📄 spharm.c
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////////////////////////////////////////////////////////////////////////////////////////// Spherical Harmonic Surface // Copyright (c) 2004,5 adresd <adresd_ps2dev@yahoo.com>// // calculated with each point, as done.// as drawn re-uses previous strip for making the tri strips, so// first strip may not be correct first run.//// Note that this code is highly unoptimized, but might be useful to learn from or so.//#include <pspkernel.h>#include <pspdisplay.h>#include <pspdebug.h>#include <pspge.h>#include <stdlib.h>#include <stdio.h>#include <pspgu.h>#include <pspgum.h>#include "mt19937.h"/**/#define PSP_GEVERT_SET(TEX,COL,NORM,VERT,INDEX,TRAN) ((TEX)|(COL<<2)|(NORM<<5)|(VERT<<7)|(INDEX<<11)|(TRAN<<23))#define PI (3.14159265358979323846f)#define TWOPI (PI+PI)float shift23=(float)(1<<23);float OOshift23=1.0f/(float)(1<<23);static inline float floorf(float i){ // return largest integer that is less than or equal to i float k = (float)((int) i); if (k <= i) return k; else // if k greater than i return k-1.0f;}static inline float myLog2(float i){ float LogBodge=0.346607f; float x; float y; x=*(int *)&i; x*= OOshift23; //1/pow(2,23); x=x-127; y=x-floorf(x); y=(y-y*y)*LogBodge; return x+y;}static inline float myPow2(float i){ float PowBodge=0.33971f; float x; float y=i-floorf(i); y=(y-y*y)*PowBodge; x=i+127-y; x*= shift23; //pow(2,23); *(int*)&x=(int)x; return x;}static inline float mypowf(float a, float b){ return myPow2(b*myLog2(a));}static inline float invsqrtf (float x){ float xhalf = 0.5f*x; int i = *(int*)&x; i = 0x5f3759df - (i >> 1); x = *(float*)&i; x = x*(1.5f - xhalf*x*x); return x;}static inline float mysqrtf(float val){ float val2 = invsqrtf(val); if (val2 == 0.0f) return 0.0f; // check for div by 0 return (1.0f / val2);}static int mi[8];static float mf[8];static float mft[8];// Float Vectortypedef struct { float x, y, z;} FVec;// Short Vectortypedef struct { short x, y, z;} SVec;// Integer Vectortypedef struct { int x, y, z;} IVec;static inline void FVecMult(FVec *v0, const FVec *v1, const FVec *v2){ v0->x = v1->x * v2->x; v0->y = v1->y * v2->y; v0->z = v1->z * v2->z;}static inline void FVecSub(FVec *v0, const FVec *v1, const FVec *v2){ v0->x = v1->x - v2->x; v0->y = v1->y - v2->y; v0->z = v1->z - v2->z;}static inline void FVecAdd(FVec *v0, const FVec *v1, const FVec *v2){ v0->x = v1->x + v2->x; v0->y = v1->y + v2->y; v0->z = v1->z + v2->z;}static inline void FVecCrossProduct(FVec *v0, const FVec *v1, const FVec *v2){ v0->x = (v1->y * v2->z) - (v2->y * v1->z); v0->y = (v1->z * v2->x) - (v2->z * v1->x); v0->z = (v1->x * v2->y) - (v2->x * v1->y);}static inline void FVecNormalize(FVec *v0, const FVec *v1){ float dist; dist = (v1->x * v1->x) + (v1->y * v1->y) + (v1->z * v1->z); dist = mysqrtf(dist); v0->x = v1->x / dist; v0->y = v1->y / dist; v0->z = v1->z / dist;}static inline void objgen_spharm_calcnormal(FVec *point1,FVec *point2,FVec *point3,FVec *output){ FVec temp1,temp2,temp3; FVecSub(&temp1,point1,point2); FVecSub(&temp2,point1,point3); FVecCrossProduct(&temp3,&temp1,&temp2); FVecNormalize(output,&temp3);}static inline void objgen_spharm_Evaln(float theta, float phi, FVec *output,float dx,float dy, FVec *normal){ float r,rp,rt,rtemp; float sinphi,cosphi,sintheta,costheta; float phix, thex; FVec t1,t2; phix = phi + dx; thex = theta + dy; sinphi = sinf(phi); cosphi = cosf(phi); sintheta = sinf(theta); costheta = cosf(theta); // eval posy,posx rt = mypowf(sinf(mf[4]*theta),mf[5]); rt += mypowf(cosf(mf[6]*theta),mf[7]); rp = mypowf(sinf(mf[0]*phi),mf[1]); rp += mypowf(cosf(mf[2]*phi),mf[3]); r = rt + rp; output->x = r * sinphi * costheta; output->y = r * cosphi; output->z = r * sinphi * sintheta; // eval posy+dy,posx rtemp = mypowf(sinf(mf[4]*thex),mf[5]); rtemp += mypowf(cosf(mf[6]*thex),mf[7]); r = rtemp + rp; t1.x = r * sinphi * cosf(thex); t1.y = r * cosphi; t1.z = r * sinphi * sinf(thex); // eval posy,posx+dx rtemp = mypowf(sinf(mf[0]*phix),mf[1]); rtemp += mypowf(cosf(mf[2]*phix),mf[3]); r = rt + rtemp; sinphi = sinf(phix); t2.x = r * sinphi * costheta; t2.y = r * cosf(phix); t2.z = r * sinphi * sintheta; // Calculate normal objgen_spharm_calcnormal(output,&t1,&t2,normal);}void objgen_spharm_setparam(float v1,float v2,float v3, float v4, float v5, float v6, float v7, float v8){ mf[0] = v1; mf[1] = v2; mf[2] = v3; mf[3] = v4; mf[4] = v5; mf[5] = v6; mf[6] = v7; mf[7] = v8;}void objgen_spharm_setparamg(float v1,float v2,float v3, float v4, float v5, float v6, float v7, float v8){ mft[0] = v1; mft[1] = v2; mft[2] = v3; mft[3] = v4; mft[4] = v5; mft[5] = v6; mft[6] = v7; mft[7] = v8;}void objgen_spharm_setparamt(int time,float v1,float v2,float v3, float v4, float v5, float v6, float v7, float v8){ float ftime = (float)time; mft[0] = (v1 - mf[0]) / ftime; mft[1] = (v2 - mf[1]) / ftime; mft[2] = (v3 - mf[2]) / ftime; mft[3] = (v4 - mf[3]) / ftime; mft[4] = (v5 - mf[4]) / ftime; mft[5] = (v6 - mf[5]) / ftime; mft[6] = (v7 - mf[6]) / ftime; mft[7] = (v8 - mf[7]) / ftime;}void objgen_spharm_tick(){ mf[0] += mft[0]; mf[1] += mft[1]; mf[2] += mft[2]; mf[3] += mft[3]; mf[4] += mft[4]; mf[5] += mft[5]; mf[6] += mft[6]; mf[7] += mft[7];}void objgen_spharm_setparamc(char *ptr){ int count; for (count=0;count<8;count++) { mi[count] = (int)*(ptr+count); mf[count] = (float)mi[count]; }}// This is for the GU display liststatic unsigned int __attribute__((aligned(16))) spharmlist[20*1024];struct Vertex{ float u, v; unsigned int color; float nx,ny,nz; float x,y,z;};// current and previous liststatic struct Vertex __attribute__((aligned(16))) vertices[20*1024];static struct Vertex __attribute__((aligned(16))) vertices2[20*1024];static struct Vertex __attribute__((aligned(16))) preverts[1024];#define ENABLE_GUstatic FVec q;static FVec n;void SparmGenList(struct Vertex *vertptr,int xpoints,int ypoints,int color){ int x,y; float dx,dy; float dx10,dy10; float dtx,dty; float texx,texy; float posx,posy; float dcolx,dcoly; float colx,coly; struct Vertex *verts; struct Vertex *prevptr; float ypoints2 = ypoints-2; dx = PI / (float)(xpoints - 1); dy = TWOPI / (float)ypoints2; dx10 = dx / 50.0f; dy10 = dy / 50.0f; dtx = 1.0f / (float)xpoints; dty = 1.0f / (float)ypoints2; dcolx = 96.0f/(float)xpoints; dcoly = 96.0f/(float)ypoints2; coly = 0.0f; verts = vertptr; for (y=0;y<ypoints;y++) { // Setup memory for verts, and previous pointer posy = (float)y * dy; texy = (float)y * dty; prevptr = (struct Vertex *)preverts; colx = 0.0f; for (x=0;x<xpoints;x++) { posx = (float)x * dx; texx = (float)x * dtx; // Evaluate the point objgen_spharm_Evaln(posy,posx,&q,dy10,dx10,&n); q.x *= 40.0f; q.y *= 40.0f; q.z *= 40.0f; // Add point to our list verts->u = texy; verts->v = texx; if (color) verts->color = 0xff000020 | (((int)coly)<< 16) | (((int)colx)<<8); else verts->color = 0xff555555; verts->x = q.x; verts->y = q.y; verts->z = q.z; verts->nx = n.x;
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