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📄 speed.c

📁 psp开发用的所有头文件。包含所有系统API。需要psp-gcc编译器。在www.psp-dev.com上有
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/* * PSP Software Development Kit - http://www.pspdev.org * ----------------------------------------------------------------------- * Licensed under the BSD license, see LICENSE in PSPSDK root for details. * * Copyright (c) 2005 Jesper Svennevid */#include <pspkernel.h>#include <pspdisplay.h>#include <pspdebug.h>#include <stdlib.h>#include <stdio.h>#include <math.h>#include <string.h>#include <pspctrl.h>#include <pspgu.h>#include <psprtc.h>#include "../common/callbacks.h"#include "../common/vram.h"PSP_MODULE_INFO("Memory Speed Sample", 0, 1, 1);PSP_MAIN_THREAD_ATTR(THREAD_ATTR_USER);#define SLICE_SIZE 32 // change this to experiment with different page-cache sizes#define BUF_WIDTH (512)#define SCR_WIDTH (480)#define SCR_HEIGHT (272)static unsigned int __attribute__((aligned(16))) list[262144];static u32 __attribute__((aligned(16))) pixels[BUF_WIDTH*SCR_HEIGHT];static u32 __attribute__((aligned(16))) swizzled_pixels[BUF_WIDTH*SCR_HEIGHT];struct Vertex{	unsigned short u, v;	unsigned short color;	short x, y, z;};void simpleBlit(int sx, int sy, int sw, int sh, int dx, int dy){	// simple blit, this just copies A->B, with all the cache-misses that apply	struct Vertex* vertices = (struct Vertex*)sceGuGetMemory(2 * sizeof(struct Vertex));	vertices[0].u = sx; vertices[0].v = sy;	vertices[0].color = 0;	vertices[0].x = dx; vertices[0].y = dy; vertices[0].z = 0;	vertices[1].u = sx+sw; vertices[1].v = sy+sh;	vertices[1].color = 0;	vertices[1].x = dx+sw; vertices[1].y = dy+sh; vertices[1].z = 0;	sceGuDrawArray(GU_SPRITES,GU_TEXTURE_16BIT|GU_COLOR_4444|GU_VERTEX_16BIT|GU_TRANSFORM_2D,2,0,vertices);}void advancedBlit(int sx, int sy, int sw, int sh, int dx, int dy, int slice){	int start, end;	// blit maximizing the use of the texture-cache	for (start = sx, end = sx+sw; start < end; start += slice, dx += slice)	{		struct Vertex* vertices = (struct Vertex*)sceGuGetMemory(2 * sizeof(struct Vertex));		int width = (start + slice) < end ? slice : end-start;		vertices[0].u = start; vertices[0].v = sy;		vertices[0].color = 0;		vertices[0].x = dx; vertices[0].y = dy; vertices[0].z = 0;		vertices[1].u = start + width; vertices[1].v = sy + sh;		vertices[1].color = 0;		vertices[1].x = dx + width; vertices[1].y = dy + sh; vertices[1].z = 0;		sceGuDrawArray(GU_SPRITES,GU_TEXTURE_16BIT|GU_COLOR_4444|GU_VERTEX_16BIT|GU_TRANSFORM_2D,2,0,vertices);	}}void swizzle_fast(u8* out, const u8* in, unsigned int width, unsigned int height){   unsigned int blockx, blocky;   unsigned int j;    unsigned int width_blocks = (width / 16);   unsigned int height_blocks = (height / 8);    unsigned int src_pitch = (width-16)/4;   unsigned int src_row = width * 8;    const u8* ysrc = in;   u32* dst = (u32*)out;    for (blocky = 0; blocky < height_blocks; ++blocky)   {      const u8* xsrc = ysrc;      for (blockx = 0; blockx < width_blocks; ++blockx)      {         const u32* src = (u32*)xsrc;         for (j = 0; j < 8; ++j)         {            *(dst++) = *(src++);            *(dst++) = *(src++);            *(dst++) = *(src++);            *(dst++) = *(src++);            src += src_pitch;         }         xsrc += 16;     }     ysrc += src_row;   }}struct StripWidthDeclaration{	int width;	const char* name;} strip_widths[] ={	{16,"16"},	{32,"32"},	{64,"64"},	{128,"128"}};struct PixelFormatDeclaration{	int psm;	int size;	int row_pitch;	const char* name;} pixel_formats[] ={	{GU_PSM_4444,SCR_WIDTH*SCR_HEIGHT*2,1024,"16-bit RGBA"},	{GU_PSM_T4,(SCR_WIDTH*SCR_HEIGHT)>>1,256,"4-bit CLUT"},	{GU_PSM_T8,SCR_WIDTH*SCR_HEIGHT,512,"8-bit CLUT"},	{GU_PSM_8888,SCR_WIDTH*SCR_HEIGHT*4,2048,"32-bit RGBA"}};u16 __attribute__((aligned(16))) palette[256];int main(int argc, char* argv[]){	unsigned int i;	setupCallbacks();	for (i = 0; i < 256; ++i)		palette[i] = i;	sceKernelDcacheWritebackAll();	// setup GU	void* fbp0 = getStaticVramBuffer(BUF_WIDTH,SCR_HEIGHT,GU_PSM_8888);	void* fbp1 = getStaticVramBuffer(BUF_WIDTH,SCR_HEIGHT,GU_PSM_8888);	void* zbp = getStaticVramBuffer(BUF_WIDTH,SCR_HEIGHT,GU_PSM_4444);	pspDebugScreenInit();	sceGuInit();	sceGuStart(GU_DIRECT,list);	sceGuDrawBuffer(GU_PSM_5650,fbp0,BUF_WIDTH);	sceGuDispBuffer(SCR_WIDTH,SCR_HEIGHT,fbp1,BUF_WIDTH);	sceGuDepthBuffer(zbp,BUF_WIDTH);	sceGuOffset(2048 - (SCR_WIDTH/2),2048 - (SCR_HEIGHT/2));	sceGuViewport(2048,2048,SCR_WIDTH,SCR_HEIGHT);	sceGuDepthRange(65535,0);	sceGuScissor(0,0,SCR_WIDTH,SCR_HEIGHT);	sceGuEnable(GU_SCISSOR_TEST);	sceGuFrontFace(GU_CW);	sceGuEnable(GU_TEXTURE_2D);	sceGuDepthMask(0xffff);	sceGuDisable(GU_DEPTH_TEST);	sceGuClear(GU_COLOR_BUFFER_BIT|GU_DEPTH_BUFFER_BIT);	sceGuClutMode(GU_PSM_4444,0,255,0);	sceGuClutLoad(256/8,palette);	sceGuFinish();	sceGuSync(0,0);	sceDisplayWaitVblankStart();	sceGuDisplay(1);	// get vram buffer for vram -> vram blit	void* vram_buffer;	vram_buffer = getStaticVramTexture(BUF_WIDTH,SCR_HEIGHT,GU_PSM_8888);	// flush caches to make sure no stray data remains	sceKernelDcacheWritebackAll();	float curr_ms = 1.0f;	int blit_method = 0;	int swizzle = 0;	int vram_select = 0;	int strip_width = 0;	int pixel_format = 0;	int initialized = 0;	SceCtrlData oldPad;	oldPad.Buttons = 0;	sceCtrlSetSamplingCycle(0);	sceCtrlSetSamplingMode(0);	u64 last_tick;	sceRtcGetCurrentTick(&last_tick);	u32 tick_res = sceRtcGetTickResolution();	int frame_count = 0;	while (running())	{		int texture_change = 0;		// deal with input		SceCtrlData pad;		if(sceCtrlPeekBufferPositive(&pad, 1))		{			if (pad.Buttons != oldPad.Buttons)			{				if (pad.Buttons & PSP_CTRL_CROSS)					blit_method ^= 1;				if (pad.Buttons & PSP_CTRL_CIRCLE)				{					swizzle ^= 1;					texture_change = 1;				}				if (pad.Buttons & PSP_CTRL_SQUARE)				{					vram_select ^= 1;					texture_change = 1;				}				if (pad.Buttons & PSP_CTRL_TRIANGLE)					strip_width = (strip_width+1) % (sizeof(strip_widths)/sizeof(struct StripWidthDeclaration));				if (pad.Buttons & (PSP_CTRL_RTRIGGER|PSP_CTRL_LTRIGGER))				{					if (pad.Buttons & PSP_CTRL_RTRIGGER)						++pixel_format;					else						--pixel_format;					pixel_format %= sizeof(pixel_formats) / sizeof(struct PixelFormatDeclaration);					texture_change = 1;				}			}			oldPad = pad;		}		// generate new texture if settings have changed		if (texture_change || !initialized)		{			u8* output = (u8*)pixels;			unsigned int x,y;			for (y = 0; y < 512; ++y)				for (x = 0; x < pixel_formats[pixel_format].row_pitch; ++x)					*output++ = x*y;			if (swizzle)			{				if (vram_select)					swizzle_fast((u8*)vram_buffer,(const u8*)pixels,pixel_formats[pixel_format].row_pitch,SCR_HEIGHT);				else					swizzle_fast((u8*)swizzled_pixels,(const u8*)pixels,pixel_formats[pixel_format].row_pitch,SCR_HEIGHT);			}			else			{				if (vram_select)					memcpy(vram_buffer,pixels,pixel_formats[pixel_format].row_pitch * SCR_HEIGHT);			}			sceKernelDcacheWritebackAll();			initialized = 1;		}		// begin rendering		sceGuStart(GU_DIRECT,list);		sceGuTexMode(pixel_formats[pixel_format].psm,0,0,swizzle); // 16-bit RGBA		sceGuTexImage(0,512,512,512,vram_select ? vram_buffer : swizzle ? swizzled_pixels : pixels); // setup texture as a 512x512 texture, even though the buffer is only 512x272 (480 visible)		sceGuTexFunc(GU_TFX_REPLACE,GU_TCC_RGBA); // don't get influenced by any vertex colors		sceGuTexFilter(GU_NEAREST,GU_NEAREST); // point-filtered sampling		if (blit_method)			advancedBlit(0,0,SCR_WIDTH,SCR_HEIGHT,0,0, strip_widths[strip_width].width);		else			simpleBlit(0,0,SCR_WIDTH,SCR_HEIGHT,0,0);		sceGuFinish();		sceGuSync(0,0);		// sum results and update report if more than one second has passed since last time		++frame_count;		u64 curr_tick;		sceRtcGetCurrentTick(&curr_tick);		if ((curr_tick-last_tick) >= tick_res)		{			float curr_fps = 1.0f / curr_ms;			int transfer_rate = (curr_fps * pixel_formats[pixel_format].size) / (1024*1024);			pspDebugScreenSetOffset((int)fbp0);			pspDebugScreenSetXY(0,0);			pspDebugScreenPrintf("fps: %d.%03d (%dMB/s)",(int)curr_fps,(int)((curr_fps-(int)curr_fps) * 1000.0f),transfer_rate);			pspDebugScreenSetXY(0,1);			pspDebugScreenPrintf("%s %s %s %s",blit_method ? "optimized" : "normal", swizzle ? "swizzled" : "linear",vram_select ? "video ram" : "system ram", strip_widths[strip_width].name);			pspDebugScreenSetXY(0,2);			pspDebugScreenPrintf("%s",pixel_formats[pixel_format].name);			pspDebugScreenSetXY(0,32);			pspDebugScreenPrintf("L/R = pixel format");			pspDebugScreenSetXY(0,33);			pspDebugScreenPrintf("X = blit method, O = swizzling, [] = memory, /\\ = strip width");			fbp0 = sceGuSwapBuffers();			// update timing for next pass			double time_span = ((curr_tick-last_tick)) / (float)tick_res;			curr_ms = time_span / frame_count;			frame_count = 0;			sceRtcGetCurrentTick(&last_tick);		}	}	sceGuTerm();	sceKernelExitGame();	return 0;}

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