opengl.h

来自「一个关于FTP的客户端的代码」· C头文件 代码 · 共 77 行

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// OpenGL.h: interface for the COpenGL class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_OPENGL_H__C4AE5F49_BC6D_4A5B_81BF_D8A8FD2E8C9B__INCLUDED_)
#define AFX_OPENGL_H__C4AE5F49_BC6D_4A5B_81BF_D8A8FD2E8C9B__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include <windows.h>

#include <io.h>
#include <stdio.h>

#include <gl\gl.h>
#include <gl\glu.h>
#include <gl\glaux.h>

#pragma comment(lib,"opengl32.lib")
#pragma comment(lib,"glu32.lib")
#pragma comment(lib,"glaux.lib")

class COpenGL  
{
public:
	COpenGL();
	virtual ~COpenGL();
public:
	HWND		m_h_wnd;
	HINSTANCE	m_h_instance;

	HDC			m_h_dc;
	HGLRC		m_h_rc;

	RECT		m_rect;

	int			m_x_res;
	int			m_y_res;
	int			m_bit_depth;

	GLfloat		m_aspect;

	//旋转角度
	GLfloat		m_tri_angle;
	GLfloat		m_quad_angle;

	//理纹
	GLuint		m_texture[1];
public:
	void SetWindowParam(HWND hWnd,HINSTANCE hInstance,int w, int h, int bitdepth);
	bool ChangeResolution();
	void DisableOpenGL();
	void EnableOpenGL();
	void SceneShow(GLvoid);
	void SceneResizeViewport();
	void SceneInit();

private:
	int LoadTextures();
	AUX_RGBImageRec* LoadBMP(char*filename);

	//画平面三角形和矩形
	void DrawTriangle();
	void DrawRectangle();

	//画立体锥体和正方体
	void DrawTriangle_3d();
	void DrawRectangle_3d();

	//画有理纹的正方体
	void DrawRectange_3d_picture();
};

#endif // !defined(AFX_OPENGL_H__C4AE5F49_BC6D_4A5B_81BF_D8A8FD2E8C9B__INCLUDED_)

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