📄 skin.cpp
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// Skin.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "Skin.h"
#include "SkinDlg.h"
#include "library.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSkinApp
BEGIN_MESSAGE_MAP(CSkinApp, CWinApp)
//{{AFX_MSG_MAP(CSkinApp)
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSkinApp construction
CSkinApp::CSkinApp()
{
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CSkinApp object
CSkinApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CSkinApp initialization
BOOL CSkinApp::InitInstance()
{
// Standard initialization
HINSTANCE hModule = GetModuleHandle( NULL );
IRStartup( hModule, GetCurrentThreadId() );
CSkinDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
}
else if (nResponse == IDCANCEL)
{
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
int CSkinApp::ExitInstance()
{
// TODO: Add your specialized code here and/or call the base class
IRComplete();
return CWinApp::ExitInstance();
}
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