📄 inputlanguage.cpp
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// InputLanguage.cpp: implementation of the CInputLanguage class.
//
//////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "eyes.h"
#include "InputLanguage.h"
#ifdef _DEBUG
#undef THIS_FILE
static char THIS_FILE[]=__FILE__;
#define new DEBUG_NEW
#endif
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CInputLanguage::CInputLanguage()
{
m_pILHead = NULL;
LoadInputLanguage();
}
CInputLanguage::~CInputLanguage()
{
Clear();
}
BOOL CInputLanguage::LoadInputLanguage()
{
HKEY hKey,hKey1;
DWORD cp=16;
char lp[15];
CString szID;
CString szKeyName,szKeyName1;
szKeyName = "Keyboard Layout\\Preload";
szKeyName1 = "System\\CurrentControlSet\\Control\\Keyboard Layouts\\";
int i=1;
szID.Format("%d",i);
DWORD lpT=REG_SZ;
if(::RegOpenKey(HKEY_CURRENT_USER,szKeyName,&hKey)==ERROR_SUCCESS )
{
while( ::RegQueryValueEx(hKey,szID,NULL,&lpT,(LPBYTE)lp,&cp) == ERROR_SUCCESS )
{
CString szTempName;
szTempName = szKeyName1 + (LPCTSTR)(LPTSTR)lp;
if(RegOpenKey(HKEY_LOCAL_MACHINE,szTempName,&hKey1)==ERROR_SUCCESS )
{
char lpD[100];
DWORD lpS=100; //DataSize
if(RegQueryValueEx(hKey1,"Layout text",NULL,&lpT,(LPBYTE)lpD,&lpS)==ERROR_SUCCESS)
{
IL* p1,*p2;
p1 = m_pILHead;
p2 = new(IL);
strcpy(p2->ilID,lp);
strcpy(p2->szName,lpD);
p2->pNext = NULL;
if( p1 )
{
while( p1->pNext ){ p1 = p1->pNext ; }
p1->pNext = p2;
}
else
{
m_pILHead = p2;
}
}
}
::RegCloseKey(hKey1);
i++;
szID.Format("%d",i);
}
}
::RegCloseKey(hKey);
return (m_pILHead != NULL );
}
BOOL CInputLanguage::SelectInputLanguage(IL *pIL)
{
if( !pIL ) return FALSE;
HKL hkl;
hkl=LoadKeyboardLayout(pIL->ilID,KLF_ACTIVATE);//装载输入法
if(hkl==NULL) return FALSE;
else{
ActivateKeyboardLayout(hkl,KLF_SETFORPROCESS);//激活输入法
}
return TRUE;
}
//消除链表内存。
void CInputLanguage::Clear()
{
IL* p1,*p2;
p1 = m_pILHead;
while( p1 )
{
p2 = p1;
p1 = p1->pNext;
delete(p2);
}
m_pILHead = NULL;
}
//获得输入法信息链表头结点指针。
IL* CInputLanguage::GetInputLanguageList()
{
return m_pILHead;
}
IL* CInputLanguage::FindInput()
{
CString str;
IL* p1,*p2;
p1 = m_pILHead;
str = p1->szName;
while( str.Find("微软拼音")==-1 )
{
p2 = p1;
p1 = p1->pNext;
str.Empty();
str=p1->szName;
}
// if(p1) //MessageBox("没发现微软拼音!");
return p1;
}
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