main.c

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/* * PSP Software Development Kit - http://www.pspdev.org * ----------------------------------------------------------------------- * Licensed under the BSD license, see LICENSE in PSPSDK root for details. * * main.c - Basic sample to demonstrate the kprintf handler. * * Copyright (c) 2005 Marcus R. Brown <mrbrown@ocgnet.org> * Copyright (c) 2005 James Forshaw <tyranid@gmail.com> * Copyright (c) 2005 John Kelley <ps2dev@kelley.ca> * * $Id: main.c 1095 2005-09-27 21:02:16Z jim $ */#include <pspkernel.h>#include <pspdebug.h>PSP_MODULE_INFO("KPTEST", 0x1000, 1, 1);/* Define the main thread's attribute value (optional) */PSP_MAIN_THREAD_ATTR(0);/* Define printf, just to make typing easier */#define printf	pspDebugScreenPrintf/* Exit callback */int exit_callback(int arg1, int arg2, void *common){	sceKernelExitGame();	return 0;}/* Callback thread */int CallbackThread(SceSize args, void *argp){	int cbid;	cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);	sceKernelRegisterExitCallback(cbid);	sceKernelSleepThreadCB();	return 0;}/* Sets up the callback thread and returns its thread id */int SetupCallbacks(void){	int thid = 0;	thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, THREAD_ATTR_USER, 0);	if(thid >= 0)	{		sceKernelStartThread(thid, 0, 0);	}	return thid;}int main(void){	pspDebugScreenInit();	SetupCallbacks();	printf("Kprintf Example:\n\n");	pspDebugInstallKprintfHandler(NULL);	printf("Lets test a kernel function error report\n");	pspDebugScreenSetTextColor(0xFF);	/* Try and load a module, this should print an error to the screen */	sceKernelLoadModule("test:/this/is/not/a/file.prx", 0, NULL);	pspDebugScreenSetTextColor(0xFFFFFFFF);	printf("\nLets call Kprintf directly\n");	pspDebugScreenSetTextColor(0xFF);	Kprintf("Hello from Kprintf\n");		/* Let's bug out */	sceKernelExitDeleteThread(0);	return 0;}

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