📄 gjkjdlg.cpp
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// GJKJDlg.cpp : implementation file
//
#include "stdafx.h"
#include "GJKJ.h"
#include "GJKJDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CGJKJDlg dialog
CGJKJDlg::CGJKJDlg(CWnd* pParent /*=NULL*/)
: CDialog(CGJKJDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CGJKJDlg)
m_csControlName = _T("");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CGJKJDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CGJKJDlg)
DDX_Control(pDX, IDC_LIST_NAME, m_ListBoxCtrl);
DDX_Control(pDX, IDC_PROGRESS_TIME, m_ProCtrl);
DDX_Control(pDX, IDC_COMBO_NAME, m_ComBoxCtrl);
DDX_Control(pDX, IDC_TREE_NAME, m_TreeCtrl);
DDX_Text(pDX, IDC_EDIT_NAME, m_csControlName);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CGJKJDlg, CDialog)
//{{AFX_MSG_MAP(CGJKJDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_TIMER()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CGJKJDlg message handlers
BOOL CGJKJDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
m_csControlName = "控件名字";
m_nTime = 5;
m_nTimeCount = 0;
UpdateData(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
}
void CGJKJDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CGJKJDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CGJKJDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CGJKJDlg::OnOK()
{
// TODO: Add extra validation here
UpdateData(); // 获取用户输入
m_ComBoxCtrl.AddString(m_csControlName); //把用户输入的名字加入组合框
CString csItemName;
HTREEITEM hParent;
// 取出组合框中所有的名字,加入到其他控件中
for( int i = 0; i < m_ComBoxCtrl.GetCount(); i++ )
{
m_ComBoxCtrl.GetLBText(i,csItemName); //取得组合框中某一项的名字
m_ListBoxCtrl.InsertColumn(i,csItemName); //加入到列表框中
hParent = m_TreeCtrl.InsertItem(csItemName,hParent); //加入到树形控件中
}
m_ProCtrl.SetRange(0,100); //设置进度条的取值范围
m_ProCtrl.SetPos(0); //设置进度条的初始位置
// 设置定时器并判断设置的时间是否越界
if( m_nTime > 1000 || m_nTime < 0 )
AfxMessageBox("时间必须在0到1000秒之间");
else
//启动定时器
SetTimer(1,m_nTime*10,NULL); //第二个参数是以毫秒 为单位
//注释掉这句,否则就会关闭对话框
//CDialog::OnOK();
}
void CGJKJDlg::OnTimer(UINT nIDEvent)
{
m_nTimeCount++; //定时器计数控制
if( m_nTimeCount == 100 )
{
KillTimer(1); //关闭定时器
m_nTimeCount = 0; //定时器计数归零
AfxMessageBox("创建完成!"); //显示对话框
}
m_ProCtrl.SetPos(m_nTimeCount);
CDialog::OnTimer(nIDEvent);
}
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