📄 songmanagedlg.cpp
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// SongManageDlg.cpp : implementation file
//
#include "stdafx.h"
#include "SongManage.h"
#include "SongManageDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSongManageDlg dialog
CSongManageDlg::CSongManageDlg(CWnd* pParent /*=NULL*/)
: CDialog(CSongManageDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CSongManageDlg)
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CSongManageDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CSongManageDlg)
DDX_Control(pDX, IDC_WHISHT, m_Whisht);
DDX_Control(pDX, IDC_SETVOLUMN, m_SetVolumn);
DDX_Control(pDX, IDC_SONGLIST, m_SongList);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CSongManageDlg, CDialog)
//{{AFX_MSG_MAP(CSongManageDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_PLAY, OnPlay)
ON_BN_CLICKED(IDC_SPEED, OnSpeed)
ON_BN_CLICKED(IDC_BACK, OnBack)
ON_BN_CLICKED(IDC_PAUSE, OnPause)
ON_BN_CLICKED(IDC_TERMINAL, OnTerminal)
ON_BN_CLICKED(IDC_QUIT, OnQuit)
ON_BN_CLICKED(IDC_LEFTWAV, OnLeftwav)
ON_BN_CLICKED(IDC_RIGHTWAVE, OnRightwave)
ON_BN_CLICKED(IDC_SOLIDWAVE, OnSolidwave)
ON_NOTIFY(NM_RELEASEDCAPTURE, IDC_SETVOLUMN, OnReleasedcaptureSetvolumn)
ON_BN_CLICKED(IDC_WHISHT, OnWhisht)
ON_BN_CLICKED(IDC_TV, OnTv)
ON_BN_CLICKED(IDC_VGA, OnVga)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSongManageDlg message handlers
BOOL CSongManageDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
//
m_Play.SetAutoCloseDriver(FALSE);
m_Play.SetSerialString("0F7CFC6CF7FE");
m_Play.SetVolume(21);
if (m_Play.OpenDriver()==FALSE)
{
MessageBox("连接驱动程序错误","提示",64);
}
m_SetVolumn.SetRangeMax(100);
m_SetVolumn.SetRangeMin(0);
//设置列表扩展风格
m_SongList.SetExtendedStyle(LVS_EX_FLATSB|LVS_EX_FULLROWSELECT|LVS_EX_GRIDLINES|LVS_EX_TWOCLICKACTIVATE);
//向列表中添加数据
m_SongList.InsertColumn(1,"歌曲名称",LVCFMT_CENTER,120);
m_SongList.InsertColumn(2,"原唱",LVCFMT_CENTER,80);
m_SongList.InsertColumn(3,"类型",LVCFMT_CENTER,80);
m_SongList.SetTextColor(RGB(255,0,0));
m_SongList.InsertItem(0,"");
m_SongList.SetItemText(0,0,"蝶儿蝶儿满天飞");
m_SongList.SetItemText(0,1,"高胜美");
m_SongList.SetItemText(0,2,"DAT");
m_SongList.InsertItem(1,"");
m_SongList.SetItemText(1,0,"别来无恙");
m_SongList.SetItemText(1,1,"张宇");
m_SongList.SetItemText(1,2,"DAT");
m_SongList.InsertItem(2,"");
m_SongList.SetItemText(2,0,"好男人");
m_SongList.SetItemText(2,1,"张镐哲");
m_SongList.SetItemText(2,2,"DAT");
m_SongList.InsertItem(3,"");
m_SongList.SetItemText(3,0,"爱你的宿命");
m_SongList.SetItemText(3,1,"迪克牛仔");
m_SongList.SetItemText(3,2,"DAT");
m_SongList.InsertItem(4,"");
m_SongList.SetItemText(4,0,"不再伤痛");
m_SongList.SetItemText(4,1,"小刚");
m_SongList.SetItemText(4,2,"DAT");
m_SongList.InsertItem(5,"");
m_SongList.SetItemText(5,0,"明明知道相思苦");
m_SongList.SetItemText(5,1,"黄安");
m_SongList.SetItemText(5,2,"DAT");
return TRUE; // return TRUE unless you set the focus to a control
}
void CSongManageDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CSongManageDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CSongManageDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CSongManageDlg::OnOK()
{
}
// 播放
void CSongManageDlg::OnPlay()
{
CString str;
int currow = m_SongList.GetSelectionMark();
if (currow != -1)
{
m_Play.Stop();
str = m_SongList.GetItemText(currow,0);
str+=".dat";
m_Play.SetFilename(str);
m_Play.Play();
}
}
//快进
void CSongManageDlg::OnSpeed()
{
m_Play.SetCurrentFrame(m_Play.GetCurrentFrame()+125);
}
//快退
void CSongManageDlg::OnBack()
{
m_Play.SetCurrentFrame(m_Play.GetCurrentFrame()-125);
}
//暂停
void CSongManageDlg::OnPause()
{
m_Play.Pause();
}
//停止
void CSongManageDlg::OnTerminal()
{
m_Play.Stop();
}
void CSongManageDlg::OnQuit()
{
OnCancel();
}
//左声道
void CSongManageDlg::OnLeftwav()
{
m_Play.SetAudioChannel(0);
}
//右声道
void CSongManageDlg::OnRightwave()
{
m_Play.SetAudioChannel(1);
}
//立体声
void CSongManageDlg::OnSolidwave()
{
m_Play.SetAudioChannel(2);
}
void CSongManageDlg::OnReleasedcaptureSetvolumn(NMHDR* pNMHDR, LRESULT* pResult)
{
m_Play.SetVolume(m_SetVolumn.GetPos());
*pResult = 0;
}
void CSongManageDlg::OnWhisht()
{
m_Play.SetMute(m_Whisht.GetCheck());
}
void CSongManageDlg::OnTv()
{
m_Play.SetDisplayDevice(0);
}
void CSongManageDlg::OnVga()
{
m_Play.SetDisplayDevice(1);
}
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