main.c

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/* * PSP Software Development Kit - http://www.pspdev.org * ----------------------------------------------------------------------- * Licensed under the BSD license, see LICENSE in PSPSDK root for details. * *  debugkb.c - Example of a simple screen debug keyboard * * Copyright (c) 2006 Mike Mallett <mike@nerdcore.net> * * $Id: main.c 2110 2006-12-19 14:50:27Z tyranid $ */#include <pspkernel.h>#include <pspdebug.h>#include <pspctrl.h>#include <stdlib.h>#include <stdio.h>#include <string.h>#include <pspdebugkb.h>/* Define the module info section */PSP_MODULE_INFO("Debug Screen Text Input", 0, 1, 1);/* Define the main thread's attribute value (optional) */PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER | THREAD_ATTR_VFPU);#define printf pspDebugScreenPrintf#define setXY pspDebugScreenSetXY#define setTextColor pspDebugScreenSetTextColor#define setBackColor pspDebugScreenSetBackColor/* Exit callback */int exit_callback(){  sceKernelExitGame();  return 0;}/* Callback thread */int CallbackThread(SceSize args, void *argp){  int cbid;  cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);  sceKernelRegisterExitCallback(cbid);  sceKernelSleepThreadCB();  return 0;}/* Sets up the callback thread and returns its thread id */int SetupCallbacks(void){  int thid = 0;  thid = sceKernelCreateThread("update_thread", CallbackThread,			       0x11, 0xFA0, 0, 0);  if(thid >= 0)    {      sceKernelStartThread(thid, 0, 0);    }  return thid;}int main(void){  SetupCallbacks();  pspDebugScreenInit();  printf ("Debug Screen Text Input Box\n");  printf("Press Left Trigger and Right Trigger to bring up the keyboard.\n");  char str[PSP_DEBUG_KB_MAXLEN];  bzero(str, PSP_DEBUG_KB_MAXLEN);  sceCtrlSetSamplingCycle(0);  sceCtrlSetSamplingMode(PSP_CTRL_MODE_DIGITAL);  SceCtrlData input;  while (1) {    sceCtrlReadBufferPositive(&input, 1);    if (input.Buttons & PSP_CTRL_LTRIGGER && input.Buttons & PSP_CTRL_RTRIGGER) {      pspDebugKbInit(str);      setTextColor(0xffffffff);      setBackColor(0x00000000);      setXY(0, 3);      printf("str = \"%s\"", str);      setXY(0, 4);      printf("str is %d characters long", strlen(str));    }  }  sceKernelSleepThread();  sceKernelExitGame();  return 0;}

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