📄 wallclockst.h
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#ifndef _WALLCLOCKST_H_
#define _WALLCLOCKST_H_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// WallClockST.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CWallClockST window
class CWallClockST : public CStatic
{
// Construction
public:
CWallClockST();
// Attributes
public:
CString sDate;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CWallClockST)
//}}AFX_VIRTUAL
// Implementation
public:
void LoadColorSettings(); // Load the color settings of the clock from your PC.
void SaveColorSettings(); // Save the color settings to your PC.
void StopClock(); // Stops the clock.
void StartClock(); // Restarts the clock
void ResetDate(); // Reset the default date/time settings
void SetDateTime(COleDateTime dt);
// Sets new date/time settings for the clock
void SetTextColor(COLORREF color);
// Sets the text color of the clock
COLORREF GetTextColor();
// Retreives the current text color of the clock
COLORREF GetTickColor();
// Retreives the current tick color of the clock
void SetTickColor(COLORREF color);
// Sets the tick color of the clock
void SetDialColor(COLORREF color);
// Sets the dial color of the clock
COLORREF GetDialColor();
// Retreives the current dial color of the clock
COLORREF GetHandColor();
// Retreives the current hand color of the clock
void SetHandColor(COLORREF color);
// Sets the hand color of the clock
virtual ~CWallClockST();
protected:
void DrawDate(CDC *pDC,CString str,int x,int y,COLORREF color);
void DrawClockFace (CDC* pDC);
void DrawSecondHand (CDC* pDC, int nLength, int nScale, int nDegrees,
COLORREF clrColor);
void DrawHand (CDC* pDC, int nLength, int nScale, int nDegrees,
COLORREF clrColor);
CRgn m_rgn;
COleDateTime time;
int m_nPrevSecond;
int m_nPrevMinute;
int m_nPrevHour;
int m_nSecond;
int m_nMinute;
int m_nHour;
COleDateTime m_PrevDate;
// Generated message map functions
protected:
COLORREF m_nColor;
COLORREF m_bkClr;
COLORREF m_dialClr;
COLORREF m_tickClr;
COLORREF m_textClr;
//{{AFX_MSG(CWallClockST)
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnPaint();
afx_msg void OnClose();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // _WALLCLOCKST_H_
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