📄 vectorstyle.cs
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// Copyright 2005, 2006 - Morten Nielsen (www.iter.dk)
//
// This file is part of SharpMap.
// SharpMap is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// SharpMap is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
// You should have received a copy of the GNU Lesser General Public License
// along with SharpMap; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
using System;
using System.Collections.Generic;
using System.Text;
namespace SharpMap.Styles
{
/// <summary>
/// Defines a style used for rendering vector data
/// </summary>
public class VectorStyle : Style
{
#region Privates
private System.Drawing.Pen _LineStyle;
private System.Drawing.Pen _OutlineStyle;
private bool _Outline;
private System.Drawing.Brush _FillStyle;
private System.Drawing.Bitmap _Symbol;
#endregion
/// <summary>
/// Initializes a new VectorStyle and sets the default values
/// </summary>
/// <remarks>
/// Default style values when initialized:<br/>
/// *LineStyle: 1px solid black<br/>
/// *FillStyle: Solid black<br/>
/// *Outline: No Outline
/// *Symbol: null-reference
/// </remarks>
public VectorStyle()
{
this.Outline = new System.Drawing.Pen(System.Drawing.Color.Black, 1);
this.Line = new System.Drawing.Pen(System.Drawing.Color.Black, 1);
this.Fill = System.Drawing.Brushes.Black;
this.EnableOutline = false;
this.SymbolScale = 1f;
}
#region Properties
/// <summary>
/// Linestyle for line geometries
/// </summary>
public System.Drawing.Pen Line
{
get { return _LineStyle; }
set { _LineStyle = value; }
}
/// <summary>
/// Outline style for line and polygon geometries
/// </summary>
public System.Drawing.Pen Outline
{
get { return _OutlineStyle; }
set { _OutlineStyle = value; }
}
/// <summary>
/// Specified whether the objects are rendered with or without outlining
/// </summary>
public bool EnableOutline
{
get { return _Outline; }
set { _Outline = value; }
}
/// <summary>
/// Fillstyle for Polygon geometries
/// </summary>
public System.Drawing.Brush Fill
{
get { return _FillStyle; }
set { _FillStyle = value; }
}
/// <summary>
/// Symbol used for rendering points
/// </summary>
public System.Drawing.Bitmap Symbol
{
get { return _Symbol; }
set { _Symbol = value; }
}
private float _SymbolScale;
/// <summary>
/// Scale of the symbol (defaults to 1)
/// </summary>
/// <remarks>
/// Setting the symbolscale to '2.0' doubles the size of the symbol, where a scale of 0.5 makes the scale half the size of the original image
/// </remarks>
public float SymbolScale
{
get { return _SymbolScale; }
set { _SymbolScale = value; }
}
private System.Drawing.PointF _SymbolOffset;
/// <summary>
/// Gets or sets the offset in pixels of the symbol.
/// </summary>
/// <remarks>
/// The symbol offset is scaled with the <see cref="SymbolScale"/> property and refers to the offset af <see cref="SymbolScale"/>=1.0.
/// </remarks>
public System.Drawing.PointF SymbolOffset
{
get { return _SymbolOffset; }
set { _SymbolOffset = value; }
}
private float _SymbolRotation;
/// <summary>
/// Gets or sets the rotation of the symbol in degrees (clockwise is positive)
/// </summary>
public float SymbolRotation
{
get { return _SymbolRotation; }
set { _SymbolRotation = value; }
}
#endregion
}
}
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