📄 eyesdlg.cpp
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// eyesDlg.cpp : implementation file
//
#include "stdafx.h"
#include "eyes.h"
#include "eyesDlg.h"
#include "Sbutton.h"
#include "InputLanguage.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CEyesDlg dialog
CEyesDlg::CEyesDlg(CWnd* pParent /*=NULL*/)
: CDialog(CEyesDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CEyesDlg)
m_Get = _T("");
m_Strings = _T("");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CEyesDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CEyesDlg)
DDX_Control(pDX, IDC_LED1, m_LED1);
DDX_Control(pDX, IDC_LED2, m_LED2);
DDX_Control(pDX, IDC_LED3, m_LED3);
DDX_Control(pDX, IDC_LED4, m_LED4);
DDX_Control(pDX, IDC_LED5, m_LED5);
DDX_Control(pDX, IDC_LED6, m_LED6);
DDX_Control(pDX, IDC_LED7, m_LED7);
DDX_Control(pDX, IDC_LED8, m_LED8);
DDX_Control(pDX, IDC_LED9, m_LED9);
DDX_Control(pDX, IDC_LED10, m_LED10);
DDX_Control(pDX, IDC_LED11, m_LED11);
DDX_Control(pDX, IDC_LED12, m_LED12);
DDX_Control(pDX, IDC_LED13, m_LED13);
DDX_Control(pDX, IDC_LED14, m_LED14);
DDX_Control(pDX, IDC_LED15, m_LED15);
DDX_Control(pDX, IDC_LED16, m_LED16);
DDX_Control(pDX, IDC_LED17, m_LED17);
DDX_Control(pDX, IDC_LED18, m_LED18);
DDX_Control(pDX, IDC_LED19, m_LED19);
DDX_Control(pDX, IDC_LED20, m_LED20);
DDX_Control(pDX, IDC_LED21, m_LED21);
DDX_Control(pDX, IDC_LED22, m_LED22);
DDX_Control(pDX, IDC_LED23, m_LED23);
DDX_Control(pDX, IDC_LED24, m_LED24);
DDX_Control(pDX, IDC_LED25, m_LED25);
DDX_Control(pDX, IDC_LED26, m_LED26);
DDX_Control(pDX, IDC_LED27, m_LED27);
DDX_Control(pDX, IDC_LED28, m_LED28);
DDX_Control(pDX, IDC_LED29, m_LED29);
DDX_Control(pDX, IDC_LED30, m_LED30);
DDX_Control(pDX, IDC_LED31, m_LED31);
DDX_Control(pDX, IDC_LED32, m_LED32);
DDX_Text(pDX, IDC_GET, m_Get);
DDV_MaxChars(pDX, m_Get, 10);
DDX_Text(pDX, IDC_EDIT1, m_Strings);
DDV_MaxChars(pDX, m_Strings, 25);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CEyesDlg, CDialog)
//{{AFX_MSG_MAP(CEyesDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_CREATE()
ON_WM_TIMER()
ON_BN_CLICKED(IDC_BUTTON2, OnButton2)
ON_BN_CLICKED(IDC_BUTTON3, OnButton3)
ON_BN_CLICKED(IDC_BUTTON4, OnButton4)
ON_WM_LBUTTONDOWN()
ON_WM_RBUTTONDOWN()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CEyesDlg message handlers
BOOL CEyesDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
//////////////////////////////////////////
//打开微软拼音输入法2003
//////////////////////////////////////////
m_Inputlanguage.GetInputLanguageList();
CString namestr=m_Inputlanguage.m_pILHead->szName;
IL * p = m_Inputlanguage.FindInput();
namestr=p->szName;
MessageBox(namestr);
m_Inputlanguage.SelectInputLanguage(p);
//////////////////////////////////////////
//////////////////////////////////////////
//设置输入焦点
//////////////////////////////////////////
CWnd *pWnd =GetDlgItem(IDC_EDIT1);
// ::GetWindow(pWnd->m_hWnd,GW_HWNDPREV);
/////////////////////////////////////////
CFont font;
font.CreatePointFont(200,"Times New Roman");
pWnd->SetFont(&font);
pWnd =GetDlgItem(IDC_GET);
pWnd->SetFont(&font);
LedArray[0] = GetDlgItem(IDC_LED1);
LedArray[1] = GetDlgItem(IDC_LED2);
LedArray[2] = GetDlgItem(IDC_LED3);
LedArray[3] = GetDlgItem(IDC_LED4);
LedArray[4] = GetDlgItem(IDC_LED5);
LedArray[5] = GetDlgItem(IDC_LED6);
LedArray[6] = GetDlgItem(IDC_LED7);
LedArray[7] = GetDlgItem(IDC_LED8);
LedArray[8] = GetDlgItem(IDC_LED9);
LedArray[9] = GetDlgItem(IDC_LED10);
LedArray[10] = GetDlgItem(IDC_LED11);
LedArray[11] = GetDlgItem(IDC_LED12);
LedArray[12] = GetDlgItem(IDC_LED13);
LedArray[13] = GetDlgItem(IDC_LED14);
LedArray[14] = GetDlgItem(IDC_LED15);
LedArray[15] = GetDlgItem(IDC_LED16);
LedArray[16] = GetDlgItem(IDC_LED17);
LedArray[17] = GetDlgItem(IDC_LED18);
LedArray[18] = GetDlgItem(IDC_LED19);
LedArray[19] = GetDlgItem(IDC_LED20);
LedArray[20] = GetDlgItem(IDC_LED21);
LedArray[21] = GetDlgItem(IDC_LED22);
LedArray[22] = GetDlgItem(IDC_LED23);
LedArray[23] = GetDlgItem(IDC_LED24);
LedArray[24] = GetDlgItem(IDC_LED25);
LedArray[25] = GetDlgItem(IDC_LED26);
LedArray[26] = GetDlgItem(IDC_LED27);
LedArray[27] = GetDlgItem(IDC_LED28);
LedArray[28] = GetDlgItem(IDC_LED29);
LedArray[29] = GetDlgItem(IDC_LED30);
LedArray[30] = GetDlgItem(IDC_LED31);
LedArray[31] = GetDlgItem(IDC_LED32);
m_LedArray[0] = &m_LED1;
m_LedArray[1] = &m_LED2;
m_LedArray[2] = &m_LED3;
m_LedArray[3] = &m_LED4;
m_LedArray[4] = &m_LED5;
m_LedArray[5] = &m_LED6;
m_LedArray[6] = &m_LED7;
m_LedArray[7] = &m_LED8;
m_LedArray[8] = &m_LED9;
m_LedArray[9] = &m_LED10;
m_LedArray[10] = &m_LED11;
m_LedArray[11] = &m_LED12;
m_LedArray[12] = &m_LED13;
m_LedArray[13] = &m_LED14;
m_LedArray[14] = &m_LED15;
m_LedArray[15] = &m_LED16;
m_LedArray[16] = &m_LED17;
m_LedArray[17] = &m_LED18;
m_LedArray[18] = &m_LED19;
m_LedArray[19] = &m_LED20;
m_LedArray[20] = &m_LED21;
m_LedArray[21] = &m_LED22;
m_LedArray[22] = &m_LED23;
m_LedArray[23] = &m_LED24;
m_LedArray[24] = &m_LED25;
m_LedArray[25] = &m_LED26;
m_LedArray[26] = &m_LED27;
m_LedArray[27] = &m_LED28;
m_LedArray[28] = &m_LED29;
m_LedArray[29] = &m_LED30;
m_LedArray[30] = &m_LED31;
m_LedArray[31] = &m_LED32;
CString str;
LoadParam();
for(int i=0;i<32;i++)
{
str = Character[i];
LedArray[i]->SetWindowText(str);
}
iVstep = 1;
iHstep = 1;
bVH = 0;
m_Old = 0;
m_Oldd = 0;
m_Current = 0;
m_LedArray[m_Old]->bActive = 1;
LedArray[m_Old]->GetWindowText(str);
m_LedArray[m_Old]->Set(LedArray[m_Old],ID_RED,str);
SetTimer(1,1000,NULL);
return TRUE; // return TRUE unless you set the focus to a control
}
void CEyesDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CEyesDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
// CPaintDC dc(this);
// CDC *pDC = GetDC();
// CRect rc;
// CWnd *pWnd = this->GetDlgItem(IDC_DESK);
// pWnd->GetWindowRect(rc);
// dc.SetWindowOrg(rc.left,rc.top);
// dc.MoveTo(rcClient.left,rcClient.top);
// dc.LineTo(rcClient.right+rc.left,rcClient.bottom+rc.top);
// dc.Rectangle(rc);
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CEyesDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
int CEyesDlg::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CDialog::OnCreate(lpCreateStruct) == -1)
return -1;
// TODO: Add your specialized creation code here
return 0;
}
void CEyesDlg::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
CString str;
if(!bVH)
{
iVstep++;
if(iVstep>8)iVstep=1;
m_Oldd = m_Old;
m_Current=(iHstep-1)*8+iVstep-1;
m_Old = m_Current;
m_LedArray[m_Oldd]->bActive=0;
m_LedArray[m_Old]->bActive = 1;
LedArray[m_Old]->GetWindowText(str);
m_LedArray[m_Old]->Set(LedArray[m_Old],ID_RED,str);
}
else
{
iHstep++;
if(iHstep>4)iHstep=1;
m_Oldd = m_Old;
m_Current=(iHstep-1)*8+iVstep-1;
m_Old = m_Current;
m_LedArray[m_Oldd]->bActive=0;
m_LedArray[m_Old]->bActive = 1;
LedArray[m_Old]->GetWindowText(str);
m_LedArray[m_Old]->Set(LedArray[m_Old],ID_RED,str);
}
// m_LedArray[]->bActive = 1;
// m_LED2.Set(LedArray[0],ID_RED,"haha");
InvalidateRect(NULL,TRUE);
UpdateWindow();
CDialog::OnTimer(nIDEvent);
}
void CEyesDlg::OnButton2()
{
// TODO: Add your control notification handler code here
/* if(m_LED2.bActive)m_LED2.bActive=0;
else m_LED2.bActive=1;
m_LedArray[0]->bActive = 1;
m_LedArray[0]->Set(LedArray[0],ID_RED,"haha");
InvalidateRect(NULL,TRUE);
// UpdateWindow();*/
// if(bVH)bVH=0;
// else bVH =1;
// KillTimer(1);
// SendMessage(WM_TIMER,0,0);
// SetTimer(1,1000,NULL);
}
void CEyesDlg::LoadParam()
{
FILE *fp;
fp = fopen("C:\\Param.ini","r");
if (fp != NULL)
{
for(int i=0;i<32;i++)
fscanf(fp,"%c\n",&Character[i]);
fclose(fp);
}
else
{
MessageBox("配置参数读取失败,系统将使用缺省参数!");
}
}
void CEyesDlg::OnButton3()
{
// TODO: Add your control notification handler code here
// CWnd *pWnd = GetDlgItem(IDC_EDIT1);
// CWnd *pProWnd = pWnd->GetNextWindow(GW_HWNDPREV);
// pProWnd->SetFocus();
// m_Get += Character[m_Old];
// m_Strings +=Character[m_Old];
// UpdateData(0);
// MessageBox(str);
}
void CEyesDlg::OnButton4()
{
// TODO: Add your control notification handler code here
m_Get.Empty();
UpdateData(0);
}
void CEyesDlg::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
if(bVH)bVH=0;
else bVH =1;
//CDialog::OnLButtonDown(nFlags, point);
}
void CEyesDlg::OnRButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
m_Get = Character[m_Old];
// m_Strings +=Character[m_Old];
// CWnd *pWnd = GetDlgItem(IDC_EDIT1);
// CWnd *pProWnd = pWnd->GetNextWindow(GW_HWNDPREV);
// pProWnd->SetFocus();
if(Character[m_Old]<'Z')
{
:: keybd_event(Character[m_Old],MapVirtualKey(Character[m_Old],0),0,0);
:: keybd_event(Character[m_Old],MapVirtualKey(Character[m_Old],0),KEYEVENTF_KEYUP,0);
}
else
{
:: keybd_event(Character[m_Old]-0x20,MapVirtualKey(Character[m_Old]-0x20,0),0,0);
:: keybd_event(0x10,MapVirtualKey(0x10,0),0,0);
:: keybd_event(Character[m_Old]-0x20,MapVirtualKey(Character[m_Old]-0x20,0),KEYEVENTF_KEYUP,0);
:: keybd_event(0x10,MapVirtualKey(0x10,0),KEYEVENTF_KEYUP,0);
}
UpdateData(0);
// MessageBox(str);
//CDialog::OnRButtonDown(nFlags, point);
}
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