📄 demo_1_single_inheritance_constructor_destrctor_2.cpp
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//*********************************************************
// 单继承多级派生的派生类的构造函数和析构函数的调用次序
//*********************************************************
# include <iostream.h>
class Point
{
public:
Point(int a=0,int b=0)
{
x=a;
y=b;
cout<<"Constructing Point Object: "<<'['<<x<<','<<y<<']'<<endl;
}
~Point()
{
cout<<"Destructing Point Object: "<<'['<<x<<','<<y<<']'<<endl;
}
protected:
int x,y;
};
class Circle:public Point
{
public:
Circle(int a=0,int b=0,int r=0):Point(a,b)
{
radius=r;
cout<<"Constructing Circle Object: "<<'['<<radius<<']'<<'['<<x<<','<<y<<']'<<endl;
}
~Circle()
{
cout<<"Destructing Circle Object: "<<'['<<radius<<']'<<'['<<x<<','<<y<<']'<<endl;
}
protected:
int radius;
};
class Cylinder:public Circle
{
public:
Cylinder(int a=0,int b=0,int r=0,int h=0):Circle(a,b,r)
{
height=h;
cout<<"Constructing Cylinder Object: "<<'['<<height<<']'<<'['<<radius<<']'<<'['<<x<<','<<y<<']'<<endl;
}
~Cylinder()
{
cout<<"Destructing Cylinder Object: "<<'['<<height<<']'<<'['<<radius<<']'<<'['<<x<<','<<y<<']'<<endl;
}
protected:
int height;
};
int main() //主程序仅仅完成对象的构造和析构
{
Cylinder cylinder1(10,20,30,40); //创建一个二级派生的派生类对象
// Cylinder cylinder2;
return 0;
}
/*
Constructing Point Object: [10,20]
Constructing Circle Object: [30][10,20]
Constructing Cylinder Object: [40][30][10,20]
Destructing Cylinder Object: [40][30][10,20]
Destructing Circle Object: [30][10,20]
Destructing Point Object: [10,20]
***************************************************
Constructing Point Object: [0,0]
Constructing Circle Object: [0][0,0]
Constructing Cylinder Object: [0][0][0,0]
Destructing Cylinder Object: [0][0][0,0]
Destructing Circle Object: [0][0,0]
Destructing Point Object: [0,0]
*/
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