📄 common.h
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/* gameplaySP * * Copyright (C) 2006 Exophase <exophase@gmail.com> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */#ifndef COMMON_H#define COMMON_H#define ror(dest, value, shift) \ dest = ((value) >> shift) | ((value) << (32 - shift)) \// Huge thanks to pollux for the heads up on using native file I/O// functions on PSP for vastly improved memstick performance.#define file_write_mem(filename_tag, buffer, size) \{ \ memcpy(write_mem_ptr, buffer, size); \ write_mem_ptr += size; \} \#define file_write_mem_array(filename_tag, array) \ file_write_mem(filename_tag, array, sizeof(array)) \#define file_write_mem_variable(filename_tag, variable) \ file_write_mem(filename_tag, &variable, sizeof(variable)) \#ifdef PSP_BUILD #define fastcall #include <pspkernel.h> #include <pspdebug.h> #include <pspctrl.h> #include <pspgu.h> #include <pspaudio.h> #include <pspaudiolib.h> #include <psprtc.h> #define function_cc #define convert_palette(value) \ value = ((value & 0x7FE0) << 1) | (value & 0x1F) \ #define psp_file_open_read PSP_O_RDONLY #define psp_file_open_write (PSP_O_CREAT | PSP_O_WRONLY | PSP_O_TRUNC) #define file_open(filename_tag, filename, mode) \ s32 filename_tag = sceIoOpen(filename, psp_file_open_##mode, 0777) \ #define file_check_valid(filename_tag) \ (filename_tag >= 0) \ #define file_close(filename_tag) \ sceIoClose(filename_tag) \ #define file_read(filename_tag, buffer, size) \ sceIoRead(filename_tag, buffer, size) \ #define file_write(filename_tag, buffer, size) \ sceIoWrite(filename_tag, buffer, size) \ #define file_seek(filename_tag, offset, type) \ sceIoLseek(filename_tag, offset, PSP_##type) \ #define file_tag_type s32#else #include "SDL.h" #define function_cc __attribute__((regparm(2))) typedef unsigned char u8; typedef signed char s8; typedef unsigned short int u16; typedef signed short int s16; typedef unsigned int u32; typedef signed int s32; typedef unsigned long long int u64; typedef signed long long int s64; #define convert_palette(value) \ value = ((value & 0x1F) << 11) | ((value & 0x03E0) << 1) | (value >> 10) \ #define stdio_file_open_read "rb" #define stdio_file_open_write "wb" #define file_open(filename_tag, filename, mode) \ FILE *filename_tag = fopen(filename, stdio_file_open_##mode) \ #define file_check_valid(filename_tag) \ (filename_tag) \ #define file_close(filename_tag) \ fclose(filename_tag) \ #define file_read(filename_tag, buffer, size) \ fread(buffer, size, 1, filename_tag) \ #define file_write(filename_tag, buffer, size) \ fwrite(buffer, size, 1, filename_tag) \ #define file_seek(filename_tag, offset, type) \ fseek(filename_tag, offset, type) \ #define file_tag_type FILE *#endif// These must be variables, not constants.#define file_read_variable(filename_tag, variable) \ file_read(filename_tag, &variable, sizeof(variable)) \#define file_write_variable(filename_tag, variable) \ file_write(filename_tag, &variable, sizeof(variable)) \// These must be statically declared arrays (ie, global or on the stack,// not dynamically allocated on the heap)#define file_read_array(filename_tag, array) \ file_read(filename_tag, array, sizeof(array)) \#define file_write_array(filename_tag, array) \ file_write(filename_tag, array, sizeof(array)) \typedef u32 fixed16_16;#define float_to_fp16_16(value) \ (fixed16_16)((value) * 65536.0) \#define fp16_16_to_float(value) \ (float)((value) / 65536.0) \#define u32_to_fp16_16(value) \ ((value) << 16) \#define fp16_16_to_u32(value) \ ((value) >> 16) \#define fp16_16_fractional_part(value) \ ((value) & 0xFFFF) \#define fixed_div(numerator, denominator, bits) \ (((numerator * (1 << bits)) + (denominator / 2)) / denominator) \#define address8(base, offset) \ *((u8 *)((u8 *)base + (offset))) \#define address16(base, offset) \ *((u16 *)((u8 *)base + (offset))) \#define address32(base, offset) \ *((u32 *)((u8 *)base + (offset))) \#include <time.h>#include <stdio.h>#include <stdlib.h>#include <string.h>#include <unistd.h>#include "SDL.h"#include "cpu.h"#include "memory.h"#include "video.h"#include "input.h"#include "sound.h"#include "main.h"#include "gui.h"#include "zip.h"#include "cheats.h"#ifdef PSP_BUILD #define printf pspDebugScreenPrintf#endif#endif
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