📄 isd4004_v08.asm
字号:
.dw '.stabn 0x44,0,107,',0,0
.dd LM54-_stop
.dw 0x0d,0x0a
.code
LM54:
R1=BP // QImode move
R2=BP+2
R1=[28677] // QImode move
R3=R2 // QImode move
R2=[R3] // QImode move
[28677]=R1|R2
.debug
.dw '.stabn 0x44,0,108,',0,0
.dd LM55-_stop
.dw 0x0d,0x0a
.code
LM55:
R1=[28677] // QImode move
R2=1 // QImode move
[28677]=R1|R2
.debug
.dw '.stabn 0x44,0,109,',0,0
.dd LM56-_stop
.dw 0x0d,0x0a
.code
LM56:
R2=BP // QImode move
R1=BP+1
R2=BP // QImode move
R3=BP+1
R4=R3 // QImode move
R2=[R4] // QImode move
R3=R2 asr 1
R2=R1 // QImode move
[R2]=R3 // QImode move
.debug
.dw '.stabn 0x44,0,101,',0,0
.dd LM57-_stop
.dw 0x0d,0x0a
.code
LM57:
L23:
R1=[BP] // QImode move
R2=R1+1
[BP]=R2 // QImode move
pc=L21 // Indirect jump
L22:
.debug
.dw '.stabn 0x44,0,111,',0,0
.dd LM58-_stop
.dw 0x0d,0x0a
.code
LM58:
R1=[28677] // QImode move
R2=8 // QImode move
[28677]=R1|R2
.debug
.dw '.stabn 0x44,0,112,',0,0
.dd LM59-_stop
.dw 0x0d,0x0a
.code
LM59:
call _Delay // call without return value
.debug
.dw '.stabn 0x44,0,113,',0,0
.dd LM60-_stop
.dw 0x0d,0x0a
.code
LM60:
LBE5:
.debug
.dw '.stabn 0x44,0,113,',0,0
.dd LM61-_stop
.dw 0x0d,0x0a
.code
LM61:
L20:
sp+=4
pop bp from [sp]
retf
.endp // end of stop
.debug
.dw '.stabn 0xc0,0,0,',0,0
.dd LBB5-_stop
.dw 0x0d,0x0a
.code
.debug
.dw '.stabs "i:1",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "m:1",128,0,0,1',0x0d,0x0a
.CODE
.debug
.dw '.stabs "j:1",128,0,0,2',0x0d,0x0a
.CODE
.debug
.dw '.stabn 0xe0,0,0,',0,0
.dd LBE5-_stop
.dw 0x0d,0x0a
.code
.debug
.dw '.stabf ',0,0
.dd LME4-_stop
.dw 0x0d,0x0a
.code
LME4:
.code
.debug
.dw '.stabs "play:F19",36,0,0,',0,0,offset _play,seg _play,0x0d,0x0a
.CODE
.public _play
_play: .proc
.debug
.dw '.stabn 0x44,0,118,',0,0
.dd LM62-_play
.dw 0x0d,0x0a
.code
LM62:
// total=4, vars=4
// frame_pointer_needed: 1
push bp to [sp]
sp-=4
bp=sp+1
R1=BP+7
.debug
.dw '.stabn 0x44,0,119,',0,0
.dd LM63-_play
.dw 0x0d,0x0a
.code
LM63:
LBB6:
R2=0 // QImode move
[BP]=R2 // QImode move
.debug
.dw '.stabn 0x44,0,120,',0,0
.dd LM64-_play
.dw 0x0d,0x0a
.code
LM64:
R2=BP // QImode move
R3=BP+1
R2=0 // QImode move
R4=R3 // QImode move
[R4]=R2 // QImode move
.debug
.dw '.stabn 0x44,0,121,',0,0
.dd LM65-_play
.dw 0x0d,0x0a
.code
LM65:
R2=BP // QImode move
R3=BP+2
R2=0 // QImode move
R4=R3 // QImode move
[R4]=R2 // QImode move
.debug
.dw '.stabn 0x44,0,127,',0,0
.dd LM66-_play
.dw 0x0d,0x0a
.code
LM66:
R2=BP // QImode move
R3=BP+1
R2=224 // QImode move
R4=R3 // QImode move
[R4]=R2 // QImode move
.debug
.dw '.stabn 0x44,0,128,',0,0
.dd LM67-_play
.dw 0x0d,0x0a
.code
LM67:
R2=0 // QImode move
[BP]=R2 // QImode move
L27:
R2=[BP] // QImode move
CMP R2,15 // QImode compare
JG L39 // QImode LE
PC=L30
L39:
pc=L28 // Indirect jump
L30:
.debug
.dw '.stabn 0x44,0,130,',0,0
.dd LM68-_play
.dw 0x0d,0x0a
.code
LM68:
R2=[28677] // QImode move
R3=(-12) // QImode move
[28677]=R2&R3
.debug
.dw '.stabn 0x44,0,131,',0,0
.dd LM69-_play
.dw 0x0d,0x0a
.code
LM69:
R3=BP // QImode move
R2=BP+2
R4=R1 // QImode move
R3=[R4] // QImode move
R4=R3&1
R3=R2 // QImode move
[R3]=R4 // QImode move
.debug
.dw '.stabn 0x44,0,132,',0,0
.dd LM70-_play
.dw 0x0d,0x0a
.code
LM70:
R3=BP // QImode move
R2=BP+2
R3=BP // QImode move
R4=BP+2
[bp+3]=R4 // QImode move
R4=[bp+3] // QImode move
R3=[R4] // QImode move
R4=R3 lsl 1
R3=R2 // QImode move
[R3]=R4 // QImode move
.debug
.dw '.stabn 0x44,0,133,',0,0
.dd LM71-_play
.dw 0x0d,0x0a
.code
LM71:
R2=BP // QImode move
R3=BP+2
R2=[28677] // QImode move
R4=R3 // QImode move
R3=[R4] // QImode move
[28677]=R2|R3
.debug
.dw '.stabn 0x44,0,134,',0,0
.dd LM72-_play
.dw 0x0d,0x0a
.code
LM72:
R2=[28677] // QImode move
R3=1 // QImode move
[28677]=R2|R3
.debug
.dw '.stabn 0x44,0,135,',0,0
.dd LM73-_play
.dw 0x0d,0x0a
.code
LM73:
R3=R1 // QImode move
R2=[R3] // QImode move
R3=R2 asr 1
R4=R1 // QImode move
[R4]=R3 // QImode move
.debug
.dw '.stabn 0x44,0,128,',0,0
.dd LM74-_play
.dw 0x0d,0x0a
.code
LM74:
L29:
R2=[BP] // QImode move
R3=R2+1
[BP]=R3 // QImode move
pc=L27 // Indirect jump
L28:
.debug
.dw '.stabn 0x44,0,137,',0,0
.dd LM75-_play
.dw 0x0d,0x0a
.code
LM75:
R2=0 // QImode move
[BP]=R2 // QImode move
L31:
R2=[BP] // QImode move
CMP R2,7 // QImode compare
JG L40 // QImode LE
PC=L34
L40:
pc=L32 // Indirect jump
L34:
.debug
.dw '.stabn 0x44,0,139,',0,0
.dd LM76-_play
.dw 0x0d,0x0a
.code
LM76:
R2=[28677] // QImode move
R3=(-12) // QImode move
[28677]=R2&R3
.debug
.dw '.stabn 0x44,0,140,',0,0
.dd LM77-_play
.dw 0x0d,0x0a
.code
LM77:
R3=BP // QImode move
R2=BP+2
R3=BP // QImode move
R3=BP+1
[bp+3]=R3 // QImode move
R4=[bp+3] // QImode move
R3=[R4] // QImode move
R4=R3&1
R3=R2 // QImode move
[R3]=R4 // QImode move
.debug
.dw '.stabn 0x44,0,141,',0,0
.dd LM78-_play
.dw 0x0d,0x0a
.code
LM78:
R3=BP // QImode move
R2=BP+2
R3=BP // QImode move
R4=BP+2
[bp+3]=R4 // QImode move
R4=[bp+3] // QImode move
R3=[R4] // QImode move
R4=R3 lsl 1
R3=R2 // QImode move
[R3]=R4 // QImode move
.debug
.dw '.stabn 0x44,0,142,',0,0
.dd LM79-_play
.dw 0x0d,0x0a
.code
LM79:
R2=BP // QImode move
R3=BP+2
R2=[28677] // QImode move
R4=R3 // QImode move
R3=[R4] // QImode move
[28677]=R2|R3
.debug
.dw '.stabn 0x44,0,143,',0,0
.dd LM80-_play
.dw 0x0d,0x0a
.code
LM80:
R2=[28677] // QImode move
R3=1 // QImode move
[28677]=R2|R3
.debug
.dw '.stabn 0x44,0,144,',0,0
.dd LM81-_play
.dw 0x0d,0x0a
.code
LM81:
R3=BP // QImode move
R2=BP+1
R3=BP // QImode move
R3=BP+1
[bp+3]=R3 // QImode move
R4=[bp+3] // QImode move
R3=[R4] // QImode move
R4=R3 asr 1
R3=R2 // QImode move
[R3]=R4 // QImode move
.debug
.dw '.stabn 0x44,0,137,',0,0
.dd LM82-_play
.dw 0x0d,0x0a
.code
LM82:
L33:
R2=[BP] // QImode move
R3=R2+1
[BP]=R3 // QImode move
pc=L31 // Indirect jump
L32:
.debug
.dw '.stabn 0x44,0,146,',0,0
.dd LM83-_play
.dw 0x0d,0x0a
.code
LM83:
R2=[28677] // QImode move
R3=8 // QImode move
[28677]=R2|R3
.debug
.dw '.stabn 0x44,0,147,',0,0
.dd LM84-_play
.dw 0x0d,0x0a
.code
LM84:
R2=1 // QImode move
[28690]=R2 // QImode move
.debug
.dw '.stabn 0x44,0,151,',0,0
.dd LM85-_play
.dw 0x0d,0x0a
.code
LM85:
R2=BP // QImode move
R3=BP+1
R2=240 // QImode move
R4=R3 // QImode move
[R4]=R2 // QImode move
.debug
.dw '.stabn 0x44,0,153,',0,0
.dd LM86-_play
.dw 0x0d,0x0a
.code
LM86:
R2=0 // QImode move
[BP]=R2 // QImode move
L35:
R2=[BP] // QImode move
CMP R2,7 // QImode compare
JG L41 // QImode LE
PC=L38
L41:
pc=L36 // Indirect jump
L38:
.debug
.dw '.stabn 0x44,0,155,',0,0
.dd LM87-_play
.dw 0x0d,0x0a
.code
LM87:
R2=[28677] // QImode move
R3=(-12) // QImode move
[28677]=R2&R3
.debug
.dw '.stabn 0x44,0,156,',0,0
.dd LM88-_play
.dw 0x0d,0x0a
.code
LM88:
R3=BP // QImode move
R2=BP+2
R3=BP // QImode move
R3=BP+1
[bp+3]=R3 // QImode move
R4=[bp+3] // QImode move
R3=[R4] // QImode move
R4=R3&1
R3=R2 // QImode move
[R3]=R4 // QImode move
.debug
.dw '.stabn 0x44,0,157,',0,0
.dd LM89-_play
.dw 0x0d,0x0a
.code
LM89:
R3=BP // QImode move
R2=BP+2
R3=BP // QImode move
R4=BP+2
[bp+3]=R4 // QImode move
R4=[bp+3] // QImode move
R3=[R4] // QImode move
R4=R3 lsl 1
R3=R2 // QImode move
[R3]=R4 // QImode move
.debug
.dw '.stabn 0x44,0,158,',0,0
.dd LM90-_play
.dw 0x0d,0x0a
.code
LM90:
R2=BP // QImode move
R3=BP+2
R2=[28677] // QImode move
R4=R3 // QImode move
R3=[R4] // QImode move
[28677]=R2|R3
.debug
.dw '.stabn 0x44,0,159,',0,0
.dd LM91-_play
.dw 0x0d,0x0a
.code
LM91:
R2=[28677] // QImode move
R3=1 // QImode move
[28677]=R2|R3
.debug
.dw '.stabn 0x44,0,160,',0,0
.dd LM92-_play
.dw 0x0d,0x0a
.code
LM92:
R3=BP // QImode move
R2=BP+1
R3=BP // QImode move
R3=BP+1
[bp+3]=R3 // QImode move
R4=[bp+3] // QImode move
R3=[R4] // QImode move
R4=R3 asr 1
R3=R2 // QImode move
[R3]=R4 // QImode move
.debug
.dw '.stabn 0x44,0,153,',0,0
.dd LM93-_play
.dw 0x0d,0x0a
.code
LM93:
L37:
R2=[BP] // QImode move
R3=R2+1
[BP]=R3 // QImode move
pc=L35 // Indirect jump
L36:
.debug
.dw '.stabn 0x44,0,162,',0,0
.dd LM94-_play
.dw 0x0d,0x0a
.code
LM94:
R2=[28677] // QImode move
R3=8 // QImode move
[28677]=R2|R3
.debug
.dw '.stabn 0x44,0,163,',0,0
.dd LM95-_play
.dw 0x0d,0x0a
.code
LM95:
R2=1 // QImode move
[28690]=R2 // QImode move
.debug
.dw '.stabn 0x44,0,164,',0,0
.dd LM96-_play
.dw 0x0d,0x0a
.code
LM96:
LBE6:
.debug
.dw '.stabn 0x44,0,164,',0,0
.dd LM97-_play
.dw 0x0d,0x0a
.code
LM97:
L26:
sp+=4
pop bp from [sp]
retf
.endp // end of play
.debug
.dw '.stabs "a:p1",160,0,0,7',0x0d,0x0a
.CODE
.debug
.dw '.stabn 0xc0,0,0,',0,0
.dd LBB6-_play
.dw 0x0d,0x0a
.code
.debug
.dw '.stabs "i:1",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "m:1",128,0,0,1',0x0d,0x0a
.CODE
.debug
.dw '.stabs "j:1",128,0,0,2',0x0d,0x0a
.CODE
.debug
.dw '.stabn 0xe0,0,0,',0,0
.dd LBE6-_play
.dw 0x0d,0x0a
.code
.debug
.dw '.stabf ',0,0
.dd LME5-_play
.dw 0x0d,0x0a
.code
LME5:
.code
.debug
.dw '.stabs "rec:F19",36,0,0,',0,0,offset _rec,seg _rec,0x0d,0x0a
.CODE
.public _rec
_rec: .proc
.debug
.dw '.stabn 0x44,0,169,',0,0
.dd LM98-_rec
.dw 0x0d,0x0a
.code
LM98:
// total=4, vars=4
// frame_pointer_needed: 1
push bp to [sp]
sp-=4
bp=sp+1
R1=BP+7
.debug
.dw '.stabn 0x44,0,170,',0,0
.dd LM99-_rec
.dw 0x0d,0x0a
.code
LM99:
LBB7:
R2=0 // QImode move
[BP]=R2 // QImode move
.debug
.dw '.stabn 0x44,0,171,',0,0
.dd LM100-_rec
.dw 0x0d,0x0a
.code
LM100:
R2=BP // QImode move
R3=BP+1
R2=0 // QImode move
R4=R3 // QImode move
[R4]=R2 // QImode move
.debug
.dw '.stabn 0x44,0,172,',0,0
.dd LM101-_rec
.dw 0x0d,0x0a
.code
LM101:
R2=BP // QImode move
R3=BP+2
R2=0 // QImode move
R4=R3 // QImode move
[R4]=R2 // QImode move
.debug
.dw '.stabn 0x44,0,173,',0,0
.dd LM102-_rec
.dw 0x0d,0x0a
.code
LM102:
R2=BP // QImode move
R3=BP+3
R2=71 // QImode move
R4=R3 // QImode move
[R4]=R2 // QImode move
.debug
.dw '.stabn 0x44,0,175,',0,0
.dd LM103-_rec
.dw 0x0d,0x0a
.code
LM103:
LBE7:
.debug
.dw '.stabn 0x44,0,175,',0,0
.dd LM104-_rec
.dw 0x0d,0x0a
.code
LM104:
L42:
sp+=4
pop bp from [sp]
retf
.endp // end of rec
.debug
.dw '.stabn 0xc0,0,0,',0,0
.dd LBB7-_rec
.dw 0x0d,0x0a
.code
.debug
.dw '.stabs "i:1",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "m:1",128,0,0,1',0x0d,0x0a
.CODE
.debug
.dw '.stabs "j:1",128,0,0,2',0x0d,0x0a
.CODE
.debug
.dw '.stabs "a:1",128,0,0,3',0x0d,0x0a
.CODE
.debug
.dw '.stabn 0xe0,0,0,',0,0
.dd LBE7-_rec
.dw 0x0d,0x0a
.code
.debug
.dw '.stabf ',0,0
.dd LME6-_rec
.dw 0x0d,0x0a
.code
LME6:
.code
.debug
.dw '.stabs "mc:F19",36,0,0,',0,0,offset _mc,seg _mc,0x0d,0x0a
.CODE
.public _mc
_mc: .proc
.debug
.dw '.stabn 0x44,0,180,',0,0
.dd LM105-_mc
.dw 0x0d,0x0a
.code
LM105:
// total=4, vars=4
// frame_pointer_needed: 1
push bp to [sp]
sp-=4
bp=sp+1
R1=BP+7
.debug
.dw '.stabn 0x44,0,181,',0,0
.dd LM106-_mc
.dw 0x0d,0x0a
.code
LM106:
LBB8:
R2=0 // QImode move
[BP]=R2 // QImode move
.debug
.dw '.stabn 0x44,0,182,',0,0
.dd LM107-_mc
.dw 0x0d,0x0a
.code
LM107:
R2=BP // QImode move
R3=BP+1
R2=0 // QImode move
R4=R3 // QImode move
[R4]=R2 // QImode move
.debug
.dw '.stabn 0x44,0,183,',0,0
.dd LM108-_mc
.dw 0x0d,0x0a
.code
LM108:
R2=BP // QImode move
R3=BP+2
R2=0 // QImode move
R4=R3 // QImode move
[R4]=R2 // QImode move
.debug
.dw '.stabn 0x44,0,184,',0,0
.dd LM109-_mc
.dw 0x0d,0x0a
.code
LM109:
R2=BP // QImode move
R3=BP+3
R2=71 // QImode move
R4=R3 // QImode move
[R4]=R2 // QImode move
.debug
.dw '.stabn 0x44,0,186,',0,0
.dd LM110-_mc
.dw 0x0d,0x0a
.code
LM110:
LBE8:
.debug
.dw '.stabn 0x44,0,186,',0,0
.dd LM111-_mc
.dw 0x0d,0x0a
.code
LM111:
L43:
sp+=4
pop bp from [sp]
retf
.endp // end of mc
.debug
.dw '.stabn 0xc0,0,0,',0,0
.dd LBB8-_mc
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