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📄 overlay.h

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#if !defined(AFX_OVERLAY_H__A97F5203_1703_11D2_B64C_000055005701__INCLUDED_)
#define AFX_OVERLAY_H__A97F5203_1703_11D2_B64C_000055005701__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// Overlay.h : header file
//
#include ".\av8inc\av8api.h"

/////////////////////////////////////////////////////////////////////////////
// COverlay frame

class COverlay : public CFrameWnd
{
	DECLARE_DYNCREATE(COverlay)
protected:
   HDRVR	g_hVFDrv;
   WORD		wOverlaySrcWidth;
   WORD		wOverlaySrcHeight;
   CMenu	cOverlayMenu;
   int		nScreenX;
   int		nScreenY;
// Attributes
public:
	int		gnPosX, gnPosY;

// Operations
public:
	COverlay( HDRVR	hVFDrv, RECT rectOverlay, WORD wSrcWidth, WORD wSrcHeight);           
	COverlay();	//HDRVR	hVFDrv);						
	BOOL COverlay::SetSrc(WORD wSrcWidth, WORD wSrcHeight);
	virtual ~COverlay();

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(COverlay)
	protected:
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(COverlay)
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	afx_msg void OnMove(int x, int y);
	afx_msg void OnSize(UINT nType, int cx, int cy);
	afx_msg void OnClose();
	afx_msg void OnPaint();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_OVERLAY_H__A97F5203_1703_11D2_B64C_000055005701__INCLUDED_)

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