📄 unit1.~pas
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unit Unit1;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, ExtCtrls, Menus;
type
list=record
listbegin:tpoint;
point:byte;
end; //攻防表结构
TForm1 = class(TForm)
MainMenu1: TMainMenu;
N1: TMenuItem;
N2: TMenuItem;
N3: TMenuItem;
N4: TMenuItem;
Timer1: TTimer;
procedure FormMouseDown(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
procedure FormCreate(Sender: TObject);
procedure FormPaint(Sender: TObject);
procedure Timer1Timer(Sender: TObject);
private
{ Private declarations }
public
{ Public declarations }
Table:array[0..19,0..19]of byte; //棋盘
Scintillation:boolean; //用于闪烁处理
l:list; //用于闪烁处理
Victory:byte; //用于闪烁处理
finish:Boolean; //比赛是否结束
procedure Start; //初始化
procedure DrawTable; //画棋盘
procedure Computer; //电脑下棋
function IsWin(show:boolean):boolean; //是否有一方胜利
end;
var
Form1: TForm1;
implementation
{$R *.dfm}
procedure TForm1.Start;
var
i,j:byte;
begin
finish:=false;
for i:=0 to 19 do
for j:=0 to 19 do
table[i,j]:=0;
timer1.Enabled:=false;
Scintillation:=false;
drawtable;
end;
procedure TForm1.FormMouseDown(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
var
i,j:byte;
begin
if finish then exit;
DrawTable;
i:=(x-25) div 25;
j:=(y-25) div 25;
if Table[i,j]=0 then
table[i,j]:=1
else
exit;
drawTable;
if iswin(true) then
begin
finish:=true;
timer1.Enabled:=true;
exit;
end;
computer;
drawTable;
if iswin(true) then
begin
finish:=true;
timer1.Enabled:=true;
end;
end;
procedure TForm1.FormCreate(Sender: TObject);
begin
finish:=true;
randomize;
start;
end;
procedure TForm1.FormPaint(Sender: TObject);
begin
drawTable;
end;
procedure TForm1.Timer1Timer(Sender: TObject);
var
i:byte;
begin
iswin(false);
if Victory=1 then
begin
if Scintillation then
begin
Scintillation:=false;
case l.point of
1:
for i:=0 to 4 do
table[l.listbegin.X+i,l.listbegin.Y]:=1;
2:
for i:=0 to 4 do
table[l.listbegin.X+i,l.listbegin.Y+i]:=1;
3:
for i:=0 to 4 do
table[l.listbegin.X,l.listbegin.Y+i]:=1;
4:
for i:=0 to 4 do
table[l.listbegin.X-i,l.listbegin.Y+i]:=1;
end;
end
else
begin
Scintillation:=true;
case l.point of
1:
for i:=0 to 4 do
table[l.listbegin.X+i,l.listbegin.Y]:=0;
2:
for i:=0 to 4 do
table[l.listbegin.X+i,l.listbegin.Y+i]:=0;
3:
for i:=0 to 4 do
table[l.listbegin.X,l.listbegin.Y+i]:=0;
4:
for i:=0 to 4 do
table[l.listbegin.X-i,l.listbegin.Y+i]:=0;
end;
end;
end
else
begin
if Scintillation then
begin
Scintillation:=false;
case l.point of
1:
for i:=0 to 4 do
table[l.listbegin.X+i,l.listbegin.Y]:=2;
2:
for i:=0 to 4 do
table[l.listbegin.X+i,l.listbegin.Y+i]:=2;
3:
for i:=0 to 4 do
table[l.listbegin.X,l.listbegin.Y+i]:=2;
4:
for i:=0 to 4 do
table[l.listbegin.X-i,l.listbegin.Y+i]:=2;
end;
end
else
begin
Scintillation:=true;
case l.point of
1:
for i:=0 to 4 do
table[l.listbegin.X+i,l.listbegin.Y]:=0;
2:
for i:=0 to 4 do
table[l.listbegin.X+i,l.listbegin.Y+i]:=0;
3:
for i:=0 to 4 do
table[l.listbegin.X,l.listbegin.Y+i]:=0;
4:
for i:=0 to 4 do
table[l.listbegin.X-i,l.listbegin.Y+i]:=0;
end;
end;
end;
drawtable;
end;
procedure TForm1.DrawTable;
var
i,j:byte;
buf:tbitmap;
begin
buf:=tbitmap.Create;
buf.Height:=550;
buf.Width:=550;
buf.Canvas.Pen.Width:=2;
buf.canvas.Brush.Color:=rgb(200,200,0);
buf.canvas.FillRect(Form1.ClientRect);
buf.canvas.Pen.Color:=clblack;
for i:=1 to 21 do
begin
buf.canvas.MoveTo(i*25,25);
buf.canvas.LineTo(i*25,525);
end;
for i:=1 to 21 do
begin
buf.canvas.MoveTo(25,i*25);
buf.canvas.LineTo(525,i*25);
end;
buf.canvas.Pen.Width:=18;
for i:=0 to 19 do
for j:=0 to 19 do
begin
case table[i,j] of
1:
buf.canvas.pen.Color:=clblack;
2:
buf.canvas.pen.Color:=clwhite;
0:
buf.canvas.pen.Color:=rgb(200,200,0);
end;
buf.canvas.Ellipse(i*25+35,j*25+35,i*25+40,j*25+40);
end;
canvas.Draw(0,0,buf);
buf.Free;
end;
procedure TForm1.Computer;
label ok;
var
i,j:integer; //循环变量
x,y:integer; //计算机所选的位置
attacklist3,attacklist2:array[0..1000]of list;
defendlist3:array[0..1000]of list;
procedure addattackitem(num:byte;listbegin:tpoint;point:byte); //向攻击表添加内容
var
i:integer;
begin
case num of
3:
begin
for i:=0 to 1000 do
if attacklist3[i].point=0 then
begin
attacklist3[i].listbegin:=listbegin;
attacklist3[i].point:=point;
break;
end;
end;
2:
begin
for i:=0 to 1000 do
if attacklist2[i].point=0 then
begin
attacklist2[i].listbegin:=listbegin;
attacklist2[i].point:=point;
break;
end;
end;
end;
end;
procedure adddefenditem(num:byte;listbegin:tpoint;point:byte); //向防御表添加内容
var
i:integer;
begin
case num of
3:
begin
for i:=0 to 1000 do
if defendlist3[i].point=0 then
begin
defendlist3[i].listbegin:=listbegin;
defendlist3[i].point:=point;
break;
end;
end;
end;
end;
begin
for i:=0 to 1000 do
begin
attacklist3[i].point:=0;
attacklist2[i].point:=0;
defendlist3[i].point:=0;
end; //清空攻防表
repeat
x:=random(10)+5;
y:=random(10)+5;
until table[x,y]=0;
for i:=0 to 19 do
for j:=0 to 19 do
if (table[i,j]=2) then
case (x+y) mod 5 of
0:
if i<19 then
if table[i+1,j]=0 then
begin
x:=i+1;
y:=j;
end;
1:
if (i<19)and(j<19) then
if table[i+1,j+1]=0 then
begin
x:=i+1;
y:=j+1;
end;
2:
if j<19 then
if table[i,j+1]=0 then
begin
x:=i;
y:=j+1;
end;
3:
if i>0 then
if table[i-1,j]=0 then
begin
x:=i-1;
y:=j;
end;
4:
if j>0 then
if table[i,j-1]=0 then
begin
x:=i;
y:=j-1;
end;
end;
//建立攻击表
for i:=0 to 19 do
for j:=0 to 19 do
begin
if table[i,j]=2 then
begin
if i<19 then
if table[i+1,j]=2 then
begin
addattackitem(2,point(i,j),1);
if i<18 then
if table[i+2,j]=2 then
addattackitem(3,point(i,j),1);
end;
if (i<19)and(j<19) then
if table[i+1,j+1]=2 then
begin
addattackitem(2,point(i,j),2);
if (i<18)and(j<18) then
if table[i+2,j+2]=2 then
addattackitem(3,point(i,j),2);
end;
if j<19 then
if table[i,j+1]=2 then
begin
addattackitem(2,point(i,j),3);
if j<18 then
if table[i,j+2]=2 then
addattackitem(3,point(i,j),3);
end;
if (i>0)and(j<19) then
if table[i-1,j+1]=2 then
begin
addattackitem(2,point(i,j),4);
if (i>1)and(j<18) then
if table[i-2,j+2]=2 then
addattackitem(3,point(i,j),4);
end;
end
//建立防御表
else if table[i,j]=1 then
begin
if i<19 then
if (table[i+1,j]=1)and(i<18) then
if table[i+2,j]=1 then
adddefenditem(3,point(i,j),1);
if (i<19)and(j<19) then
if (table[i+1,j+1]=1)and(i<18)and(j<18) then
if table[i+2,j+2]=1 then
adddefenditem(3,point(i,j),2);
if j<19 then
if (table[i,j+1]=1)and(j<18) then
if table[i,j+2]=1 then
adddefenditem(3,point(i,j),3);
if (i>0)and(j<19) then
if (table[i-1,j+1]=1)and(i>1)and(j<18) then
if table[i-2,j+2]=1 then
adddefenditem(3,point(i,j),4);
end;
end;
//处理预测攻击
for i:=0 to 19 do
for j:=0 to 19 do
if table[i,j]=0 then
begin
table[i,j]:=2;
if iswin(false) then
begin
table[i,j]:=0;
x:=i;
y:=j;
goto ok;
end;
table[i,j]:=0;
end;
//处理预测防御
for i:=0 to 19 do
for j:=0 to 19 do
if table[i,j]=0 then
begin
table[i,j]:=1;
if iswin(false) then
begin
table[i,j]:=0;
x:=i;
y:=j;
goto ok;
end;
table[i,j]:=0;
end;
//处理预测次要攻击
for i:=0 to 19 do
for j:=0 to 19 do
begin
if table[i,j]=2 then
begin
if (i<16)and(i>0) then
if (table[i-1,j]=0)and(table[i+1,j]=2)and(table[i+2,j]=0)and(table[i+3,j]=2)and(table[i+4,j]=0) then
begin
x:=i+2;
y:=j;
goto ok;
end;
if (i<16)and(i>0) then
if (table[i-1,j]=0)and(table[i+1,j]=0)and(table[i+2,j]=2)and(table[i+3,j]=2)and(table[i+4,j]=0) then
begin
x:=i+1;
y:=j;
goto ok;
end;
if (i>0)and(j>0)and(i<16)and(j<16) then
if (table[i-1,j-1]=0)and(table[i+1,j+1]=2)and(table[i+2,j+2]=0)and(table[i+3,j+3]=2)and(table[i+4,j+4]=0) then
begin
x:=i+2;
y:=j+2;
goto ok;
end;
if (i>0)and(j>0)and(i<16)and(j<16) then
if (table[i-1,j-1]=0)and(table[i+1,j+1]=0)and(table[i+2,j+2]=2)and(table[i+3,j+3]=2)and(table[i+4,j+4]=0) then
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