📄 main.c
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/* * PSP Software Development Kit - http://www.pspdev.org * ----------------------------------------------------------------------- * Licensed under the BSD license, see LICENSE in PSPSDK root for details. * * main.c - Basic sample to demonstrate the kprintf handler. * * Copyright (c) 2005 Marcus R. Brown <mrbrown@ocgnet.org> * Copyright (c) 2005 James Forshaw <tyranid@gmail.com> * Copyright (c) 2005 John Kelley <ps2dev@kelley.ca> * * $Id: main.c 1095 2005-09-27 21:02:16Z jim $ */#include <pspkernel.h>#include <pspdebug.h>PSP_MODULE_INFO("KPTEST", 0x1000, 1, 1);/* Define the main thread's attribute value (optional) */PSP_MAIN_THREAD_ATTR(0);/* Define printf, just to make typing easier */#define printf pspDebugScreenPrintf/* Exit callback */int exit_callback(int arg1, int arg2, void *common){ sceKernelExitGame(); return 0;}/* Callback thread */int CallbackThread(SceSize args, void *argp){ int cbid; cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL); sceKernelRegisterExitCallback(cbid); sceKernelSleepThreadCB(); return 0;}/* Sets up the callback thread and returns its thread id */int SetupCallbacks(void){ int thid = 0; thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, THREAD_ATTR_USER, 0); if(thid >= 0) { sceKernelStartThread(thid, 0, 0); } return thid;}int main(void){ pspDebugScreenInit(); SetupCallbacks(); printf("Kprintf Example:\n\n"); pspDebugInstallKprintfHandler(NULL); printf("Lets test a kernel function error report\n"); pspDebugScreenSetTextColor(0xFF); /* Try and load a module, this should print an error to the screen */ sceKernelLoadModule("test:/this/is/not/a/file.prx", 0, NULL); pspDebugScreenSetTextColor(0xFFFFFFFF); printf("\nLets call Kprintf directly\n"); pspDebugScreenSetTextColor(0xFF); Kprintf("Hello from Kprintf\n"); /* Let's bug out */ sceKernelExitDeleteThread(0); return 0;}
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