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📄 eyesdlg.h

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// eyesDlg.h : header file
//

#if !defined(AFX_EYESDLG_H__D012958B_C899_4371_B34D_3CD638EC5045__INCLUDED_)
#define AFX_EYESDLG_H__D012958B_C899_4371_B34D_3CD638EC5045__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "Sbutton.h"
#include "InputLanguage.h"
//////////////////////////////////////////////////////////////////////////////


/////////////////////////////////////////////////////////////////////////////
// CEyesDlg dialog

class CEyesDlg : public CDialog
{
// Construction
public:
	CInputLanguage m_Inputlanguage;
	void LoadParam();
	char  Character[32];
	BOOL bVH;
	CSbutton * m_LedArray[32];
	int m_Oldd;
	int m_Old;
	int m_Current;
	int iHstep;
	int iVstep;
	CWnd * LedArray[32];
	CEyesDlg(CWnd* pParent = NULL);	// standard constructor

// Dialog Data
	//{{AFX_DATA(CEyesDlg)
	enum { IDD = IDD_EYES_DIALOG };
	CSbutton	m_LED1;
	CSbutton	m_LED2;
	CSbutton	m_LED3;
	CSbutton	m_LED4;
	CSbutton	m_LED5;
	CSbutton	m_LED6;
	CSbutton	m_LED7;
	CSbutton	m_LED8;
	CSbutton	m_LED9;
	CSbutton	m_LED10;
	CSbutton	m_LED11;
	CSbutton	m_LED12;
	CSbutton	m_LED13;
	CSbutton	m_LED14;
	CSbutton	m_LED15;
	CSbutton	m_LED16;
	CSbutton	m_LED17;
	CSbutton	m_LED18;
	CSbutton	m_LED19;
	CSbutton	m_LED20;
	CSbutton	m_LED21;
	CSbutton	m_LED22;
	CSbutton	m_LED23;
	CSbutton	m_LED24;
	CSbutton	m_LED25;
	CSbutton	m_LED26;
	CSbutton	m_LED27;
	CSbutton	m_LED28;
	CSbutton	m_LED29;
	CSbutton	m_LED30;
	CSbutton	m_LED31;
	CSbutton	m_LED32;
	CString	m_Get;
	CString	m_Strings;
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CEyesDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	HICON m_hIcon;

	// Generated message map functions
	//{{AFX_MSG(CEyesDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
	afx_msg void OnPaint();
	afx_msg HCURSOR OnQueryDragIcon();
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	afx_msg void OnTimer(UINT nIDEvent);
	afx_msg void OnButton2();
	afx_msg void OnButton3();
	afx_msg void OnButton4();
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_EYESDLG_H__D012958B_C899_4371_B34D_3CD638EC5045__INCLUDED_)

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