📄 ichatengine.cs
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using System;
namespace UChat.ChatEngine
{
public interface IChatEngine
{
/// <summary>
/// HTML Formatted user list
/// </summary>
string UserList
{
get;
}
/// <summary>
/// Get the list of currently
/// known users
/// </summary>
string[] Users
{
get;
}
/// <summary>
/// Get the current buffer text
/// </summary>
string BufferText
{
get;
}
/// <summary>
/// Check to see if a given user
/// exists based on a guid
/// </summary>
bool GuidExists( string guid );
/// <summary>
/// Check to see if a given user
/// exists already
/// </summary>
bool UserExists( string user );
/// <summary>
/// Add a user to the chat group
/// </summary>
void AddUser( string guid, string user );
/// <summary>
/// Ping the chat engine to indicate
/// you are still there
/// </summary>
void Ping( string user );
/// <summary>
/// Add text to the chat buffer
/// </summary>
void AddText( string guid, string text );
/// <summary>
/// Remove a user
/// </summary>
void Remove( string user, string password );
}
}
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