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📄 app.conf

📁 无线网络仿真工具Glomosim2.03
💻 CONF
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TELNET 0 5 100S 0S# The traffic generators currently available are FTP,# FTP/GENERIC, TELNET, CBR, and HTTP.# # ---------------------------------------------------------------# 1. FTP# # FTP uses tcplib to simulate the file transfer protocol.  In order to use# FTP, the following format is needed:# #     FTP <src> <dest> <items to send> <start time># # where # #     <src> is the client node.#     <dest> is the server node.#     <items to send> is how many application layer items to send.#     <start time> is when to start FTP during the simulation.# # If <items to send> is set to 0, FTP will use tcplib to randomly determine# the amount of application layer items to send.  The size of each item is# will always be randomly determined by tcplib.  Note that the term "item"# in the application layer is eqivalent to the term "packet" at the network# layer and "frame" at the MAC layer.# # # EXAMPLE:# #     a) FTP 0 1 10 0S# #        Node 0 sends node 1 ten items at the start of the simulation,#        with the size of each item randomly determined by tcplib.# #     b) FTP 0 1 0 100S# #        Node 0 sends node 1 the number of items randomly picked by tcplib#        after 100 seconds into the simulation.  The size of each item is#        also randomly determined by tcplib.# # # ---------------------------------------------------------------# 2. FTP/GENERIC# # FTP/GENERIC does not use tcplib to simulate file transfer.  Instead,# the client simply sends the data items to the server without the server# sending any control information back to the client.  In order to use# FTP/GENERIC, the following format is needed:# #     FTP/GENERIC <src> <dest> <items to send> <item size> <start time> <end time># # where# #     <src> is the client node.#     <dest> is the server node.#     <items to send> is how many application layer items to send.#     <item size> is size of each application layer item.#     <start time> is when to start FTP/GENERIC during the simulation.#     <end time> is when to terminate FTP/GENERIC during the simulation.# # If <items to send> is set to 0, FTP/GENERIC will run until the specified# <end time> or until the end of the simuation, which ever comes first.  # If <end time> is set to 0, FTP/GENERIC will run until all <items to send># is transmitted or until the end of simulation, which ever comes first.# If <items to send> and <end time> are both greater than 0, FTP/GENERIC will# will run until either <items to send> is done, <end time> is reached, or # the simulation ends, which ever comes first.# # EXAMPLE:# #     a) FTP/GENERIC 0 1 10 1460 0S 600S# #        Node 0 sends node 1 ten items of 1460B each at the start of the #        simulation up to 600 seconds into the simulation.  If the ten#        items are sent before 600 seconds elapsed, no other items are #        sent.# #     b) FTP/GENERIC 0 1 10 1460 0S 0S# #        Node 0 sends node 1 ten items of 1460B each at the start of the #        simulation until the end of the simulation.  If the ten#        items are sent the simulation ends, no other items are #        sent.# #     c) FTP/GENERIC 0 1 0 1460 0S 0S# #        Node 0 continuously sends node 1 items of 1460B each at the #        start of the simulation until the end of the simulation.  # # # ---------------------------------------------------------------# 3. TELNET# # TELNET uses tcplib to simulate the telnet protocol.  In order to use# TELNET, the following format is needed:# #     TELNET <src> dest> <session duration> <start time># # where# #     <src> is the client node.#     <dest> is the server node.#     <session duration> is how long the telnet session will last.#     <start time> is when to start TELNET during the simulation.# # If <session duration> is set to 0, FTP will use tcplib to randomly determine# how long the telnet session will last.  The interval between telnet items # are determined by tcplib.# # # EXAMPLE:# #     a) TELNET 0 1 100S 0S# #        Node 0 sends node 1 telnet traffic for a duration of 100 seconds at#        the start of the simulation.# #     b) TELNET 0 1 0S 0S# #        Node 0 sends node 1 telnet traffic for a duration randomly#        determined by tcplib at the start of the simulation.# # # ---------------------------------------------------------------# 4. CBR# # CBR simulates a constant bit rate generator.  In order to use CBR, the# following format is needed:# #     CBR <src> <dest> <items to send> <item size> #         <interval> <start time> <end time># # where# #     <src> is the client node.#     <dest> is the server node.#     <items to send> is how many application layer items to send.#     <item size> is size of each application layer item.#     <interval> is the interdeparture time between the application layer items.#     <start time> is when to start CBR during the simulation.#     <end time> is when to terminate CBR during the simulation.# # If <items to send> is set to 0, CBR will run until the specified# <end time> or until the end of the simuation, which ever comes first.  # If <end time> is set to 0, CBR will run until all <items to send># is transmitted or until the end of simulation, which ever comes first.# If <items to send> and <end time> are both greater than 0, CBR will# will run until either <items to send> is done, <end time> is reached, or # the simulation ends, which ever comes first.# # EXAMPLE:# #     a) CBR 0 1 10 1460 1S 0S 600S# #        Node 0 sends node 1 ten items of 1460B each at the start of the #        simulation up to 600 seconds into the simulation.  The interdeparture#        time for each item is 1 second.  If the ten items are sent before #        600 seconds elapsed, no other items are sent.# #     b) CBR 0 1 0 1460 1S 0S 600S# #        Node 0 continuously sends node 1 items of 1460B each at the start of#        the simulation up to 600 seconds into the simulation.#        The interdeparture time for each item is 1 second.#       #     c) CBR 0 1 0 1460 1S 0S 0S# #        Node 0 continuously sends node 1 items of 1460B each at the start of#        the simulation up to the end of the simulation.#        The interdeparture time for each item is 1 second.#       # # ---------------------------------------------------------------# 5. HTTP# # HTTP simulates single-TCP connection web servers and clients.  Bruce Mah# has gathered packet traces of HTTP network conversations, and produced# CDFs for "the size of HTTP items retrieved, number of items per 'Web page',# think time, and user browsing behavior."  # (http://www.ca.sandia.gov/~bmah/Software/HttpModel/)# # This model has been implemented for GloMoSim, and the following format# describes its use for servers:# #     HTTPD <address># # where# #     <address> is the node address of a node which will be serving#               Web pages.# # For HTTP clients, the  following format is used:# #     HTTP <address> <num_of_server> <server_1> ... <server_n> <start> <thresh># # where# #     <address> is the node address of the node on which this client resides#     <num_of_server> is the number of server addresses which will follow#     <server_1>#     .#     .#     <server_n> are the node addresses of the servers which this client#                will choose between when requesting pages.  There must#                be "HTTPD <address>" lines existing separately for each of#                these addresses.#     <start> is the start time for when the client will begin requesting#             pages#     <thresh> is a ceiling (specified in units of time) on the amount of#              "think time" that will be allowed for a client.  The #              network-trace based amount of time modulo this threshhold#              is used to determine think time.# # EXAMPLE:# #     HTTPD 2#     HTTPD 5#     HTTPD 8#     HTTPD 11#     HTTP 1 3 2 5 11 10S 120S# #     There are HTTP servers on nodes 2, 5, 8, and 11.  There is an HTTP#     client on node 1.  This client chooses between servers {2, 5, 11} only#     when requesting web pages.  It begins browsing after 10S of simulation#     time have passed, and will "think" (remain idle) for at most 2 minutes#     of simulation time, at a time.

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