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📄 matrixview.h

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    /**     * Set the time pointer position during playback     */    void slotSetPointerPosition(timeT time);    /**     * Set the time pointer position during playback     */    void slotSetPointerPosition(timeT time,                                bool scroll);    /**     * Set the insertion pointer position (from the bottom LoopRuler)     */    void slotSetInsertCursorPosition(timeT position, bool scroll);    virtual void slotSetInsertCursorPosition(timeT position) {        slotSetInsertCursorPosition(position, true);    }    /**     * Catch the keyboard being pressed     */    void slotKeyPressed(unsigned int y, bool repeating);    /**     * Catch the keyboard being released     */    void slotKeyReleased(unsigned int y, bool repeating);    /**     * Catch the keyboard being pressed with selection modifier     */    void slotKeySelected(unsigned int y, bool repeating);    /**     * Handle scrolling between view and PianoKeyboard     */    void slotVerticalScrollPianoKeyboard(int y);    /**     * Close     */    void closeWindow();    /**     * A new selection has been acquired by a tool     */    void slotNewSelection();    /**     * Set the snaptime of the grid from an item in the snap combo     */    void slotSetSnapFromIndex(int);    /**     * Set the snaptime of the grid based on the name of the invoking action     */    void slotSetSnapFromAction();    /**     * Set the snaptime of the grid     */    void slotSetSnap(timeT);    /**     * Quantize a selection to a given level     */    void slotQuantizeSelection(int);    /**     * Collapse equal pitch notes     */    void slotTransformsCollapseNotes();    /**     * Pop-up the velocity modification dialog     */    void slotSetVelocities();    /**     * Set selected event velocities to whatever's in the velocity widget     */    void slotSetVelocitiesToCurrent();    /**     * Pop-up the select trigger segment dialog     */    void slotTriggerSegment();    /**     * Clear triggers from selection     */    void slotRemoveTriggers();    /**     * Change horizontal zoom     */    void slotChangeHorizontalZoom(int);    void slotZoomIn();    void slotZoomOut();    /**     * Select all     */    void slotSelectAll();    /**     * Keyboard insert     */    void slotInsertNoteFromAction();    /// Note-on received asynchronously -- consider step-by-step editing    void slotInsertableNoteOnReceived(int pitch, int velocity);    /// Note-off received asynchronously -- consider step-by-step editing    void slotInsertableNoteOffReceived(int pitch, int velocity);    /// Note-on or note-off received asynchronously -- as above    void slotInsertableNoteEventReceived(int pitch, int velocity, bool noteOn);    /// The given QObject has originated a step-by-step-editing request    void slotStepByStepTargetRequested(QObject *);    void slotInstrumentLevelsChanged(InstrumentId,                                     const LevelInfo &);    /// Set the velocity menu to the given value    void slotSetCurrentVelocity(int);    void slotSetCurrentVelocityFromSelection();protected slots:    void slotCanvasBottomWidgetHeightChanged(int newHeight);    /**     * A new percussion key mapping has to be displayed     */    void slotPercussionSetChanged(Instrument *);    /**     * Re-dock the parameters box to its initial position     */    void slotDockParametersBack();    /**     * The parameters box was closed     */    void slotParametersClosed();    /**     * The parameters box was docked back     */    void slotParametersDockedBack(KDockWidget*, KDockWidget::DockPosition);    /**     * The instrument for this track may have changed     */    void slotCheckTrackAssignments();    void slotToolHelpChanged(const QString &);    void slotMouseEnteredCanvasView();    void slotMouseLeftCanvasView();    protected:    virtual RulerScale* getHLayout();    virtual Segment *getCurrentSegment();    virtual Staff *getCurrentStaff();    virtual timeT getInsertionTime();    /**     * save general Options like all bar positions and status as well     * as the geometry and the recent file list to the configuration     * file     */    virtual void slotSaveOptions();    /**     * read general Options again and initialize all variables like the recent file list     */    virtual void readOptions();    /**     * create menus and toolbars     */    virtual void setupActions();    /**     * setup status bar     */    virtual void initStatusBar();    /**     * update the current quantize level from selection or entire segment     */    virtual void updateQuantizeCombo();    /**     * Return the size of the MatrixCanvasView     */    virtual QSize getViewSize();    /**     * Set the size of the MatrixCanvasView     */    virtual void setViewSize(QSize);    virtual MatrixCanvasView *getCanvasView();    /**     * Init matrix actions toolbar     */    void initActionsToolbar();    /**     * Zoom toolbar     */    void initZoomToolbar();    /**     * Test whether we've had too many preview notes recently     */    bool canPreviewAnotherNote();    virtual void paintEvent(QPaintEvent* e);    virtual void updateViewCaption();    int computePostLayoutWidth();    /**     * Get min and max pitches of notes on matrix.     * Return false if no notes.     */    bool getMinMaxPitches(int& minPitch, int& maxPitch);    /**     * If necessary, extend local keymapping to contain     * all notes currently on staff     */    void extendKeyMapping();    //--------------- Data members ---------------------------------    std::vector<MatrixStaff*> m_staffs;    MatrixHLayout             m_hlayout;    MatrixVLayout             m_vlayout;    SnapGrid     *m_snapGrid;    timeT         m_lastEndMarkerTime;    // Status bar elements    QLabel* m_hoveredOverAbsoluteTime;    QLabel* m_hoveredOverNoteName;    QLabel *m_selectionCounter;    QLabel *m_insertModeLabel;    bool m_haveHoveredOverNote;    /**     * used in slotHoveredOverKeyChanged to track moves over the piano     * keyboard     */    int m_previousEvPitch;    KDockWidget         *m_dockLeft;    MatrixCanvasView    *m_canvasView;    QDeferScrollView    *m_pianoView;    PitchRuler          *m_pitchRuler;    MidiKeyMapping *m_localMapping;    // The last note we sent in case we're swooshing up and    // down the keyboard and don't want repeat notes sending    //    MidiByte m_lastNote;    // The first note we sent in similar case (only used for    // doing effective sweep selections    //    MidiByte m_firstNote;    PropertyName m_selectedProperty;    // The parameter box    //    InstrumentParameterBox *m_parameterBox;    // Toolbar flora    //    KComboBox          *m_velocityCombo;    KComboBox          *m_quantizeCombo;    KComboBox          *m_snapGridCombo;    ZoomSlider<double> *m_hZoomSlider;    ZoomSlider<double> *m_vZoomSlider;    QLabel             *m_zoomLabel;     // Hold our matrix quantization values and snap values    //    std::vector<timeT> m_quantizations;    std::vector<timeT> m_snapValues;    std::vector<std::pair<PropertyViewRuler*, PropertyBox*> >  m_propertyViewRulers;    ChordNameRuler *m_chordNameRuler;    QWidget        *m_tempoRuler;    // ruler used to scale tempo and chord name ruler    ZoomableMatrixHLayoutRulerScale* m_referenceRuler;    std::vector<std::pair<int, int> > m_pendingInsertableNotes;    bool m_playTracking;    bool m_dockVisible;    bool m_drumMode;    bool m_mouseInCanvasView;    QString m_toolContextHelp;};// Commented this out - was a MatrixView inner class, but we get a warning// that Q_OBJECT can't be used in an inner class - gl//// class NoteSender : public QObject// {//     Q_OBJECT        // public://     NoteSender(int i, int p) : m_insid(i), m_pitch(p) { }//     virtual ~NoteSender();        // public slots:// void sendNote();    // private://     int m_insid, m_pitch;// };}#endif

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