📄 222.m51
字号:
BL51 BANKED LINKER/LOCATER V5.00 11/23/2009 14:38:57 PAGE 1
BL51 BANKED LINKER/LOCATER V5.00, INVOKED BY:
C:\KEIL\C51\BIN\BL51.EXE game.obj TO 222 RAMSIZE (256)
MEMORY MODEL: SMALL WITH FLOATING POINT ARITHMETIC
INPUT MODULES INCLUDED:
game.obj (GAME)
C:\KEIL\C51\LIB\C51FPS.LIB (?C?FPADD)
C:\KEIL\C51\LIB\C51FPS.LIB (?C?FPMUL)
C:\KEIL\C51\LIB\C51FPS.LIB (?C?FPDIV)
C:\KEIL\C51\LIB\C51FPS.LIB (?C?FCAST)
C:\KEIL\C51\LIB\C51FPS.LIB (?C?CASTF)
C:\KEIL\C51\LIB\C51FPS.LIB (?C?FPGETOPN)
C:\KEIL\C51\LIB\C51S.LIB (?C_STARTUP)
C:\KEIL\C51\LIB\C51S.LIB (?C?SCDIV)
C:\KEIL\C51\LIB\C51S.LIB (?C?CLDOPTR)
C:\KEIL\C51\LIB\C51S.LIB (?C?SIDIV)
C:\KEIL\C51\LIB\C51S.LIB (?C?LNEG)
C:\KEIL\C51\LIB\C51S.LIB (?C_INIT)
C:\KEIL\C51\LIB\C51S.LIB (?C?UIDIV)
LINK MAP OF MODULE: 222 (GAME)
TYPE BASE LENGTH RELOCATION SEGMENT NAME
-----------------------------------------------------
* * * * * * * D A T A M E M O R Y * * * * * * *
REG 0000H 0008H ABSOLUTE "REG BANK 0"
DATA 0008H 0010H UNIT _DATA_GROUP_
0018H 0008H *** GAP ***
BIT 0020H.0 0000H.4 UNIT ?BI?GAME
BIT 0020H.4 0000H.3 UNIT _BIT_GROUP_
0020H.7 0000H.1 *** GAP ***
DATA 0021H 0058H UNIT ?DT?GAME
IDATA 0079H 0001H UNIT ?STACK
* * * * * * * C O D E M E M O R Y * * * * * * *
CODE 0000H 0003H ABSOLUTE
CODE 0003H 0003H ABSOLUTE
CODE 0006H 0E11H UNIT ?CO?GAME
CODE 0E17H 0445H UNIT ?C?LIB_CODE
CODE 125CH 02B9H UNIT ?PR?GAMEPLAY?GAME
CODE 1515H 01E2H UNIT ?PR?_EN_DISP?GAME
CODE 16F7H 01BCH UNIT ?PR?_HZ_DISP?GAME
CODE 18B3H 00E4H UNIT ?PR?_LINE?GAME
CODE 1997H 00C3H UNIT ?PR?_DOT?GAME
CODE 1A5AH 009AH UNIT ?PR?_IMG_DISP?GAME
CODE 1AF4H 008CH UNIT ?C_C51STARTUP
CODE 1B80H 0062H UNIT ?PR?SNAKE_INIT?GAME
CODE 1BE2H 0040H UNIT ?PR?_RECT?GAME
CODE 1C22H 003FH UNIT ?PR?_RECTAREA?GAME
CODE 1C61H 003BH UNIT ?PR?CLEARLCD?GAME
CODE 1C9CH 003BH UNIT ?PR?_IMG12864_DISP?GAME
CODE 1CD7H 0039H UNIT ?PR?KEYSCAN?GAME
BL51 BANKED LINKER/LOCATER V5.00 11/23/2009 14:38:57 PAGE 2
CODE 1D10H 002CH UNIT ?PR?_WRITEDATTOLCD12864?GAME
CODE 1D3CH 002CH UNIT ?PR?GAMEOVER?GAME
CODE 1D68H 0025H UNIT ?PR?WAITLCD?GAME
CODE 1D8DH 0020H UNIT ?PR?READDATFROMLCD12864?GAME
CODE 1DADH 001AH UNIT ?PR?_LCDSEL?GAME
CODE 1DC7H 001AH UNIT ?PR?_DELAY?GAME
CODE 1DE1H 0018H UNIT ?PR?_SETZ?GAME
CODE 1DF9H 0017H UNIT ?PR?_WRITECMDTOLCD12864?GAME
CODE 1E10H 0013H UNIT ?C_INITSEG
CODE 1E23H 0012H UNIT ?PR?_SETX?GAME
CODE 1E35H 000FH UNIT ?PR?LCD12864_INIT?GAME
CODE 1E44H 000EH UNIT ?PR?MAIN?GAME
CODE 1E52H 000DH UNIT ?PR?RAND?GAME
CODE 1E5FH 000BH UNIT ?PR?_SETY?GAME
CODE 1E6AH 000AH UNIT ?PR?INT_0?GAME
OVERLAY MAP OF MODULE: 222 (GAME)
SEGMENT BIT_GROUP DATA_GROUP
+--> CALLED SEGMENT START LENGTH START LENGTH
------------------------------------------------------------------------
?PR?INT_0?GAME ----- ----- ----- -----
+--> ?PR?KEYSCAN?GAME
*** NEW ROOT ***************************************************
?C_C51STARTUP ----- ----- ----- -----
+--> ?PR?MAIN?GAME
+--> ?C_INITSEG
?PR?MAIN?GAME ----- ----- ----- -----
+--> ?PR?LCD12864_INIT?GAME
+--> ?PR?CLEARLCD?GAME
+--> ?PR?SNAKE_INIT?GAME
+--> ?PR?GAMEPLAY?GAME
?PR?LCD12864_INIT?GAME ----- ----- ----- -----
+--> ?PR?_LCDSEL?GAME
+--> ?PR?_WRITECMDTOLCD12864?GAME
?PR?_WRITECMDTOLCD12864?GAME ----- ----- ----- -----
+--> ?PR?_LCDSEL?GAME
+--> ?PR?WAITLCD?GAME
?PR?CLEARLCD?GAME ----- ----- ----- -----
+--> ?PR?_LCDSEL?GAME
+--> ?PR?_WRITECMDTOLCD12864?GAME
+--> ?PR?_SETX?GAME
+--> ?PR?_SETZ?GAME
+--> ?PR?_WRITEDATTOLCD12864?GAME
?PR?_SETX?GAME ----- ----- ----- -----
+--> ?PR?_LCDSEL?GAME
+--> ?PR?_WRITECMDTOLCD12864?GAME
BL51 BANKED LINKER/LOCATER V5.00 11/23/2009 14:38:57 PAGE 3
?PR?_SETZ?GAME ----- ----- ----- -----
+--> ?PR?_LCDSEL?GAME
+--> ?PR?_WRITECMDTOLCD12864?GAME
+--> ?PR?_SETX?GAME
?PR?_WRITEDATTOLCD12864?GAME ----- ----- ----- -----
+--> ?PR?WAITLCD?GAME
?PR?SNAKE_INIT?GAME ----- ----- ----- -----
+--> ?CO?GAME
+--> ?PR?_IMG_DISP?GAME
+--> ?PR?_HZ_DISP?GAME
+--> ?PR?_EN_DISP?GAME
?PR?_IMG_DISP?GAME ----- ----- 0008H 0006H
+--> ?PR?_WRITECMDTOLCD12864?GAME
+--> ?PR?_SETZ?GAME
+--> ?PR?_SETY?GAME
+--> ?PR?_WRITEDATTOLCD12864?GAME
?PR?_SETY?GAME ----- ----- ----- -----
+--> ?PR?_WRITECMDTOLCD12864?GAME
?PR?_HZ_DISP?GAME 0020H.4 0000H.1 0009H 0005H
+--> ?PR?_WRITECMDTOLCD12864?GAME
+--> ?PR?_SETZ?GAME
+--> ?PR?_SETY?GAME
+--> ?PR?_WRITEDATTOLCD12864?GAME
?PR?_EN_DISP?GAME 0020H.4 0000H.1 0009H 0009H
+--> ?PR?_WRITECMDTOLCD12864?GAME
+--> ?PR?_SETZ?GAME
+--> ?PR?_SETY?GAME
+--> ?PR?_WRITEDATTOLCD12864?GAME
?PR?GAMEPLAY?GAME ----- ----- 0008H 0001H
+--> ?PR?CLEARLCD?GAME
+--> ?CO?GAME
+--> ?PR?_HZ_DISP?GAME
+--> ?PR?_EN_DISP?GAME
+--> ?PR?_DELAY?GAME
+--> ?PR?_RECT?GAME
+--> ?PR?RAND?GAME
+--> ?PR?_RECTAREA?GAME
+--> ?PR?GAMEOVER?GAME
+--> ?PR?_DOT?GAME
+--> ?PR?_IMG12864_DISP?GAME
?PR?_RECT?GAME 0020H.4 0000H.1 0009H 0004H
+--> ?PR?_LINE?GAME
?PR?_LINE?GAME 0020H.5 0000H.1 000EH 000AH
+--> ?PR?_DOT?GAME
?PR?_DOT?GAME 0020H.6 0000H.1 ----- -----
+--> ?PR?_SETX?GAME
BL51 BANKED LINKER/LOCATER V5.00 11/23/2009 14:38:57 PAGE 4
+--> ?PR?_SETY?GAME
+--> ?PR?READDATFROMLCD12864?GAME
+--> ?CO?GAME
+--> ?PR?_WRITEDATTOLCD12864?GAME
?PR?READDATFROMLCD12864?GAME ----- ----- ----- -----
+--> ?PR?WAITLCD?GAME
?PR?_RECTAREA?GAME 0020H.4 0000H.1 0009H 0005H
+--> ?PR?_LINE?GAME
?PR?GAMEOVER?GAME ----- ----- ----- -----
+--> ?PR?CLEARLCD?GAME
+--> ?CO?GAME
+--> ?PR?_HZ_DISP?GAME
?PR?_IMG12864_DISP?GAME ----- ----- 0009H 0002H
+--> ?PR?_WRITECMDTOLCD12864?GAME
+--> ?PR?_SETZ?GAME
+--> ?PR?_SETY?GAME
+--> ?PR?_WRITEDATTOLCD12864?GAME
SYMBOL TABLE OF MODULE: 222 (GAME)
VALUE TYPE NAME
----------------------------------
------- MODULE GAME
C:0000H SYMBOL _ICE_DUMMY_
D:0080H PUBLIC P0
D:0090H PUBLIC P1
D:00A0H PUBLIC P2
D:00B0H PUBLIC P3
B:00A0H.4 PUBLIC LCD12864_CS_R
B:00B0H.4 PUBLIC T0
B:00D0H.6 PUBLIC AC
B:00B0H.5 PUBLIC T1
B:0090H.0 PUBLIC T2
B:00A8H.7 PUBLIC EA
C:1997H PUBLIC _Dot
C:1D8DH PUBLIC ReadDatFromLCD12864
D:00A8H PUBLIC IE
B:0020H.0 PUBLIC START
C:125CH PUBLIC GamePlay
D:0021H PUBLIC snake
B:00C8H.6 PUBLIC EXF2
B:00B0H.7 PUBLIC RD
C:080EH PUBLIC Asc
C:0006H PUBLIC Tab
B:00A8H.4 PUBLIC ES
C:000EH PUBLIC nandu
D:00B8H PUBLIC IP
C:1D3CH PUBLIC GameOver
D:0072H PUBLIC level
B:0098H.0 PUBLIC RI
BL51 BANKED LINKER/LOCATER V5.00 11/23/2009 14:38:57 PAGE 5
B:00B0H.2 PUBLIC INT0
B:00D0H.7 PUBLIC CY
B:0098H.1 PUBLIC TI
B:00B0H.3 PUBLIC INT1
B:00B8H.4 PUBLIC PS
D:0073H PUBLIC s1
C:1E00H PUBLIC _WriteCmdToLCD12864
B:0090H.1 PUBLIC T2EX
B:00D0H.2 PUBLIC OV
C:1E44H PUBLIC main
C:1E52H PUBLIC rand
B:0020H.1 PUBLIC M_LEVEL
C:1D2CH PUBLIC _WriteDatToLCD12864
B:00C8H.1 PUBLIC C_T2
B:00B0H.6 PUBLIC WR
D:0075H PUBLIC food
C:1B80H PUBLIC snake_init
B:00C8H.5 PUBLIC RCLK
B:00C8H.4 PUBLIC TCLK
B:0020H.2 PUBLIC hero
B:0080H.0 PUBLIC P00
D:0078H PUBLIC gamespeed
B:0080H.1 PUBLIC P01
C:1A5AH PUBLIC _img_disp
C:1CD7H PUBLIC KeyScan
B:0080H.2 PUBLIC P02
B:0080H.3 PUBLIC P03
B:0080H.4 PUBLIC P04
D:0098H PUBLIC SCON
D:0089H PUBLIC TMOD
D:0088H PUBLIC TCON
C:1C9CH PUBLIC _img12864_disp
C:00CEH PUBLIC tanchishe
C:1C61H PUBLIC ClearLCD
B:0088H.1 PUBLIC IE0
B:0088H.3 PUBLIC IE1
B:00C8H.0 PUBLIC CP_RL2
C:01CEH PUBLIC shi
C:1515H PUBLIC _en_disp
C:01EEH PUBLIC wan
C:01AEH PUBLIC xie
B:00A8H.1 PUBLIC ET0
B:00A8H.3 PUBLIC ET1
B:0088H.5 PUBLIC TF0
B:00A8H.5 PUBLIC ET2
B:0088H.7 PUBLIC TF1
B:00C8H.7 PUBLIC TF2
B:0098H.2 PUBLIC RB8
D:008CH PUBLIC TH0
B:00A8H.0 PUBLIC EX0
B:0088H.0 PUBLIC IT0
C:012EH PUBLIC youxijieshu
B:00A0H.0 PUBLIC LCD12864_EN
B:0098H.3 PUBLIC TB8
B:00A8H.2 PUBLIC EX1
B:0088H.2 PUBLIC IT1
B:00D0H.0 PUBLIC P
BL51 BANKED LINKER/LOCATER V5.00 11/23/2009 14:38:57 PAGE 6
C:020EH PUBLIC wancheng
B:0098H.7 PUBLIC SM0
D:008AH PUBLIC TL0
B:0098H.6 PUBLIC SM1
B:0098H.5 PUBLIC SM2
B:00B8H.1 PUBLIC PT0
C:16F7H PUBLIC _hz_disp
B:00B8H.3 PUBLIC PT1
B:00D0H.3 PUBLIC RS0
B:00B8H.5 PUBLIC PT2
B:0088H.4 PUBLIC TR0
B:00D0H.4 PUBLIC RS1
B:0088H.6 PUBLIC TR1
B:00C8H.2 PUBLIC TR2
B:00B8H.0 PUBLIC PX0
C:1DADH PUBLIC _LCDSel
B:00B8H.2 PUBLIC PX1
B:0020H.3 PUBLIC ESC
C:1E6AH PUBLIC int_0
B:00A0H.2 PUBLIC LCD12864_RS
B:00C8H.3 PUBLIC EXEN2
B:00A0H.1 PUBLIC LCD12864_RW
C:1E2EH PUBLIC _SetX
B:0098H.4 PUBLIC REN
C:1E63H PUBLIC _SetY
C:1DF2H PUBLIC _SetZ
D:00C8H PUBLIC T2CON
C:18B3H PUBLIC _Line
C:1C22H PUBLIC _RectArea
C:1D68H PUBLIC WaitLCD
B:00B0H.0 PUBLIC RXD
C:1BE2H PUBLIC _Rect
B:00B0H.1 PUBLIC TXD
C:1DC7H PUBLIC _delay
C:1E35H PUBLIC LCD12864_init
C:0E0EH PUBLIC s
C:004EH PUBLIC tangwei
C:060EH PUBLIC kaijitu
B:00D0H.5 PUBLIC F0
D:00D0H PUBLIC PSW
B:00A0H.3 PUBLIC LCD12864_CS_L
------- PROC _LCDSEL
D:0007H SYMBOL sel
C:1DADH LINE# 57
C:1DADH LINE# 58
C:1DADH LINE# 59
C:1DB8H LINE# 60
C:1DB8H LINE# 61
C:1DBDH LINE# 62
C:1DC2H LINE# 63
C:1DC6H LINE# 64
C:1DC6H LINE# 65
C:1DC6H LINE# 66
------- ENDPROC _LCDSEL
------- PROC WAITLCD
------- DO
D:0007H SYMBOL flag
BL51 BANKED LINKER/LOCATER V5.00 11/23/2009 14:38:57 PAGE 7
------- ENDDO
C:1D68H LINE# 68
C:1D68H LINE# 69
C:1D68H LINE# 71
C:1D6BH LINE# 72
C:1D6DH LINE# 73
C:1D6FH LINE# 74
C:1D71H LINE# 75
C:1D73H LINE# 76
C:1D75H LINE# 77
C:1D78H LINE# 78
C:1D7AH LINE# 79
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -