📄 water.h
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#include<d3dx9.h>
#include <d3d9.h>
#include <Windows.h>
class CAlphaTextuer
{
public:
CAlphaTextuer(LPDIRECT3DDEVICE9 pd3dDevice,LPSTR TexturName);
void Render();
void SetVTrans(D3DXVECTOR3 Vector){m_vTrans=Vector;};
void SetVSacle(D3DXVECTOR3 Vector){m_vSacle=Vector;};
void SetFRotatle(float angle){m_fRotatle=angle;};
void SetFSpeed(float speed){m_fSpeed=speed;};
float GetHeigh(){return (m_vSacle.y*m_vTrans.y);};
protected:
private:
void InitVB();
void CopyToVB();
void Move();
private:
struct VERTORFROM
{
float x,y,z; //
float tu,tv;
};
#define D3DFVF_VEFTORFROM (D3DFVF_XYZ|D3DFVF_TEX1)
LPSTR m_TexturName;
LPDIRECT3DDEVICE9 m_pd3dDevice;
LPDIRECT3DTEXTURE9 m_pTextuer;
IDirect3DVertexBuffer9 * m_pVB;
D3DXVECTOR3 m_vTrans;
D3DXVECTOR3 m_vSacle;
float m_fRotatle;
float m_fSpeed;
float m_pointX[2];
VERTORFROM m_cvVertor[8];
VOID * m_pVertor;
};
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