📄 eyesdlg.h
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// eyesDlg.h : header file
//
#if !defined(AFX_EYESDLG_H__D012958B_C899_4371_B34D_3CD638EC5045__INCLUDED_)
#define AFX_EYESDLG_H__D012958B_C899_4371_B34D_3CD638EC5045__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Sbutton.h"
#include "InputLanguage.h"
//////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// CEyesDlg dialog
class CEyesDlg : public CDialog
{
// Construction
public:
CInputLanguage m_Inputlanguage;
void LoadParam();
char Character[32];
BOOL bVH;
CSbutton * m_LedArray[32];
int m_Oldd;
int m_Old;
int m_Current;
int iHstep;
int iVstep;
CWnd * LedArray[32];
CEyesDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CEyesDlg)
enum { IDD = IDD_EYES_DIALOG };
CSbutton m_LED1;
CSbutton m_LED2;
CSbutton m_LED3;
CSbutton m_LED4;
CSbutton m_LED5;
CSbutton m_LED6;
CSbutton m_LED7;
CSbutton m_LED8;
CSbutton m_LED9;
CSbutton m_LED10;
CSbutton m_LED11;
CSbutton m_LED12;
CSbutton m_LED13;
CSbutton m_LED14;
CSbutton m_LED15;
CSbutton m_LED16;
CSbutton m_LED17;
CSbutton m_LED18;
CSbutton m_LED19;
CSbutton m_LED20;
CSbutton m_LED21;
CSbutton m_LED22;
CSbutton m_LED23;
CSbutton m_LED24;
CSbutton m_LED25;
CSbutton m_LED26;
CSbutton m_LED27;
CSbutton m_LED28;
CSbutton m_LED29;
CSbutton m_LED30;
CSbutton m_LED31;
CSbutton m_LED32;
CString m_Get;
CString m_Strings;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CEyesDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CEyesDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnButton2();
afx_msg void OnButton3();
afx_msg void OnButton4();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_EYESDLG_H__D012958B_C899_4371_B34D_3CD638EC5045__INCLUDED_)
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