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📄 main.c

📁 psp开发用的所有头文件。包含所有系统API。需要psp-gcc编译器。在www.psp-dev.com上有
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/* * PSP Software Development Kit - http://www.pspdev.org * ----------------------------------------------------------------------- * Licensed under the BSD license, see LICENSE in PSPSDK root for details. * * main.c - Display information about active program threads. * * Copyright (c) 2005 Marcus R. Brown <mrbrown@ocgnet.org> * Copyright (c) 2005 James Forshaw <tyranid@gmail.com> * Copyright (c) 2005 John Kelley <ps2dev@kelley.ca> * * $Id: main.c 705 2005-07-20 18:09:56Z tyranid $ */#include <pspkernel.h>#include <pspdebug.h>#include <stdlib.h>#include <string.h>/* Define the module info section */PSP_MODULE_INFO("threadstatus", 0, 1, 1);/* Define the main thread's attribute value (optional) */PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER | THREAD_ATTR_VFPU);/* Define printf, just to make typing easier */#define printf	pspDebugScreenPrintfvoid dump_threadstatus(void);/* Exit callback */int exit_callback(int arg1, int arg2, void *common){	sceKernelExitGame();	return 0;}/* Callback thread */int CallbackThread(SceSize args, void *argp){	int cbid;	printf("\nCallback Thread Status:\n");	dump_threadstatus();	cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);	sceKernelRegisterExitCallback(cbid);	sceKernelSleepThreadCB();	return 0;}/* Dump the current thread's status */void dump_threadstatus(void){	int thid;	SceKernelThreadInfo status;	int ret;	thid = sceKernelGetThreadId();	memset(&status, 0, sizeof(SceKernelThreadInfo));	printf("Thread ID: %08X\n", thid);	status.size = sizeof(SceKernelThreadInfo);	ret = sceKernelReferThreadStatus(thid, &status); 	printf("Get Thread Status: %08X\n", ret);	if(ret == 0)	{		printf("Name: %s\n", status.name);		printf("Thread Addr: %p\n", status.entry);		printf("Stack Addr: %p\n", status.stack);		printf("Stack Size: %08X\n", status.stackSize);		printf("gp: %p\n", status.gpReg);		printf("Initial Pri: %x\n", status.initPriority);		printf("Current Pri: %x\n", status.currentPriority);	}}/* Sets up the callback thread and returns its thread id */int SetupCallbacks(void){	int thid = 0;	thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0);	if(thid >= 0)	{		sceKernelStartThread(thid, 0, 0);	}	return thid;}int main(int argc, char *argv[]){	pspDebugScreenInit();	if (argc > 0) {		printf("Bootpath: %s\n", argv[0]);	}	SetupCallbacks();	printf("\nMain Thread Status:\n");	dump_threadstatus();	sceKernelSleepThread();	return 0;}

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