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📄 playerlayer.java

📁 J2ME手机游戏:是男人就下100层,根据FLASH游戏改写
💻 JAVA
字号:
package src;

import java.io.IOException;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.LayerManager;
import javax.microedition.lcdui.game.Sprite;

public class PlayerLayer {
	private  Sprite player = null;
	private int PLAYER_WIDTH = 20;
	private int PLAYER_HEIGHT = 20;
	public int SPEED_INCREASE = 0;
	private PlayCanvas playCanvas = null;
		
    public PlayerLayer(LayerManager layerManager,PlayCanvas playCanvas)
    {
    	this.playCanvas = playCanvas;
    	try {
			Image image = Image.createImage("/res/player.png");
			player = new Sprite(image,PLAYER_WIDTH,PLAYER_HEIGHT);
	
			player.setPosition(100, 50);
			player.defineCollisionRectangle(10, 20, 1, 3);   //缩小碰撞体积
			layerManager.append(player);
		} catch (IOException e) {
			// TODO Auto-generated catch block
			e.printStackTrace();
		}
    }
    
    public Sprite getPlayer()
    {
    	return player;
    }
    
    public void update()
    {
    	Sprite[] sprite = PlayCanvas.rectangle.getSprites();
    	for(int i = 0;i < sprite.length;i++)
    	{
    		if(player.collidesWith(sprite[i], false)) 
    			{
    			moveUP();
    			PlayCanvas.rectangle.collidesAction(PlayCanvas.rectangle.recTypeRecoder[i],player,sprite[i]);//触发碰撞事件
    			SPEED_INCREASE = 0;
    			return;
    			}
    	}
    	
    	
    	
    	RectangleLayer.hasSounded = false;
		moveDown();
		checkLife();
	   
    	
    }
       
   public void moveDown()
   {
	   player.setFrameSequence(new int[]{27,28,29,30});
	   player.move(0,GameMIDlet.MOVE_DOWN_SPEED+(SPEED_INCREASE++)/2);
   }
   
   public void moveUP()
   {
	  // player.setFrameSequence(new int[]{8});
	   player.move(0, -GameMIDlet.MOVE_UP_SPEED);
   }
   private void checkLife()
   {
	   if(player.getY()>280)
	    {
			GameMIDlet.soundControl.deadSound1();
			player.setPosition(100, 50);
			playCanvas.getMIDlet().gameOver();
			
	    }
	   else if(player.getY() < 40)
	    	{
	    	player.setFrameSequence(new int[]{17});
	    	GameMIDlet.soundControl.typeSound4();
	    	player.move(0, 2);
	    	GameMIDlet.PLAYER_LIFE -= 3;
	    	}
	   if(GameMIDlet.PLAYER_LIFE <= 0)
	   {
		   GameMIDlet.soundControl.deadSound2();
		   playCanvas.getMIDlet().gameOver();
		   
	   }
	  // System.out.println(GameMIDlet.PLAYER_LIFE);
   }
 

}

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