textureddlg.cpp
来自「一些初级的网络编程」· C++ 代码 · 共 68 行
CPP
68 行
// TexturedDlg.cpp : implementation file
//
#include "stdafx.h"
#include "TexturedDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CCompressDlg dialog
CTexturedDlg::CTexturedDlg(int IDD, CWnd* pParent /*=NULL*/)
: CDialog(IDD, pParent)
{
//{{AFX_DATA_INIT(CTexturedDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CTexturedDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CTexturedDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CTexturedDlg, CDialog)
//{{AFX_MSG_MAP(CTexturedDlg)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTexturedDlg message handlers
BOOL CTexturedDlg::OnInitDialog()
{
CDialog::OnInitDialog();
HINSTANCE hDll = LoadLibrary("UxTheme.dll");
if(hDll==NULL)
{
// The DLL won't be available on anything except Windows XP
return TRUE;
}
ULONG (PASCAL *lpfnEnableTheme)(HWND, DWORD);
(FARPROC&)lpfnEnableTheme = GetProcAddress(hDll,"EnableThemeDialogTexture");
if(lpfnEnableTheme)
{
// ETDT_ENABLETAB = (ETDT_ENABLE | ETDT_USETABTEXTURE) = (2|4) = 6
lpfnEnableTheme(this->GetSafeHwnd(), 6);
}
FreeLibrary(hDll);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
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