📄 labelstyle.cs
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// Copyright 2005, 2006 - Morten Nielsen (www.iter.dk)
//
// This file is part of SharpMap.
// SharpMap is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// SharpMap is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
// You should have received a copy of the GNU Lesser General Public License
// along with SharpMap; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
using System;
using System.Collections.Generic;
using System.Text;
namespace SharpMap.Styles
{
/// <summary>
/// Defines a style used for rendering labels
/// </summary>
public class LabelStyle : Style
{
/// <summary>
/// Initializes a new LabelStyle
/// </summary>
public LabelStyle()
{
_Font = new System.Drawing.Font("Times New Roman", 12f);
_Offset = new System.Drawing.PointF(0, 0);
_CollisionDetection = false;
_CollisionBuffer = new System.Drawing.Size(0, 0);
_ForeColor = System.Drawing.Color.Black;
_HorisontalAlignment = HorizontalAlignmentEnum.Center;
_VerticalAlignment = VerticalAlignmentEnum.Middle;
}
private System.Drawing.Font _Font;
/// <summary>
/// Label Font
/// </summary>
public System.Drawing.Font Font
{
get { return _Font; }
set { _Font = value; }
}
private System.Drawing.Color _ForeColor;
/// <summary>
/// Font color
/// </summary>
public System.Drawing.Color ForeColor
{
get { return _ForeColor; }
set { _ForeColor = value; }
}
private System.Drawing.Brush _BackColor;
/// <summary>
/// The background color of the label. Set to transparent brush or null if background isn't needed
/// </summary>
public System.Drawing.Brush BackColor
{
get { return _BackColor; }
set { _BackColor = value; }
}
private System.Drawing.Pen _Halo;
/// <summary>
/// Creates a halo around the text
/// </summary>
public System.Drawing.Pen Halo
{
get { return _Halo; }
set { _Halo = value; }
}
private System.Drawing.PointF _Offset;
/// <summary>
/// Specifies relative position of labels with respect to objects label point
/// </summary>
public System.Drawing.PointF Offset
{
get { return _Offset; }
set { _Offset = value; }
}
private bool _CollisionDetection;
/// <summary>
/// Gets or sets whether Collision Detection is enabled for the labels.
/// If set to true, label collision will be tested.
/// </summary>
public bool CollisionDetection
{
get { return _CollisionDetection; }
set { _CollisionDetection = value; }
}
private System.Drawing.SizeF _CollisionBuffer;
/// <summary>
/// Distance around label where collision buffer is active
/// </summary>
public System.Drawing.SizeF CollisionBuffer
{
get { return _CollisionBuffer; }
set { _CollisionBuffer = value; }
}
private HorizontalAlignmentEnum _HorisontalAlignment;
private VerticalAlignmentEnum _VerticalAlignment;
/// <summary>
/// The horisontal alignment of the text in relation to the labelpoint
/// </summary>
public HorizontalAlignmentEnum HorizontalAlignment
{
get { return _HorisontalAlignment; }
set { _HorisontalAlignment = value; }
}
/// <summary>
/// The horisontal alignment of the text in relation to the labelpoint
/// </summary>
public VerticalAlignmentEnum VerticalAlignment
{
get { return _VerticalAlignment; }
set { _VerticalAlignment = value; }
}
/// <summary>
/// Label text alignment
/// </summary>
public enum HorizontalAlignmentEnum : short
{
/// <summary>
/// Left oriented
/// </summary>
Left = 0,
/// <summary>
/// Right oriented
/// </summary>
Right = 2,
/// <summary>
/// Centered
/// </summary>
Center = 1
}
/// <summary>
/// Label text alignment
/// </summary>
public enum VerticalAlignmentEnum : short
{
/// <summary>
/// Left oriented
/// </summary>
Bottom = 0,
/// <summary>
/// Right oriented
/// </summary>
Top = 2,
/// <summary>
/// Centered
/// </summary>
Middle = 1
}
}
}
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