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📄 main.c

📁 psp开发用的所有头文件。包含所有系统API。需要psp-gcc编译器。在www.psp-dev.com上有
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/* * PSP Software Development Kit - http://www.pspdev.org * ----------------------------------------------------------------------- * Licensed under the BSD license, see LICENSE in PSPSDK root for details. * * main.c - A basic example of getting code onto the ME. This was based on * the sample code written by crazyc on the pspdev forums. * * Copyright (c) 2005 James Forshaw <tyranid@gmail.com> * * $Id: main.c 1095 2005-09-27 21:02:16Z jim $ */#include <pspkernel.h>#include <pspdebug.h>#include <pspctrl.h>#include <pspdisplay.h>#include <stdlib.h>#include <string.h>/* Define the module info section */PSP_MODULE_INFO("mebasic", 0x1000, 1, 1);/* Define the main thread's attribute value (optional) */PSP_MAIN_THREAD_ATTR(0);/* Define printf, just to make typing easier */#define printf	pspDebugScreenPrintfvoid me_run(void);void me_end(void);int main(int argc, char *argv[]){	SceCtrlData ctl;	pspDebugScreenInit();	sceCtrlSetSamplingCycle(0);	sceCtrlSetSamplingMode(PSP_CTRL_MODE_DIGITAL);	/* Copy our small program into the ME reset vector */	memcpy((void *)0xbfc00040, me_run, (int)(me_end - me_run));	sceKernelDcacheWritebackInvalidateAll();	sceSysregMeResetEnable();	sceSysregMeBusClockEnable();	sceSysregMeResetDisable();	sceSysregVmeResetDisable(); 	while(1)	{		volatile u32 *count = (u32*) 0xBFC00060;		pspDebugScreenSetXY(0, 0);		pspDebugScreenPrintf("ME Basic Example, press Home to exit\n");		sceKernelDcacheWritebackInvalidateAll();		pspDebugScreenPrintf("ME Counter: %08x\n", *count);		sceCtrlReadBufferPositive(&ctl, 1);		if(ctl.Buttons & PSP_CTRL_HOME)		{			sceKernelExitGame();		}		sceDisplayWaitVblankStart();	}	return 0;}

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