📄 overlay.h
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#if !defined(AFX_OVERLAY_H__A97F5203_1703_11D2_B64C_000055005701__INCLUDED_)
#define AFX_OVERLAY_H__A97F5203_1703_11D2_B64C_000055005701__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// Overlay.h : header file
//
#include ".\av8inc\av8api.h"
/////////////////////////////////////////////////////////////////////////////
// COverlay frame
class COverlay : public CFrameWnd
{
DECLARE_DYNCREATE(COverlay)
protected:
HDRVR g_hVFDrv;
WORD wOverlaySrcWidth;
WORD wOverlaySrcHeight;
CMenu cOverlayMenu;
int nScreenX;
int nScreenY;
// Attributes
public:
int gnPosX, gnPosY;
// Operations
public:
COverlay( HDRVR hVFDrv, RECT rectOverlay, WORD wSrcWidth, WORD wSrcHeight);
COverlay(); //HDRVR hVFDrv);
BOOL COverlay::SetSrc(WORD wSrcWidth, WORD wSrcHeight);
virtual ~COverlay();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(COverlay)
protected:
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(COverlay)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnMove(int x, int y);
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnClose();
afx_msg void OnPaint();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_OVERLAY_H__A97F5203_1703_11D2_B64C_000055005701__INCLUDED_)
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