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📄 matrixstaff.cpp

📁 LINUX下的混音软件
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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: *//*    Rosegarden    A MIDI and audio sequencer and musical notation editor.     This program is Copyright 2000-2007        Guillaume Laurent   <glaurent@telegraph-road.org>,        Chris Cannam        <cannam@all-day-breakfast.com>,        Richard Bown        <richard.bown@ferventsoftware.com>     The moral rights of Guillaume Laurent, Chris Cannam, and Richard    Bown to claim authorship of this work have been asserted.     Other copyrights also apply to some parts of this work.  Please    see the AUTHORS file and individual file headers for details.     This program is free software; you can redistribute it and/or    modify it under the terms of the GNU General Public License as    published by the Free Software Foundation; either version 2 of the    License, or (at your option) any later version.  See the file    COPYING included with this distribution for more information.*/#include "MatrixStaff.h"#include "misc/Debug.h"#include "base/BaseProperties.h"#include "base/Composition.h"#include "base/Event.h"#include "base/Instrument.h"#include "base/MidiProgram.h"#include "base/NotationTypes.h"#include "base/Segment.h"#include "base/Selection.h"#include "base/SnapGrid.h"#include "base/Staff.h"#include "base/Track.h"#include "base/ViewElement.h"#include "base/SegmentMatrixHelper.h"#include "document/RosegardenGUIDoc.h"#include "gui/general/GUIPalette.h"#include "gui/general/LinedStaff.h"#include "gui/rulers/DefaultVelocityColour.h"#include "MatrixElement.h"#include "MatrixView.h"#include "MatrixVLayout.h"#include <qcanvas.h>namespace Rosegarden{MatrixStaff::MatrixStaff(QCanvas *canvas,                         Segment *segment,                         SnapGrid *snapGrid,                         int id,                         int vResolution,                         MatrixView *view) :        LinedStaff(canvas, segment, snapGrid, id, vResolution, 1),        m_scaleFactor(2.0 /                      Note(Note::Shortest).getDuration()),        m_view(view){}MatrixStaff::~MatrixStaff(){    // nothing}int MatrixStaff::getLineCount() const{    //    MATRIX_DEBUG << "MatrixStaff::getLineCount: isDrumMode " << m_view->isDrumMode() << ", key mapping " << (getKeyMapping() ? getKeyMapping()->getName() : "<none>") << endl;    if (m_view->isDrumMode()) {        const MidiKeyMapping *km = getKeyMapping();        if (km)            return km->getPitchExtent() + 1;    }    return MatrixVLayout::maxMIDIPitch + 2;}int MatrixStaff::getLegerLineCount() const{    return 0;}int MatrixStaff::getBottomLineHeight() const{    if (m_view->isDrumMode()) {        const MidiKeyMapping *km = getKeyMapping();        if (km)            return km->getPitchForOffset(0);    }    return 0;}int MatrixStaff::getHeightPerLine() const{    return 1;}bool MatrixStaff::elementsInSpaces() const{    return true;}bool MatrixStaff::showBeatLines() const{    return true;}bool MatrixStaff::wrapEvent(Event* e){    // Changed from "Note or Time signature" to just "Note" because    // there should be no time signature events in any ordinary    // segments, they're only in the composition's ref segment    return e->isa(Note::EventType) &&           Staff::wrapEvent(e);}voidMatrixStaff::positionElements(timeT from, timeT to){    MatrixElementList *mel = getViewElementList();    MatrixElementList::iterator beginAt = mel->findTime(from);    if (beginAt != mel->begin())        --beginAt;    MatrixElementList::iterator endAt = mel->findTime(to);    for (MatrixElementList::iterator i = beginAt; i != endAt; ++i) {        positionElement(*i);    }}void MatrixStaff::positionElement(ViewElement* vel){    MatrixElement* el = dynamic_cast<MatrixElement*>(vel);    // Memorize initial rectangle position. May be some overlap rectangles    // belonging to other notes are here and should be refreshed after    // current element is moved.    QRect initialRect;    bool rectWasVisible;    if (! m_view->isDrumMode())        rectWasVisible = el->getVisibleRectangle(initialRect);    LinedStaffCoords coords = getCanvasCoordsForLayoutCoords                              (el->getLayoutX(), int(el->getLayoutY()));    // Get velocity for colouring    //    using BaseProperties::VELOCITY;    long velocity = 127;    if (el->event()->has(VELOCITY))        el->event()->get        <Int>(VELOCITY, velocity);    el->setCanvas(m_canvas);    // Is the event currently selected?  Colour accordingly.    //    EventSelection *selection = m_view->getCurrentSelection();    if (selection && selection->contains(el->event()))        el->setColour(GUIPalette::getColour(GUIPalette::SelectedElement));    else if (el->event()->has(BaseProperties::TRIGGER_SEGMENT_ID))        el->setColour(Qt::gray);    else        el->setColour(DefaultVelocityColour::getInstance()->getColour(velocity));    el->setCanvasX(coords.first);    el->setCanvasY((double)coords.second);    // Display overlaps    if (m_view->isDrumMode()) {        SegmentMatrixHelper helper(m_segment);        if (helper.isDrumColliding(el->event()))            el->setColour(GUIPalette::getColour(GUIPalette::MatrixOverlapBlock));    } else {        el->drawOverlapRectangles();        // Refresh other overlap rectangles        if (rectWasVisible) el->redrawOverlaps(initialRect);    }}MatrixElement*MatrixStaff::getElement(Event *event){    ViewElementList::iterator i = findEvent(event);    if (i == m_viewElementList->end())        return 0;    return dynamic_cast<MatrixElement*>(*i);}voidMatrixStaff::eventRemoved(const Segment *segment,                          Event *event){    LinedStaff::eventRemoved(segment, event);    m_view->handleEventRemoved(event);}ViewElement*MatrixStaff::makeViewElement(Event* e){    return new MatrixElement(e, m_view->isDrumMode());}const MidiKeyMapping*MatrixStaff::getKeyMapping() const{    Composition *comp = getSegment().getComposition();    if (!comp)        return 0;    TrackId trackId = getSegment().getTrack();    Track *track = comp->getTrackById(trackId);    Instrument *instr = m_view->getDocument()->getStudio().                        getInstrumentById(track->getInstrument());    if (!instr)        return 0;    return m_view->getKeyMapping();}}

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