⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 geometry.c

📁 psp开发用的所有头文件。包含所有系统API。需要psp-gcc编译器。在www.psp-dev.com上有
💻 C
字号:
#include "geometry.h"#include <pspgu.h>#include <math.h>static void generateTorus(unsigned int slices, unsigned int rows, float radius, float thickness, void* vertices, unsigned short* indices, unsigned int size, int texture, int color, int normal, int position){	unsigned int i,j;	for (j = 0; j < slices; ++j)	{		for (i = 0; i < rows; ++i)		{			float s = i + 0.5f;			float t = j;			float cs,ct,ss,st;			int offset = 0;			cs = cosf(s * (2*GU_PI) / slices);			ct = cosf(t * (2*GU_PI) / rows);			ss = sinf(s * (2*GU_PI) / slices);			st = sinf(t * (2*GU_PI) / rows);			if (texture >= 0)			{				float* texcoords = (float*)(((unsigned char*)vertices) + offset);				texcoords[0] = cs * ct;				texcoords[1] = cs * st;				offset += texture;			}			if (color >= 0)			{				u32* col = (u32*)(((unsigned char*)vertices) + offset);				unsigned int r = 128 + (cs * ct) * 127;				unsigned int g = 128 + (cs * st) * 127;				unsigned int b = 128 + ss * 127;				*col = (0xff << 24)|(b << 16)|(g << 8)|r;				offset += color;			}			if (normal >= 0)			{				float* normals = (float*)(((unsigned char*)vertices) + offset);				normals[0] = cs * ct;				normals[1] = cs * st;				normals[2] = ss;				offset += normal;			}			if (position >= 0)			{				float* pos = (float*)(((unsigned char*)vertices) + offset);				pos[0] = (radius + thickness * cs) * ct;				pos[1] = (radius + thickness * cs) * st;				pos[2] = thickness * ss;				offset += position;			}      			vertices = (void*)(((unsigned char*)vertices) + size);		}	}	// TODO: generate degenerates instead, so we can tristrip the torus	for (j = 0; j < slices; ++j)	{		for (i = 0; i < rows; ++i)		{			unsigned int i1 = (i+1) % rows;			unsigned int j1 = (j+1) % slices;			*indices++ = i + j * rows;			*indices++ = i1 + j * rows;			*indices++ = i + j1 * rows;			*indices++ = i1 + j * rows;			*indices++ = i1 + j1 * rows;			*indices++ = i + j1 * rows;		}	}}void generateTorusTCNP(unsigned int slices, unsigned int rows, float radius, float thickness, TCNPVertex* vertices, unsigned short* indices){	generateTorus(slices,rows,radius,thickness,vertices,indices,sizeof(TCNPVertex), 2 * sizeof(float), sizeof(u32), 3 * sizeof(float), 3 * sizeof(float));}void generateTorusTCP(unsigned int slices, unsigned int rows, float radius, float thickness, TCPVertex* vertices, unsigned short* indices){	generateTorus(slices,rows,radius,thickness,vertices,indices,sizeof(TCPVertex), 2 * sizeof(float), sizeof(u32), -1, 3 * sizeof(float));}void generateTorusNP(unsigned int slices, unsigned int rows, float radius, float thickness, NPVertex* vertices, unsigned short* indices){	generateTorus(slices,rows,radius,thickness,vertices,indices,sizeof(NPVertex),-1,-1,3 * sizeof(float), 3 * sizeof(float));}static void generateGrid(unsigned int columns, unsigned int rows, float width, float depth, void* vertices, unsigned short* indices, unsigned int size, int texture, int color, int normal, int position){	unsigned int i,j;	float ic = 1.0f / columns;	float ir = 1.0f / rows;	for (j = 0; j < rows; ++j)	{		for (i = 0; i < columns; ++i)		{			int offset = 0;			if (texture >= 0)			{				float* texcoords = (float*)(((unsigned char*)vertices) + offset);				texcoords[0] = ic * i;				texcoords[1] = ir * j;				offset += texture;			}			if (color >= 0)			{				u32* col = (u32*)(((unsigned char*)vertices) + offset);				*col = 0xffffffff;				offset += color;			}			if (normal >= 0)			{				float* normals = (float*)(((unsigned char*)vertices) + offset);				normals[0] = 0.0f;				normals[1] = 1.0f;				normals[2] = 0.0f;				offset += normal;			}			if (position >= 0)			{				float* pos = (float*)(((unsigned char*)vertices) + offset);				pos[0] = ((ic * i)-0.5f) * width;				pos[1] = 0.0f;				pos[2] = ((ir * j)-0.5f) * depth;				offset += position;			}			vertices = (void*)(((unsigned char*)vertices) + size);		}	}	for (j = 0; j < rows-1; ++j)	{		for (i = 0; i < columns-1; ++i)		{			*indices++ = i + j * columns;			*indices++ = (i+1) + j * columns;			*indices++ = i + (j+1) * columns;			*indices++ = (i+1) + j * columns;			*indices++ = (i+1) + (j+1) * columns;			*indices++ = i + (j+1) * columns;		}	}}void generateGridTCNP(unsigned int columns, unsigned int rows, float width, float depth, TCNPVertex* vertices, unsigned short* indices){	generateGrid(columns,rows,width,depth,vertices,indices,sizeof(TCNPVertex),2 * sizeof(float), sizeof(u32), 3 * sizeof(float), 3 * sizeof(float));}void generateGridNP(unsigned int columns, unsigned int rows, float width, float depth, NPVertex* vertices, unsigned short* indices){	generateGrid(columns,rows,width,depth,vertices,indices,sizeof(NPVertex),-1,-1,3 * sizeof(float), 3 * sizeof(float));}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -