main.c

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/* * PSP Software Development Kit - http://www.pspdev.org * ----------------------------------------------------------------------- * Licensed under the BSD license, see LICENSE in PSPSDK root for details. * * main.c - Basic sample to demonstrate installing an exception handler. * * Copyright (c) 2005 Marcus R. Brown <mrbrown@ocgnet.org> * Copyright (c) 2005 James Forshaw <tyranid@gmail.com> * Copyright (c) 2005 John Kelley <ps2dev@kelley.ca> * * $Id: main.c 1095 2005-09-27 21:02:16Z jim $ */#include <pspkernel.h>#include <pspdebug.h>#include <pspctrl.h>#include <pspdisplay.h>#include <stdio.h>PSP_MODULE_INFO("EXTEST", 0x1000, 1, 1);/* Define the main thread's attribute value (optional) */PSP_MAIN_THREAD_ATTR(PSP_THREAD_ATTR_USER);/* Exit callback */int exit_callback(int arg1, int arg2, void *common){	sceKernelExitGame();	return 0;}/* Callback thread */int CallbackThread(SceSize args, void *argp){	int cbid;	cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);	sceKernelRegisterExitCallback(cbid);	sceKernelSleepThreadCB();	return 0;}/* Sets up the callback thread and returns its thread id */int SetupCallbacks(void){	int thid = 0;	thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, THREAD_ATTR_USER, 0);	if(thid >= 0)	{		sceKernelStartThread(thid, 0, 0);	}	return thid;}/* Initialise SIO and GDB */__attribute__((constructor))void loaderInit(){	pspDebugScreenInit();	pspDebugScreenPrintf("Initialising serial port\n");	pspKernelSetKernelPC();	pspDebugSioSetBaud(38400);	pspDebugSioInit();	pspDebugGdbStubInit();}int main(void){	SceCtrlData pad;	pspDebugScreenPrintf("App Started\n");	SetupCallbacks();	/* Generate a breakpoint to trap into GDB */	pspDebugBreakpoint();	sceCtrlSetSamplingCycle(0);	sceCtrlSetSamplingMode(PSP_CTRL_MODE_DIGITAL);	printf("Exception Sample\n\n");	printf("You have two choices, press O for a bus error or X for a breakpoint\n\n");	while(1)	{		sceCtrlReadBufferPositive(&pad, 1);		if(pad.Buttons & PSP_CTRL_CIRCLE)		{			/* Cause a bus error */			_sw(0, 0);		}		if(pad.Buttons & PSP_CTRL_CROSS)		{			/* Cause a break exception */			asm(				"break\r\n"			  );		}		sceDisplayWaitVblankStart();	}	/* We will never end up here, hopefully */	printf("End\n");	sceKernelSleepThread();	return 0;}

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