📄 main.c
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/* * PSP Software Development Kit - http://www.pspdev.org * ----------------------------------------------------------------------- * Licensed under the BSD license, see LICENSE in PSPSDK root for details. * * main.c - Infrared Remote example * * Copyright (c) 2005 Marcus R. Brown <mrbrown@ocgnet.org> * Copyright (c) 2005 James Forshaw <tyranid@gmail.com> * Copyright (c) 2005 John Kelley <ps2dev@kelley.ca> * Copyright (c) 2005 Matthew H <matthewh@webone.com.au> * * $$ */#include <pspkernel.h>#include <pspdebug.h>#include <pspdisplay.h>#include <pspctrl.h>#include <pspsircs.h>#include <stdlib.h>#include <string.h>/* Define the module info section */PSP_MODULE_INFO("SIRCS", 0, 1, 1);/* Define the main thread's attribute value (optional) */PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER | THREAD_ATTR_VFPU);/* Define printf, just to make typing easier */#define printf pspDebugScreenPrintf// sircs commands are easily found in lirc// - interpret as described at // http://sourceforge.net/mailarchive/message.php?msg_id=8833252#define SIRCS_ADDR_DVD 0x1b5a#define SIRCS_CMD_RESET 0x15#define SIRCS_CMD_PLAY 0x32#define SIRCS_CMD_PAUSE 0x39void send_code(int type, int dev, int cmd) { struct sircs_data sd; int ret; int count = 20; // this seems like a good number sd.type = type; sd.cmd = cmd & 0x7f; sd.dev = dev & 0x1fff; ret = sceSircsSend(&sd, count); if (ret < 0) { printf ("sceSircsSend returned %d\n", ret); }}/* Exit callback */int exit_callback(int arg1, int arg2, void *common){ sceKernelExitGame(); return 0;}/* Callback thread */int CallbackThread(SceSize args, void *argp){ int cbid; cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL); sceKernelRegisterExitCallback(cbid); sceKernelSleepThreadCB(); return 0;}/* Sets up the callback thread and returns its thread id */int SetupCallbacks(void){ int thid = 0; thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0); if(thid >= 0) { sceKernelStartThread(thid, 0, 0); } return thid;}int main(void){ SceCtrlData pad; u32 buttonsold = 0; int sirc_bits = 20; // # of bits in code, choose from 12, 15 or 20 SetupCallbacks(); pspDebugScreenInit(); sceCtrlSetSamplingCycle(0); sceCtrlSetSamplingMode(PSP_CTRL_MODE_DIGITAL); printf ("Sircs Example\n"); printf ("-------\n"); printf ("This example can be used with a PS2\n\n"); printf ("Press CROSS to send PLAY\n"); printf ("Press SQUARE to send PAUSE\n"); printf ("Press CIRCLE to send RESET\n"); do { sceCtrlReadBufferPositive(&pad, 1); if (pad.Buttons != buttonsold) { if (pad.Buttons & PSP_CTRL_CIRCLE) { printf ("Sending SIRCS_CMD_RESET\n"); send_code(sirc_bits, SIRCS_ADDR_DVD, SIRCS_CMD_RESET); } if (pad.Buttons & PSP_CTRL_CROSS) { printf ("Sending SIRCS_CMD_PLAY\n"); send_code(sirc_bits, SIRCS_ADDR_DVD, SIRCS_CMD_PLAY); } if (pad.Buttons & PSP_CTRL_SQUARE) { printf ("Sending SIRCS_CMD_PAUSE\n"); send_code(sirc_bits, SIRCS_ADDR_DVD, SIRCS_CMD_PAUSE); } buttonsold = pad.Buttons; } sceDisplayWaitVblankStart(); } while (1); return 0;}
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