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📄 gjkjdlg.cpp

📁 这是一个关于控件编程的例子
💻 CPP
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// GJKJDlg.cpp : implementation file
//

#include "stdafx.h"
#include "GJKJ.h"
#include "GJKJDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CGJKJDlg dialog

CGJKJDlg::CGJKJDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CGJKJDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CGJKJDlg)
	m_csControlName = _T("");
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CGJKJDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CGJKJDlg)
	DDX_Control(pDX, IDC_LIST_NAME, m_ListBoxCtrl);
	DDX_Control(pDX, IDC_PROGRESS_TIME, m_ProCtrl);
	DDX_Control(pDX, IDC_COMBO_NAME, m_ComBoxCtrl);
	DDX_Control(pDX, IDC_TREE_NAME, m_TreeCtrl);
	DDX_Text(pDX, IDC_EDIT_NAME, m_csControlName);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CGJKJDlg, CDialog)
	//{{AFX_MSG_MAP(CGJKJDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_WM_TIMER()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CGJKJDlg message handlers

BOOL CGJKJDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	m_csControlName = "控件名字";
	m_nTime = 5;
	m_nTimeCount = 0;
	UpdateData(FALSE);


	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CGJKJDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CGJKJDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CGJKJDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CGJKJDlg::OnOK() 
{
	// TODO: Add extra validation here
	UpdateData();		// 获取用户输入
	m_ComBoxCtrl.AddString(m_csControlName);	//把用户输入的名字加入组合框

	CString csItemName;
	HTREEITEM hParent;

		// 	取出组合框中所有的名字,加入到其他控件中
	for( int i = 0; i < m_ComBoxCtrl.GetCount(); i++ )
		{
			m_ComBoxCtrl.GetLBText(i,csItemName); //取得组合框中某一项的名字
			m_ListBoxCtrl.InsertColumn(i,csItemName);  //加入到列表框中
			hParent = m_TreeCtrl.InsertItem(csItemName,hParent);	//加入到树形控件中
		}

	    m_ProCtrl.SetRange(0,100);	//设置进度条的取值范围
		m_ProCtrl.SetPos(0);	//设置进度条的初始位置
// 设置定时器并判断设置的时间是否越界
	if( m_nTime > 1000 || m_nTime < 0 )
			AfxMessageBox("时间必须在0到1000秒之间");
	else
			//启动定时器
			SetTimer(1,m_nTime*10,NULL);	//第二个参数是以毫秒 为单位
    //注释掉这句,否则就会关闭对话框
	//CDialog::OnOK();
}

void CGJKJDlg::OnTimer(UINT nIDEvent) 
{
	m_nTimeCount++;	//定时器计数控制

	if( m_nTimeCount == 100 )
	{
		KillTimer(1);		//关闭定时器
		m_nTimeCount = 0;	//定时器计数归零
	    AfxMessageBox("创建完成!");	//显示对话框
	}
	
	m_ProCtrl.SetPos(m_nTimeCount);

	CDialog::OnTimer(nIDEvent);
}

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