📄 colorsplitdlg.cpp
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// ColorSplitDlg.cpp : implementation file
//
#include "stdafx.h"
#include "VCShow.h"
#include "ColorSplitDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CColorSplitDlg dialog
CColorSplitDlg::CColorSplitDlg(CWnd* pParent /*=NULL*/)
: CDialog(CColorSplitDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CColorSplitDlg)
//}}AFX_DATA_INIT
}
void CColorSplitDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CColorSplitDlg)
DDX_Control(pDX, IDC_COLOR_SPLIT_R3, m_colorB);
DDX_Control(pDX, IDC_COLOR_SPLIT_R2, m_colorG);
DDX_Control(pDX, IDC_COLOR_SPLIT_R, m_colorR);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CColorSplitDlg, CDialog)
//{{AFX_MSG_MAP(CColorSplitDlg)
ON_WM_PAINT()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CColorSplitDlg message handlers
BOOL CColorSplitDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// newr = new CxImage();
// newg = new CxImage();
// newb = new CxImage();
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CColorSplitDlg::OnPaint()
{
CPaintDC dc(this); // device context for painting
CRect r,r2,r3,r4;
CWnd *p = (CWnd*) GetDlgItem(IDC_COLOR_SPLIT_R);
CDC *pDC = p->GetDC();
p->GetWindowRect(&r);
CWnd *p2 = (CWnd*) GetDlgItem(IDC_COLOR_SPLIT_R2);
CDC *pDC2 = p2->GetDC();
p2->GetWindowRect(&r2);
CWnd *p3 = (CWnd*) GetDlgItem(IDC_COLOR_SPLIT_R3);
CDC *pDC3 = p3->GetDC();
p3->GetWindowRect(&r3);
CWnd *p4 = (CWnd*) GetDlgItem(IDC_COLOR_SPLIT_COM);
CDC *pDC4 = p4->GetDC();
p3->GetWindowRect(&r4);
//m_img->Stretch(pDC->m_hDC, 0, 0, r.Width(), r.Height());//360, 300
newr->Draw(pDC->m_hDC,0, 0, 320, 240);
p->ReleaseDC(pDC);
newg->Draw(pDC2->m_hDC,0, 0, 320, 240);
p2->ReleaseDC(pDC2);
newb->Draw(pDC3->m_hDC,0, 0, 320, 240);
p3->ReleaseDC(pDC3);
mix->Draw(pDC4->m_hDC,0, 0, 320, 240);
p4->ReleaseDC(pDC3);
// Do not call CDialog::OnPaint() for painting messages
}
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