📄 playwnd.h
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#if !defined(AFX_PLAYWND_H__B5AF2125_844C_11D2_8D53_0000E85214AE__INCLUDED_)
#define AFX_PLAYWND_H__B5AF2125_844C_11D2_8D53_0000E85214AE__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// PlayWnd.h : header file
//
#include <streams.h>
#include <stdio.h>
#include "asyncio.h"
#include "asyncrdr.h"
class CMemStream;
class CMemReader;
/////////////////////////////////////////////////////////////////////////////
// CPlayWnd frame
class CPlayWnd : public CFrameWnd
{
DECLARE_DYNCREATE(CPlayWnd)
public:
CPlayWnd(); // protected constructor used by dynamic creation
virtual ~CPlayWnd();
protected:
int nScreenX;
int nScreenY;
// Attributes
public:
void Render ();
// Operations
public:
//private:
HRESULT hr;
CMediaType mt;
CMemStream *m_pStream;
CMemReader *m_rdr;
RECT m_rc;
IVideoWindow *m_pivw;
IFilterGraph *m_pifg;
IGraphBuilder *m_pigb;
IMediaControl *m_pimc;
void InitFilter ();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPlayWnd)
protected:
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CPlayWnd)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnDestroy();
afx_msg void OnSize(UINT nType, int cx, int cy);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PLAYWND_H__B5AF2125_844C_11D2_8D53_0000E85214AE__INCLUDED_)
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