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📄 main.c

📁 psp开发用的所有头文件。包含所有系统API。需要psp-gcc编译器。在www.psp-dev.com上有
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/* * PSP Software Development Kit - http://www.pspdev.org * ----------------------------------------------------------------------- * Licensed under the BSD license, see LICENSE in PSPSDK root for details. * * main.c - IrDA example * * Copyright (c) 2005 Frank Buss <fb@frank-buss.de> (aka Shine) * * $Id: main.c 705 2005-07-20 18:09:56Z tyranid $ */#include <pspkernel.h>#include <pspdebug.h>#include <pspdisplay.h>#include <pspctrl.h>#include <pspsircs.h>#include <stdlib.h>#include <string.h>/* Define the module info section */PSP_MODULE_INFO("IRDA", 0, 1, 1);/* Define the main thread's attribute value (optional) */PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER | THREAD_ATTR_VFPU);/* Define printf, just to make typing easier */#define printf	pspDebugScreenPrintf/* Exit callback */int exit_callback(int arg1, int arg2, void *common){	sceKernelExitGame();	return 0;}/* Callback thread */int CallbackThread(SceSize args, void *argp){	int cbid;	cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);	sceKernelRegisterExitCallback(cbid);	sceKernelSleepThreadCB();	return 0;}/* Sets up the callback thread and returns its thread id */int SetupCallbacks(void){	int thid = 0;	thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0);	if(thid >= 0)	{		sceKernelStartThread(thid, 0, 0);	}	return thid;}int main(void){	SceCtrlData pad;	u32 buttonsold = 0;	SetupCallbacks();	pspDebugScreenInit();	sceCtrlSetSamplingCycle(0);	sceCtrlSetSamplingMode(PSP_CTRL_MODE_DIGITAL);	printf ("IrDA PSP-2-PSP Example by Shine\n");        printf ("-------------------------------\n");	printf ("This example can be used with two PSPs\n\n");        printf ("Press CROSS, SQUARE, CIRCLE or TRIANGLE\n");        printf ("and it will be displayed at the other PSP\n\n");	int fd = sceIoOpen("irda0:", PSP_O_RDWR, 0);	while (1) {		// read pad and send it		sceCtrlReadBufferPositive(&pad, 1);		if (pad.Buttons != buttonsold) {			unsigned char padHighbyte = pad.Buttons >> 8;			sceIoWrite(fd, &padHighbyte, 1);			buttonsold = pad.Buttons;		}		// check for pad info from other PSP		unsigned char data;		int len = sceIoRead(fd, &data, 1);		int otherPad = data << 8;		if (len == 1) {			if (otherPad & PSP_CTRL_CIRCLE) printf ("CIRCLE pressed\n");			if (otherPad & PSP_CTRL_CROSS) printf ("CROSS pressed\n");			if (otherPad & PSP_CTRL_SQUARE) printf ("SQUARE pressed\n");			if (otherPad & PSP_CTRL_TRIANGLE) printf ("TRIANGLE pressed\n");		}				sceDisplayWaitVblankStart(); 	}	return 0;}

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