📄 optionsdlg.cpp
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// OptionsDlg.cpp : implementation file
//
#include "stdafx.h"
#include "bambam.h"
#include "OptionsDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// COptionsDlg dialog
COptionsDlg::COptionsDlg(CWnd* pParent /*=NULL*/)
: CTexturedDlg(COptionsDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(COptionsDlg)
m_Backup = FALSE;
m_SectionName = _T("");
m_Realign = FALSE;
m_StripReloc = FALSE;
//}}AFX_DATA_INIT
}
void COptionsDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(COptionsDlg)
DDX_Check(pDX, IDC_BACKUP, m_Backup);
DDX_Text(pDX, IDC_SECTION_NAME, m_SectionName);
DDV_MaxChars(pDX, m_SectionName, 8);
DDX_Check(pDX, IDC_REALIGN, m_Realign);
DDX_Check(pDX, IDC_REMOVE_RELOC, m_StripReloc);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(COptionsDlg, CDialog)
//{{AFX_MSG_MAP(COptionsDlg)
ON_BN_CLICKED(IDC_RANDOM, OnRandomSectionName)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
BOOL COptionsDlg::OnInitDialog()
{
CTexturedDlg::OnInitDialog();
// TODO: Add extra initialization here
m_SectionName = ".bedrock";
m_Backup = TRUE;
m_Realign = TRUE;
m_StripReloc = TRUE;
UpdateData(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void COptionsDlg::OnRandomSectionName()
{
int randomNumber = 0;
int length = 0;
CString randomString;
srand(GetTickCount());
do
{
length = rand();
}
while((length < 1) || (length > 8));
for(int i=0; i<length; i++)
{
do
{
randomNumber = rand();
}
while((randomNumber < 20) || (randomNumber > 127));
randomString += randomNumber;
}
m_SectionName = randomString;
UpdateData(FALSE);
}
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