📄 main.c
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/* * PSP Software Development Kit - http://www.pspdev.org * ----------------------------------------------------------------------- * Licensed under the BSD license, see LICENSE in PSPSDK root for details. * * main.c - Sample to demonstrate how to use the message dialog utility * * Copyright (c) 2005 Marcus Comstedt <marcus@mc.pp.se> * * $Id: main.c 1869 2006-04-09 14:21:59Z tyranid $ */#include <pspkernel.h>#include <pspdisplay.h>#include <stdio.h>#include <string.h>#include <stdlib.h>#include <math.h>#include <pspmoduleinfo.h>#include <psputility.h>#include <pspgu.h>#include <pspgum.h>/* Define the module info section */PSP_MODULE_INFO("MsgDialog Sample", 0, 1, 0);/* Exit callback */int exit_callback(int arg1, int arg2, void *common){ sceKernelExitGame(); return 0;}/* Callback thread */int CallbackThread(SceSize args, void *argp){ int cbid; cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL); sceKernelRegisterExitCallback(cbid); sceKernelSleepThreadCB(); return 0;}/* Sets up the callback thread and returns its thread id */int SetupCallbacks(void){ int thid = 0; thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0); if (thid >= 0) sceKernelStartThread(thid, 0, 0); return thid;}/* Graphics stuff, based on cube sample */static unsigned int __attribute__((aligned(16))) list[262144];struct Vertex{ float u, v; unsigned int color; float x,y,z;};struct Vertex __attribute__((aligned(16))) vertices[12*3] ={ {0, 0, 0xff7f0000,-1,-1, 1}, // 0 {1, 0, 0xff7f0000,-1, 1, 1}, // 4 {1, 1, 0xff7f0000, 1, 1, 1}, // 5 {0, 0, 0xff7f0000,-1,-1, 1}, // 0 {1, 1, 0xff7f0000, 1, 1, 1}, // 5 {0, 1, 0xff7f0000, 1,-1, 1}, // 1 {0, 0, 0xff7f0000,-1,-1,-1}, // 3 {1, 0, 0xff7f0000, 1,-1,-1}, // 2 {1, 1, 0xff7f0000, 1, 1,-1}, // 6 {0, 0, 0xff7f0000,-1,-1,-1}, // 3 {1, 1, 0xff7f0000, 1, 1,-1}, // 6 {0, 1, 0xff7f0000,-1, 1,-1}, // 7 {0, 0, 0xff007f00, 1,-1,-1}, // 0 {1, 0, 0xff007f00, 1,-1, 1}, // 3 {1, 1, 0xff007f00, 1, 1, 1}, // 7 {0, 0, 0xff007f00, 1,-1,-1}, // 0 {1, 1, 0xff007f00, 1, 1, 1}, // 7 {0, 1, 0xff007f00, 1, 1,-1}, // 4 {0, 0, 0xff007f00,-1,-1,-1}, // 0 {1, 0, 0xff007f00,-1, 1,-1}, // 3 {1, 1, 0xff007f00,-1, 1, 1}, // 7 {0, 0, 0xff007f00,-1,-1,-1}, // 0 {1, 1, 0xff007f00,-1, 1, 1}, // 7 {0, 1, 0xff007f00,-1,-1, 1}, // 4 {0, 0, 0xff00007f,-1, 1,-1}, // 0 {1, 0, 0xff00007f, 1, 1,-1}, // 1 {1, 1, 0xff00007f, 1, 1, 1}, // 2 {0, 0, 0xff00007f,-1, 1,-1}, // 0 {1, 1, 0xff00007f, 1, 1, 1}, // 2 {0, 1, 0xff00007f,-1, 1, 1}, // 3 {0, 0, 0xff00007f,-1,-1,-1}, // 4 {1, 0, 0xff00007f,-1,-1, 1}, // 7 {1, 1, 0xff00007f, 1,-1, 1}, // 6 {0, 0, 0xff00007f,-1,-1,-1}, // 4 {1, 1, 0xff00007f, 1,-1, 1}, // 6 {0, 1, 0xff00007f, 1,-1,-1}, // 5};#define BUF_WIDTH (512)#define SCR_WIDTH (480)#define SCR_HEIGHT (272)#define PIXEL_SIZE (4) /* change this if you change to another screenmode */#define FRAME_SIZE (BUF_WIDTH * SCR_HEIGHT * PIXEL_SIZE)#define ZBUF_SIZE (BUF_WIDTH SCR_HEIGHT * 2) /* zbuffer seems to be 16-bit? */static void SetupGu(){ sceGuInit(); sceGuStart(GU_DIRECT,list); sceGuDrawBuffer(GU_PSM_8888,(void*)0,BUF_WIDTH); sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)0x88000,BUF_WIDTH); sceGuDepthBuffer((void*)0x110000,BUF_WIDTH); sceGuOffset(2048 - (SCR_WIDTH/2),2048 - (SCR_HEIGHT/2)); sceGuViewport(2048,2048,SCR_WIDTH,SCR_HEIGHT); sceGuDepthRange(0xc350,0x2710); sceGuScissor(0,0,SCR_WIDTH,SCR_HEIGHT); sceGuEnable(GU_SCISSOR_TEST); sceGuDepthFunc(GU_GEQUAL); sceGuEnable(GU_DEPTH_TEST); sceGuFrontFace(GU_CW); sceGuShadeModel(GU_SMOOTH); sceGuEnable(GU_CULL_FACE); sceGuEnable(GU_CLIP_PLANES); sceGuFinish(); sceGuSync(0,0); sceDisplayWaitVblankStart(); sceGuDisplay(GU_TRUE);}static void DrawStuff(void){ static int val = 0; sceGuStart(GU_DIRECT,list); // clear screen sceGuClearColor(0xff554433); sceGuClearDepth(0); sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT); // setup matrices for cube sceGumMatrixMode(GU_PROJECTION); sceGumLoadIdentity(); sceGumPerspective(75.0f,16.0f/9.0f,0.5f,1000.0f); sceGumMatrixMode(GU_VIEW); sceGumLoadIdentity(); sceGumMatrixMode(GU_MODEL); sceGumLoadIdentity(); { ScePspFVector3 pos = { 0, 0, -2.5f }; ScePspFVector3 rot = { val * 0.79f * (M_PI/180.0f), val * 0.98f * (M_PI/180.0f), val * 1.32f * (M_PI/180.0f) }; sceGumRotateXYZ(&rot); sceGumTranslate(&pos); } // draw cube sceGuAmbientColor(0xffffffff); sceGumDrawArray(GU_TRIANGLES,GU_TEXTURE_32BITF|GU_COLOR_8888|GU_VERTEX_32BITF|GU_TRANSFORM_3D,12*3,0,vertices); sceGuFinish(); sceGuSync(0,0); val ++;}/* Utility dialog functions */static void ConfigureDialog(SceUtilityMsgDialogParams *dialog, size_t dialog_size){ memset(dialog, 0, dialog_size); dialog->size = dialog_size; sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_LANGUAGE, &dialog->language); // Prompt language sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_UNKNOWN, &dialog->buttonSwap); // X/O button swap dialog->unknown[0] = 0x11; // ??? dialog->unknown[1] = 0x13; dialog->unknown[2] = 0x12; dialog->unknown[3] = 0x10;}static void ShowErrorDialog(const unsigned int error){ SceUtilityMsgDialogParams dialog; ConfigureDialog(&dialog, sizeof(dialog)); dialog.unknown[10] = 0; dialog.unknown[11] = error; sceUtilityMsgDialogInitStart(&dialog); for(;;) { DrawStuff(); switch(sceUtilityMsgDialogGetStatus()) { case 2: sceUtilityMsgDialogUpdate(2); break; case 3: sceUtilityMsgDialogShutdownStart(); break; case 0: return; } sceDisplayWaitVblankStart(); sceGuSwapBuffers(); }}static void ShowMessageDialog(const char *message){ SceUtilityMsgDialogParams dialog; ConfigureDialog(&dialog, sizeof(dialog)); dialog.unknown[10] = 1; strcpy(dialog.message, message); sceUtilityMsgDialogInitStart(&dialog); for(;;) { DrawStuff(); switch(sceUtilityMsgDialogGetStatus()) { case 2: sceUtilityMsgDialogUpdate(2); break; case 3: sceUtilityMsgDialogShutdownStart(); break; case 0: return; } sceDisplayWaitVblankStart(); sceGuSwapBuffers(); }}/* main routine */int main(int argc, char *argv[]){ SetupCallbacks(); SetupGu(); ShowMessageDialog("This is a utility message dialog.\n" "After you acknowledge it, this program will\n" "show an error message dialog."); ShowErrorDialog(0x80020001); ShowMessageDialog("This is a utility message dialog.\n" "After you acknowledge it, this program will\n" "automatically exit to the shell."); sceKernelExitGame(); return 0;}
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