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📄 ezmr.dsp

📁 FX2 68013的控制面板源程序
💻 DSP
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# Microsoft Developer Studio Project File - Name="EzMr" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=EzMr - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "EzMr.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "EzMr.mak" CFG="EzMr - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "EzMr - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "EzMr - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/USB/Util/EzMr", VHHAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "EzMr - Win32 Release"

# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 5
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 /nologo /subsystem:windows /machine:I386

!ELSEIF  "$(CFG)" == "EzMr - Win32 Debug"

# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 5
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept

!ENDIF 

# Begin Target

# Name "EzMr - Win32 Release"
# Name "EzMr - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\CntrItem.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgTargetSel.cpp
# End Source File
# Begin Source File

SOURCE=.\DlgTest.cpp
# End Source File
# Begin Source File

SOURCE=.\EzMain.cpp
# End Source File
# Begin Source File

SOURCE=.\EzMr.cpp
# End Source File
# Begin Source File

SOURCE=.\EzMr.rc
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# Begin Source File

SOURCE=.\EzMrDoc.cpp
# End Source File
# Begin Source File

SOURCE=.\EzMrFrm.cpp
# End Source File
# Begin Source File

SOURCE=.\EzMrPage.cpp
# End Source File
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SOURCE=.\EzMrProp.cpp
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SOURCE=.\EzMrView.cpp
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SOURCE=.\HxEdCtrl.cpp
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SOURCE=.\HxEdDoc.cpp
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SOURCE=.\HxEdFrm.cpp
# End Source File
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SOURCE=.\HxEdView.cpp
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# Begin Source File

SOURCE=.\MainFrm.cpp
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# Begin Source File

SOURCE=.\pluginlist.cpp
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# Begin Source File

SOURCE=.\plugintool.cpp
# End Source File
# Begin Source File

SOURCE=.\RTreDoc.cpp
# End Source File
# Begin Source File

SOURCE=.\RTreView.cpp
# End Source File
# Begin Source File

SOURCE=.\Splitter.cpp
# End Source File
# Begin Source File

SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
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# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\CntrItem.h
# End Source File
# Begin Source File

SOURCE=.\Devioctl.h
# End Source File
# Begin Source File

SOURCE=.\DlgTargetSel.h
# End Source File
# Begin Source File

SOURCE=.\DlgTest.h
# End Source File
# Begin Source File

SOURCE=.\EzMr.h
# End Source File
# Begin Source File

SOURCE=.\EzMrDoc.h
# End Source File
# Begin Source File

SOURCE=.\EzMrFrm.h
# End Source File
# Begin Source File

SOURCE=.\EzMrPage.h
# End Source File
# Begin Source File

SOURCE=.\EzMrProp.h
# End Source File
# Begin Source File

SOURCE=.\EzMrView.h
# End Source File
# Begin Source File

SOURCE=.\ezusbsys.h
# End Source File
# Begin Source File

SOURCE=.\HxEdCtrl.h
# End Source File
# Begin Source File

SOURCE=.\HxEdDoc.h
# End Source File
# Begin Source File

SOURCE=.\HxEdFrm.h
# End Source File
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SOURCE=.\HxEdView.h
# End Source File
# Begin Source File

SOURCE=.\main.h
# End Source File
# Begin Source File

SOURCE=.\MainFrm.h
# End Source File
# Begin Source File

SOURCE=.\pluginlist.h
# End Source File
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SOURCE=.\plugintool.h
# End Source File
# Begin Source File

SOURCE=.\Resource.h
# End Source File
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SOURCE=.\RTreDoc.h
# End Source File
# Begin Source File

SOURCE=.\RTreView.h
# End Source File
# Begin Source File

SOURCE=.\Splitter.h
# End Source File
# Begin Source File

SOURCE=.\StdAfx.h
# End Source File
# Begin Source File

SOURCE=.\Vend_Ax.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\res\anchor.ico
# End Source File
# Begin Source File

SOURCE=.\res\bitmap1.bmp
# End Source File
# Begin Source File

SOURCE=.\res\bmp00001.bmp
# End Source File
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SOURCE=.\res\bmp00002.bmp
# End Source File
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SOURCE=.\res\bmp00003.bmp
# End Source File
# Begin Source File

SOURCE=.\res\bmp00004.bmp
# End Source File
# Begin Source File

SOURCE=.\res\bmp00005.bmp
# End Source File
# Begin Source File

SOURCE=.\res\EzMr.rc2
# End Source File
# Begin Source File

SOURCE=.\Res\mainfram.bmp
# End Source File
# Begin Source File

SOURCE=.\res\tbar_fil.bmp
# End Source File
# Begin Source File

SOURCE=.\res\tbar_ops.bmp
# End Source File
# Begin Source File

SOURCE=.\res\tbar_res.bmp
# End Source File
# Begin Source File

SOURCE=.\Res\tbar_tar.bmp
# End Source File
# Begin Source File

SOURCE=.\res\Toolbar.bmp
# End Source File
# Begin Source File

SOURCE=.\res\toolbar1.bmp
# End Source File
# Begin Source File

SOURCE=.\res\Usb.ico
# End Source File
# Begin Source File

SOURCE=.\res\usb_devs.bmp
# End Source File
# Begin Source File

SOURCE=.\res\usbdev.bmp
# End Source File
# Begin Source File

SOURCE=.\res\usbdevs.bmp
# End Source File
# End Group
# End Target
# End Project

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