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📄 main.c

📁 psp开发用的所有头文件。包含所有系统API。需要psp-gcc编译器。在www.psp-dev.com上有
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/* * PSP Software Development Kit - http://www.pspdev.org * ----------------------------------------------------------------------- * Licensed under the BSD license, see LICENSE in PSPSDK root for details. * * main.c - Basic Input demo -- reads from control pad and indicates button *          presses. * * Copyright (c) 2005 Marcus R. Brown <mrbrown@ocgnet.org> * Copyright (c) 2005 James Forshaw <tyranid@gmail.com> * Copyright (c) 2005 John Kelley <ps2dev@kelley.ca> * Copyright (c) 2005 Donour Sizemore <donour@uchicago.edu> * * $Id: main.c 1095 2005-09-27 21:02:16Z jim $ */#include <pspkernel.h>#include <pspdebug.h>#include <pspctrl.h>#include <stdlib.h>#include <string.h>/* Define the module info section */PSP_MODULE_INFO("CONTROLTEST", 0, 1, 1);/* Define the main thread's attribute value (optional) */PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER | THREAD_ATTR_VFPU);/* Define printf, just to make typing easier */#define printf	pspDebugScreenPrintfvoid dump_threadstatus(void);int done = 0;/* Exit callback */int exit_callback(int arg1, int arg2, void *common){	done = 1;	return 0;}/* Callback thread */int CallbackThread(SceSize args, void *argp){	int cbid;	cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);	sceKernelRegisterExitCallback(cbid);	sceKernelSleepThreadCB();	return 0;}/* Sets up the callback thread and returns its thread id */int SetupCallbacks(void){	int thid = 0;	thid = sceKernelCreateThread("update_thread", CallbackThread,				     0x11, 0xFA0, 0, 0);	if(thid >= 0)	{		sceKernelStartThread(thid, 0, 0);	}	return thid;}int main(void){	SceCtrlData pad;	pspDebugScreenInit();	SetupCallbacks();	sceCtrlSetSamplingCycle(0);	sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);	while(!done){		pspDebugScreenSetXY(0, 2);    		sceCtrlReadBufferPositive(&pad, 1); 		printf("Analog X = %d ", pad.Lx);		printf("Analog Y = %d \n", pad.Ly);		if (pad.Buttons != 0){			if (pad.Buttons & PSP_CTRL_SQUARE){				printf("Square pressed \n");			}			if (pad.Buttons & PSP_CTRL_TRIANGLE){				printf("Triangle pressed \n");			} 			if (pad.Buttons & PSP_CTRL_CIRCLE){				printf("Cicle pressed \n");			} 			if (pad.Buttons & PSP_CTRL_CROSS){				printf("Cross pressed \n");			} 			if (pad.Buttons & PSP_CTRL_UP){				printf("Up pressed \n");			} 			if (pad.Buttons & PSP_CTRL_DOWN){				printf("Down pressed \n");			} 			if (pad.Buttons & PSP_CTRL_LEFT){				printf("Left pressed \n");			} 			if (pad.Buttons & PSP_CTRL_RIGHT){				printf("Right pressed \n");			}      			if (pad.Buttons & PSP_CTRL_START){				printf("Start pressed \n");			}			if (pad.Buttons & PSP_CTRL_SELECT){				printf("Select pressed \n");			}			if (pad.Buttons & PSP_CTRL_LTRIGGER){				printf("L-trigger pressed \n");			}			if (pad.Buttons & PSP_CTRL_RTRIGGER){				printf("R-trigger pressed \n");			}      		}	}	sceKernelExitGame();	return 0;}

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