📄 algorithms.cs
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// Copyright 2005, 2006 - Morten Nielsen (www.iter.dk)
//
// This file is part of SharpMap.
// SharpMap is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// SharpMap is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
// You should have received a copy of the GNU Lesser General Public License
// along with SharpMap; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
using System;
using System.Collections.Generic;
using System.Text;
using SharpMap.Geometries;
namespace SharpMap.Utilities
{
class Algorithms
{
// METHOD IsCCW() IS MODIFIED FROM ANOTHER WORK AND IS ORIGINALLY BASED ON GeoTools.NET:
/*
* Copyright (C) 2002 Urban Science Applications, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
/// <summary>
/// Tests whether a ring is oriented counter-clockwise.
/// </summary>
/// <param name="ring">Ring to test.</param>
/// <returns>Returns true if ring is oriented counter-clockwise.</returns>
public static bool IsCCW(LinearRing ring)
{
Point PrevPoint, NextPoint;
Point p;
// Check if the ring has enough vertices to be a ring
if (ring.Vertices.Count < 3) throw(new ArgumentException("Invalid LinearRing"));
// find the point with the largest Y coordinate
Point hip = ring.Vertices[0];
int hii = 0;
for (int i = 1; i < ring.Vertices.Count; i++)
{
p = ring.Vertices[i];
if (p.Y > hip.Y)
{
hip = p;
hii = i;
}
}
// Point left to Hip
int iPrev = hii - 1;
if (iPrev < 0) iPrev = ring.Vertices.Count - 2;
// Point right to Hip
int iNext = hii + 1;
if (iNext >= ring.Vertices.Count) iNext = 1;
PrevPoint = ring.Vertices[iPrev];
NextPoint = ring.Vertices[iNext];
// translate so that hip is at the origin.
// This will not affect the area calculation, and will avoid
// finite-accuracy errors (i.e very small vectors with very large coordinates)
// This also simplifies the discriminant calculation.
double prev2x = PrevPoint.X - hip.X;
double prev2y = PrevPoint.Y - hip.Y;
double next2x = NextPoint.X - hip.X;
double next2y = NextPoint.Y - hip.Y;
// compute cross-product of vectors hip->next and hip->prev
// (e.g. area of parallelogram they enclose)
double disc = next2x * prev2y - next2y * prev2x;
// If disc is exactly 0, lines are collinear. There are two possible cases:
// (1) the lines lie along the x axis in opposite directions
// (2) the line lie on top of one another
// (2) should never happen, so we're going to ignore it!
// (Might want to assert this)
// (1) is handled by checking if next is left of prev ==> CCW
if (disc == 0.0)
{
// poly is CCW if prev x is right of next x
return (PrevPoint.X > NextPoint.X);
}
else
{
// if area is positive, points are ordered CCW
return (disc > 0.0);
}
}
}
}
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