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📄 copy.c

📁 psp开发用的所有头文件。包含所有系统API。需要psp-gcc编译器。在www.psp-dev.com上有
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/* * PSP Software Development Kit - http://www.pspdev.org * ----------------------------------------------------------------------- * Licensed under the BSD license, see LICENSE in PSPSDK root for details. * * Copyright (c) 2005 Jesper Svennevid */#include <pspkernel.h>#include <pspdisplay.h>#include <pspdebug.h>#include <stdlib.h>#include <stdio.h>#include <math.h>#include <string.h>#include <time.h>#include <pspgu.h>#include "../common/callbacks.h"#include "../common/vram.h"PSP_MODULE_INFO("CopyImage Sample", 0, 1, 1);PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER);#define BUF_WIDTH (512)#define SCR_WIDTH (480)#define SCR_HEIGHT (272)static unsigned int __attribute__((aligned(16))) list[262144];static unsigned int __attribute__((aligned(16))) pixels[512*272];struct Vertex{	unsigned short u, v;	unsigned short color;	short x, y, z;};int main(int argc, char* argv[]){	unsigned int x,y;	setupCallbacks();	// setup	void* fbp0 = getStaticVramBuffer(BUF_WIDTH,SCR_HEIGHT,GU_PSM_8888);	void* fbp1 = getStaticVramBuffer(BUF_WIDTH,SCR_HEIGHT,GU_PSM_8888);	void* zbp = getStaticVramBuffer(BUF_WIDTH,SCR_HEIGHT,GU_PSM_4444);	pspDebugScreenInit();	sceGuInit();	sceGuStart(GU_DIRECT,list);	sceGuDrawBuffer(GU_PSM_8888,fbp0,BUF_WIDTH);	sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,fbp1,BUF_WIDTH);	sceGuDepthBuffer(zbp,BUF_WIDTH);	sceGuOffset(2048 - (SCR_WIDTH/2),2048 - (SCR_HEIGHT/2));	sceGuViewport(2048,2048,SCR_WIDTH,SCR_HEIGHT);	sceGuDepthRange(65535,0);	sceGuScissor(0,0,SCR_WIDTH,SCR_HEIGHT);	sceGuEnable(GU_SCISSOR_TEST);	sceGuFrontFace(GU_CW);	sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);	sceGuFinish();	sceGuSync(0,0);	sceDisplayWaitVblankStart();	sceGuDisplay(1);	int val = 0;	// generate dummy image to blit	for (y = 0; y < 272; ++y)	{		unsigned int* row = &pixels[y * 512];		for (x = 0; x < 480; ++x)		{			row[x] = x * y;		}	}	sceKernelDcacheWritebackAll();	float curr_ms = 1.0f;	struct timeval time_slices[16];	void* framebuffer = 0;	while (running())	{		sceGuStart(GU_DIRECT,list);		// copy image from ram to vram		sceGuCopyImage(GU_PSM_8888,0,0,480,272,512,pixels,0,0,512,(void*)(0x04000000+(u32)framebuffer));		sceGuTexSync();		sceGuFinish();		sceGuSync(0,0);		float curr_fps = 1.0f / curr_ms;//		sceDisplayWaitVblankStart();		framebuffer = sceGuSwapBuffers();		pspDebugScreenSetXY(0,0);		pspDebugScreenPrintf("%d.%03d",(int)curr_fps,(int)((curr_fps-(int)curr_fps) * 1000.0f));		// simple frame rate counter		gettimeofday(&time_slices[val & 15],0);		val++;		if (!(val & 15))		{			struct timeval last_time = time_slices[0];			unsigned int i;			curr_ms = 0;			for (i = 1; i < 16; ++i)			{				struct timeval curr_time = time_slices[i];				if (last_time.tv_usec > curr_time.tv_usec)				{					curr_time.tv_sec++;					curr_time.tv_usec-=1000000;				}				curr_ms += ((curr_time.tv_usec-last_time.tv_usec) + (curr_time.tv_sec-last_time.tv_sec) * 1000000) * (1.0f/1000000.0f);				last_time = time_slices[i];			}			curr_ms /= 15.0f;		}	}	sceGuTerm();	sceKernelExitGame();	return 0;}

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