📄 logindlg.h
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#if !defined(AFX_LOGINDLG_H__5FFFF6A5_8CF5_411A_9796_A597EB8FE9A4__INCLUDED_)
#define AFX_LOGINDLG_H__5FFFF6A5_8CF5_411A_9796_A597EB8FE9A4__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// LoginDlg.h : header file
//
#include "BtnST.h"
/////////////////////////////////////////////////////////////////////////////
// CLoginDlg dialog
typedef struct _tagUser
{
char name[18];
int oper;
char password[16];
}USERINFO;
class CLoginDlg : public CDialog
{
// Construction
public:
CLoginDlg(CWnd* pParent = NULL); // standard constructor
DWORD GetUserInfo()const;
CButtonST m_btnButton2;
CButtonST m_btnButton3;
// Dialog Data
//{{AFX_DATA(CLoginDlg)
enum { IDD = IDD_LOGIN };
// NOTE: the ClassWizard will add data members here
CComboBox m_uList;
CString m_pas;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CLoginDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
virtual BOOL OnInitDialog();
virtual void OnOK();
// Generated message map functions
//{{AFX_MSG(CLoginDlg)
// NOTE: the ClassWizard will add member functions here
DWORD m_dwUser;
DWORD m_times;
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_LOGINDLG_H__5FFFF6A5_8CF5_411A_9796_A597EB8FE9A4__INCLUDED_)
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