPROCESS               -----    -----
  +--> ?CO?BLOCKSET

?PR?_VSHOWBLOCK?GAMEGRAPH               0051H    0002H
  +--> ?PR?_VWRITEBLOCK?GAMEGRAPH
  +--> ?PR?_UCREADBLOCK?GAMEGRAPH
  +--> ?CO?GAMEGRAPH
  +--> ?PR?_VSHOWCUSTOMROW?LCD12864

?PR?_VBLOCKACTION?GAMEPROCESS           004CH    0001H
BL51 BANKED LINKER/LOCATER V6.02                                                      11/06/2007  17:08:34  PAGE 4


  +--> ?PR?_UCMOVEDECIDE?MOVEDECIDE
  +--> ?PR?_VMOVEBLOCK?MOVEBLOCK
  +--> ?PR?UCISGAMEOVER?GAMEPROCESS
  +--> ?PR?VGAMEOVER?GAMEPROCESS
  +--> ?PR?VGETMARK?GAMEPROCESS
  +--> ?PR?VCREATEBLOCK?GAMEPROCESS

?PR?_UCMOVEDECIDE?MOVEDECIDE            004DH    0006H
  +--> ?PR?_UCREADBLOCK?GAMEGRAPH

?PR?_VMOVEBLOCK?MOVEBLOCK               004DH    0001H
  +--> ?PR?VDELETEBLOCK?GAMEPROCESS
  +--> ?CO?BLOCKSET
  +--> ?PR?VCREATEBLOCK?GAMEPROCESS

?PR?VDELETEBLOCK?GAMEPROCESS            004EH    0002H
  +--> ?PR?_VCLEANBLOCK?GAMEGRAPH

?PR?UCISGAMEOVER?GAMEPROCESS            004DH    0001H
  +--> ?PR?_UCREADBLOCK?GAMEGRAPH

?PR?VGAMEOVER?GAMEPROCESS               -----    -----
  +--> ?CO?LCDSHOWMAP
  +--> ?PR?_VSHOWGRAPH?LCD12864

?PR?VGETMARK?GAMEPROCESS                004DH    0004H
  +--> ?PR?_VCLEANBLOCK?GAMEGRAPH
  +--> ?PR?_UCREADBLOCK?GAMEGRAPH
  +--> ?PR?_VSHOWBLOCK?GAMEGRAPH
  +--> ?PR?_VSHOWNUMBER?LCD12864

?C_INITSEG                              -----    -----
  +--> ?CO?BLOCKSET



SYMBOL TABLE OF MODULE:  .\Target\RussiaBlock (MAIN)

  VALUE           TYPE          NAME
  ----------------------------------

  -------         MODULE        MAIN
  C:0000H         SYMBOL        _ICE_DUMMY_
  D:0090H         PUBLIC        P1
  B:00A8H.7       PUBLIC        EA
  C:0E0DH         PUBLIC        vINT0
  C:0C52H         PUBLIC        main
  C:0E78H         PUBLIC        vTimer1
  B:00A8H.3       PUBLIC        ET1
  B:0020H.0       PUBLIC        b_BlockDown
  B:00A8H.0       PUBLIC        EX0
  B:0088H.0       PUBLIC        IT0
  D:008DH         PUBLIC        TH1
  D:008BH         PUBLIC        TL1
  B:0088H.6       PUBLIC        TR1
  D:0010H         PUBLIC        uc_KeyCode
  -------         PROC          MAIN
BL51 BANKED LINKER/LOCATER V6.02                                                      11/06/2007  17:08:34  PAGE 5


  C:0C52H         LINE#         36
  C:0C52H         LINE#         37
  C:0C52H         LINE#         39
  C:0C55H         LINE#         40
  C:0C58H         LINE#         41
  C:0C5AH         LINE#         42
  C:0C5CH         LINE#         45
  C:0C5EH         LINE#         46
  C:0C60H         LINE#         47
  C:0C62H         LINE#         50
  C:0C65H         LINE#         52
  C:0C68H         LINE#         54
  C:0C7DH         LINE#         56
  C:0C7DH         LINE#         57
  C:0C7DH         LINE#         58
  C:0C81H         LINE#         59
  C:0C81H         LINE#         60
  C:0C85H         LINE#         61
  C:0C88H         LINE#         62
  C:0C88H         LINE#         63
  C:0C8BH         LINE#         64
  C:0C8BH         LINE#         65
  C:0C8DH         LINE#         66
  C:0C92H         LINE#         67
  C:0C92H         LINE#         68
  -------         ENDPROC       MAIN
  -------         PROC          VINT0
  -------         DO            
  D:0007H         SYMBOL        ucCount
  -------         ENDDO         
  C:0E0DH         LINE#         78
  C:0E16H         LINE#         82
  C:0E18H         LINE#         83
  C:0E1EH         LINE#         84
  C:0E24H         LINE#         85
  C:0E2AH         LINE#         86
  C:0E2CH         LINE#         87
  -------         ENDPROC       VINT0
  -------         PROC          VTIMER1
  -------         DO            
  D:000FH         SYMBOL        ucsDownCount
  -------         ENDDO         
  C:0E78H         LINE#         94
  C:0E7CH         LINE#         98
  C:0E7FH         LINE#         99
  C:0E7FH         LINE#         100
  C:0E84H         LINE#         101
  C:0E84H         LINE#         102
  C:0E87H         LINE#         103
  C:0E89H         LINE#         104
  C:0E8BH         LINE#         106
  C:0E8DH         LINE#         107
  C:0E8DH         LINE#         109
  C:0E90H         LINE#         110
  C:0E93H         LINE#         111
  -------         ENDPROC       VTIMER1
  -------         ENDMOD        MAIN
BL51 BANKED LINKER/LOCATER V6.02                                                      11/06/2007  17:08:34  PAGE 6



  -------         MODULE        LCD12864
  C:0000H         SYMBOL        _ICE_DUMMY_
  D:0080H         PUBLIC        P0
  C:0E43H         PUBLIC        _vWriteData
  C:001EH         PUBLIC        _vShowNumber
  C:0D4EH         PUBLIC        _vShowGraph
  B:00A0H.1       PUBLIC        P2_1
  B:00A0H.2       PUBLIC        P2_2
  B:00A0H.3       PUBLIC        P2_3
  B:00A0H.4       PUBLIC        P2_4
  B:00A0H.5       PUBLIC        P2_5
  B:0080H.7       PUBLIC        P0_7

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