📄 main.c
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/* * PSP Software Development Kit - http://www.pspdev.org * ----------------------------------------------------------------------- * Licensed under the BSD license, see LICENSE in PSPSDK root for details. * * main.c - Basic sample to demonstrate the remote port sio. * * Copyright (c) 2005 James Forshaw <tyranid@gmail.com> * * $Id: main.c 1095 2005-09-27 21:02:16Z jim $ */#include <pspkernel.h>#include <pspdebug.h>#include <pspdisplay.h>#include <pspsdk.h>#include <pspctrl.h>#include <stdio.h>#include <string.h>PSP_MODULE_INFO("REMOTE", 0x1000, 1, 1);/* Define the main thread's attribute value (optional) */PSP_MAIN_THREAD_ATTR(0);int main(void){ pspDebugScreenInit(); sceCtrlSetSamplingCycle(0); sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG); /* Initialise SIO and install a kprintf handler */ pspDebugSioInit(); pspDebugSioInstallKprintf(); /* Install a stdout handler */ pspDebugInstallStdoutHandler(pspDebugSioPutData); Kprintf("Hi from %s!\n", "Kprintf"); printf("Also hi from stdio\r\n"); pspDebugScreenPrintf("Press X to exit, tap away on your terminal to echo\n"); sceDisplayWaitVblankStart(); while(1) { SceCtrlData pad; int ch; sceCtrlReadBufferPositive(&pad, 1); if(pad.Buttons & PSP_CTRL_CROSS) { break; } ch = pspDebugSioGetchar(); if(ch >= 0) { pspDebugScreenPrintf("Received %d\n", ch); if(ch == '\r') { pspDebugSioPutchar('\r'); pspDebugSioPutchar('\n'); } else { pspDebugSioPutchar(ch); } } sceDisplayWaitVblankStart(); } sceKernelExitGame(); return 0;}
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