📄 loader_debug.js
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if(!dojo._hasResource["dojo._base._loader.loader_debug"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.dojo._hasResource["dojo._base._loader.loader_debug"] = true;dojo.provide("dojo._base._loader.loader_debug");//Override dojo.provide, so we can trigger the next//script tag for the next local module. We can only add one//at a time because there are browsers that execute script tags//in the order that the code is received, and not in the DOM order.dojo.nonDebugProvide = dojo.provide;dojo.provide = function(resourceName){ var dbgQueue = dojo["_xdDebugQueue"]; if(dbgQueue && dbgQueue.length > 0 && resourceName == dbgQueue["currentResourceName"]){ //Set a timeout so the module can be executed into existence. Normally the //dojo.provide call in a module is the first line. Don't want to risk attaching //another script tag until the current one finishes executing. window.setTimeout("dojo._xdDebugFileLoaded('" + resourceName + "')", 1); } return dojo.nonDebugProvide.apply(dojo, arguments);}dojo._xdDebugFileLoaded = function(resourceName){ var dbgQueue = this._xdDebugQueue; if(resourceName && resourceName == dbgQueue.currentResourceName){ dbgQueue.shift(); } if(dbgQueue.length == 0){ dbgQueue.currentResourceName = null; this._xdNotifyLoaded(); }else{ dbgQueue.currentResourceName = dbgQueue[0].resourceName; var element = document.createElement("script"); element.type = "text/javascript"; element.src = dbgQueue[0].resourcePath; document.getElementsByTagName("head")[0].appendChild(element); } }}
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