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📄 beginobject.c

📁 psp开发用的所有头文件。包含所有系统API。需要psp-gcc编译器。在www.psp-dev.com上有
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/* * PSP Software Development Kit - http://www.pspdev.org * ----------------------------------------------------------------------- * Licensed under the BSD license, see LICENSE in PSPSDK root for details. * * beginobject.c Shows the usage of sceGuBeginObject/sceGuEndObject * * Copyright (c) 2007 McZonk <www.teamemergencyexit.com> * */#include <pspkernel.h>#include <pspdisplay.h>#include <pspdebug.h>#include <stdlib.h>#include <stdio.h>#include <math.h>#include <string.h>#include <pspctrl.h>#include <pspgu.h>#include <pspgum.h>#include "../common/callbacks.h"PSP_MODULE_INFO("BeginObject", 0, 1, 1);PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER);static unsigned int __attribute__((aligned(16))) list[262144];typedef struct VERT { 	float vertex[3];} VERT;#define BUF_WIDTH (512)#define SCR_WIDTH (480)#define SCR_HEIGHT (272)#define PIXEL_SIZE (4) /* change this if you change to another screenmode */#define FRAME_SIZE (BUF_WIDTH * SCR_HEIGHT * PIXEL_SIZE)#define ZBUF_SIZE (BUF_WIDTH SCR_HEIGHT * 2) /* zbuffer seems to be 16-bit? */#define TORUS_SLICES 24 // numc#define TORUS_ROWS 24 // numt#define TORUS_RADIUS 1.0f#define TORUS_THICKNESS 0.5f#define LIGHT_DISTANCE 3.0fstatic VERT           __attribute__((aligned(16))) torus_v0[TORUS_SLICES * TORUS_ROWS];static unsigned short __attribute__((aligned(16))) torus_in[TORUS_SLICES * TORUS_ROWS * 6];static unsigned int colors[6] = {	0xffff0000,	0xffffff00,	0xff00ff00,	0xff00ffff,	0xff0000ff,	0xffff00ff};static float __attribute__((aligned(16))) bbox[8][3] = {	{ -1.0f, -1.0f, -1.0f },	{ -1.0f, -1.0f,  1.0f },	{ -1.0f,  1.0f, -1.0f },	{ -1.0f,  1.0f,  1.0f },	{  1.0f, -1.0f, -1.0f },	{  1.0f, -1.0f,  1.0f },	{  1.0f,  1.0f, -1.0f },	{  1.0f,  1.0f,  1.0f }};unsigned int objects = 0;void gucallback(int id) {	objects++;}int main(int argc, char* argv[]) {	/* Setup Homebutton Callbacks */	setupCallbacks();	/* Generate Torus */	unsigned int i,j;	for (j = 0; j < TORUS_SLICES; ++j) {		for (i = 0; i < TORUS_ROWS; ++i) {			VERT* v0 = &torus_v0[i + j*TORUS_ROWS];						float s = i + 0.5f;			float t = j;			float cs,ct,ss,st;			cs = cosf(s * (2*GU_PI)/TORUS_SLICES);			ct = cosf(t * (2*GU_PI)/TORUS_ROWS);			ss = sinf(s * (2*GU_PI)/TORUS_SLICES);			st = sinf(t * (2*GU_PI)/TORUS_ROWS);			v0->vertex[0] = (TORUS_RADIUS + TORUS_THICKNESS * cs) * ct;			v0->vertex[1] = (TORUS_RADIUS + TORUS_THICKNESS * cs) * st;			v0->vertex[2] = TORUS_THICKNESS * ss;		}	}	for (j = 0; j < TORUS_SLICES; ++j) {		for (i = 0; i < TORUS_ROWS; ++i) {			unsigned short* in = &torus_in[(i+(j*TORUS_ROWS))*6];			unsigned int i1 = (i+1)%TORUS_ROWS, j1 = (j+1)%TORUS_SLICES;			*in++ = i + j  * TORUS_ROWS;			*in++ = i1 + j * TORUS_ROWS;			*in++ = i + j1 * TORUS_ROWS;			*in++ = i1 + j  * TORUS_ROWS;			*in++ = i1 + j1 * TORUS_ROWS;			*in++ = i  + j1 * TORUS_ROWS;		}	}	sceKernelDcacheWritebackAll();	// setup GU	SceCtrlData pad;    sceCtrlSetSamplingCycle(0);    sceCtrlSetSamplingMode(PSP_CTRL_MODE_DIGITAL);	sceGuInit();	sceGuStart(GU_DIRECT,list);	sceGuDrawBuffer(GU_PSM_8888,(void*)0,BUF_WIDTH);	sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,(void*)0x88000,BUF_WIDTH);	sceGuDepthBuffer((void*)0x110000,BUF_WIDTH);	sceGuOffset(2048 - (SCR_WIDTH/2),2048 - (SCR_HEIGHT/2));	sceGuViewport(2048,2048,SCR_WIDTH,SCR_HEIGHT);	sceGuDepthRange(0xc350,0x2710);	sceGuScissor(0,0,SCR_WIDTH,SCR_HEIGHT);	sceGuEnable(GU_SCISSOR_TEST);	sceGuDepthFunc(GU_GEQUAL);	sceGuEnable(GU_DEPTH_TEST);	sceGuFrontFace(GU_CW);	sceGuShadeModel(GU_SMOOTH);	sceGuEnable(GU_CULL_FACE);	sceGuEnable(GU_CLIP_PLANES);	sceGuSetCallback(GU_CALLBACK_SIGNAL, gucallback);	sceGuFinish();	sceGuSync(0,0);	sceDisplayWaitVblankStart();	sceGuDisplay(GU_TRUE);		float time = 0.0f;	void* buffer = 0;	pspDebugScreenInit();	unsigned int old = 0;	unsigned int flags = PSP_CTRL_CIRCLE | PSP_CTRL_CROSS;	while(running()) {		objects = 0;		time += 0.01f;		sceGuStart(GU_DIRECT,list);		sceGuClearColor(0);		sceGuClearDepth(0);		sceGuClear(GU_COLOR_BUFFER_BIT | GU_DEPTH_BUFFER_BIT);		sceGumMatrixMode(GU_PROJECTION);		sceGumLoadIdentity();		sceGumPerspective(90.0f,16.0/9.0f, 0.1f,100.0f);		sceGumMatrixMode(GU_VIEW);		sceGumLoadIdentity();				sceGumMatrixMode(GU_MODEL);		sceGumLoadIdentity();		unsigned int i;		for(i = 0; i < 12; i++) {			sceGumPushMatrix();			float r = (((float)i / (float)12) * M_PI * 2.0f) + time;			sceGumRotateY(r);			ScePspFVector3 t = { 0.0f, 0.0f, 8.0f };			sceGumTranslate(&t);			// Draw Bounding Box			if(flags & PSP_CTRL_CIRCLE || 1) {				sceGuColor(0xffffffff);				sceGumDrawArray(GU_POINTS, GU_VERTEX_32BITF | GU_TRANSFORM_3D, 8, 0, bbox);			}			// Begin Object			if(flags & PSP_CTRL_CROSS) {				sceGuBeginObject(GU_VERTEX_32BITF, 8, 0, bbox);			}			sceGuSignal(1, GU_BEHAVIOR_SUSPEND);			sceGumPushMatrix();			sceGumRotateX(time * 0.5324f);			sceGumRotateY(time * 1.2211f);			sceGuColor(colors[i%6]);			sceGumDrawArray(GU_TRIANGLES,				GU_VERTEX_32BITF | GU_INDEX_16BIT | GU_TRANSFORM_3D,				sizeof(torus_in)/sizeof(unsigned short), torus_in, torus_v0			);			sceGumPopMatrix();			// End Object			if(flags & PSP_CTRL_CROSS) {				sceGuEndObject();			}			sceGumPopMatrix();		}		sceGuFinish();		sceGuSync(0,0);		pspDebugScreenSetOffset((int)buffer);		pspDebugScreenSetXY(0,0);		if(flags & PSP_CTRL_CROSS) {			pspDebugScreenPrintf("Use culling. X to toogle. %d objects", objects);		} else {			pspDebugScreenPrintf("Don't use culling. X to toogle. %d objects", objects);		}		sceDisplayWaitVblankStart();		buffer = sceGuSwapBuffers();		sceCtrlReadBufferPositive(&pad, 1);		if(old != pad.Buttons) {			flags ^= pad.Buttons;		}		old = pad.Buttons;	}	sceGuTerm();	sceKernelExitGame();	return 0;}

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