📄 gameapp.cpp
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//-------------------------------------------------------------------------------------
//
// JGE++ is a hardware accelerated 2D game SDK for PSP/Windows.
//
// Licensed under the BSD license, see LICENSE in JGE root for details.
//
// Copyright (c) 2007 James Hui (a.k.a. Dr.Watson) <jhkhui@gmail.com>
//
//-------------------------------------------------------------------------------------
#include <stdio.h>
#include <JGE.h>
#include <JRenderer.h>
#include <JLBFont.h>
#include <JSpline.h>
#include <JGameObject.h>
#include "GameApp.h"
GameApp::GameApp()
{
mFont = NULL;
mSpline = NULL;
mTexBg = NULL;
mTexPlane = NULL;
mBg = NULL;
mPlane = NULL;
}
GameApp::~GameApp()
{
}
void GameApp::Create()
{
mFont = new JLBFont("f3", 16, true);
mSpline = new JSpline(); // Load spline and scale it down a little bit because the
mSpline->Load("sample.spl", 0.60f, 0.56f); // spline was originally created for 800x600 size screen.
mSpline->GeneratePixels(); // Generate all the points on the spline.
JRenderer* renderer = JRenderer::GetInstance();
mTexBg = renderer->LoadTexture("bg.jpg");
mBg = new JQuad(mTexBg, 0, 0, SCREEN_WIDTH_F, SCREEN_HEIGHT_F);
mTexPlane = renderer->LoadTexture("sprites.png"); // Load the plane and set up the animation frames.
mPlane = new JGameObject(mTexPlane, 1, 1, 63, 63);
mPlane->AddFrame(1,65,63,63);
mPlane->AddFrame(1,129,63,63);
mPlane->SetHotSpot(32, 32);
mPlane->SetRenderFlags(RENDER_FLAG_ANGLE); // Make the plane facing the direction it is moving to.
mIndex = 0;
mCounter = 0.0;
Point pt;
mSpline->GetPixel(pt, mIndex);
mPlane->SetPosition(pt.x, pt.y);
mSpline->GetPixel(pt, mIndex+1);
mPlane->SetDirection(pt.x, pt.y);
mShowSpline = false;
}
void GameApp::Destroy()
{
SAFE_DELETE(mFont);
SAFE_DELETE(mSpline);
SAFE_DELETE(mTexBg);
SAFE_DELETE(mTexPlane);
SAFE_DELETE(mBg);
SAFE_DELETE(mPlane);
}
void GameApp::Update()
{
JGE* engine = JGE::GetInstance();
if (engine->GetButtonClick(PSP_CTRL_TRIANGLE)) // do a screen shot when the TRIANGLE button is pressed
{
char s[80];
sprintf(s, "ms0:/screenshot.png");
JRenderer::GetInstance()->ScreenShot(s);
}
if (engine->GetButtonClick(PSP_CTRL_CROSS)) // exit when the CROSS button is pressed
{
engine->End();
return;
}
if (engine->GetButtonClick(PSP_CTRL_CIRCLE))
{
mShowSpline = !mShowSpline;
}
float dt = engine->GetDelta();
mPlane->Update(dt);
mCounter += 100*dt;
int curr = (int) mCounter;
if (mIndex != curr) // Update position of the plane
{
if (curr >= mSpline->GetPixelCount())
{
mCounter = 0.0f;
curr = 0;
}
mIndex = curr;
Point pt;
mSpline->GetPixel(pt, mIndex);
mPlane->SetPosition(pt.x, pt.y);
mSpline->GetPixel(pt, mIndex+1);
mPlane->SetDirection(pt.x, pt.y);
}
}
void GameApp::Render()
{
JRenderer* renderer = JRenderer::GetInstance();
renderer->RenderQuad(mBg, 0, 0);
mFont->SetColor(ARGB(255,255,255,255));
mFont->DrawString("Press O to show spline", 5.0f, 130.0f, JGETEXT_LEFT);
if (mShowSpline)
mSpline->Render(0, 0);
mPlane->Render();
}
void GameApp::Pause()
{
}
void GameApp::Resume()
{
}
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