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📄 main.lst

📁 基于16位单片机的c编程
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         3B 00 3B 00
         22 00 2C 00
         31 00 32 00
         38 00 2C 00
         30 00 2C 00
         30 00 2C 00
         30 00 0D 00
         0A 00      
0000987F                    	.CODE
00000301                    	.debug
00000301 2E 00 73 00        		.dw '.stabs "complex float:t16=r16;2;0;",128,0,0,0',0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         63 00 6F 00
         6D 00 70 00
         6C 00 65 00
         78 00 20 00
         66 00 6C 00
         6F 00 61 00
         74 00 3A 00
         74 00 31 00
         36 00 3D 00
         72 00 31 00
         36 00 3B 00
         32 00 3B 00
         30 00 3B 00
         22 00 2C 00
         31 00 32 00
         38 00 2C 00
         30 00 2C 00
         30 00 2C 00
         30 00 0D 00
         0A 00      
0000987F                    	.CODE
00000330                    	.debug
00000330 2E 00 73 00        		.dw '.stabs "complex double:t17=r17;2;0;",128,0,0,0',0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         63 00 6F 00
         6D 00 70 00
         6C 00 65 00
         78 00 20 00
         64 00 6F 00
         75 00 62 00
         6C 00 65 00
         3A 00 74 00
         31 00 37 00
         3D 00 72 00
         31 00 37 00
         3B 00 32 00
         3B 00 30 00
         3B 00 22 00
         2C 00 31 00
         32 00 38 00
         2C 00 30 00
         2C 00 30 00
         2C 00 30 00
         0D 00 0A 00
0000987F                    	.CODE
00000360                    	.debug
00000360 2E 00 73 00        		.dw '.stabs "complex long double:t18=r18;2;0;",128,0,0,0',0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         63 00 6F 00
         6D 00 70 00
         6C 00 65 00
         78 00 20 00
         6C 00 6F 00
         6E 00 67 00
         20 00 64 00
         6F 00 75 00
         62 00 6C 00
         65 00 3A 00
         74 00 31 00
         38 00 3D 00
         72 00 31 00
         38 00 3B 00
         32 00 3B 00
         30 00 3B 00
         22 00 2C 00
         31 00 32 00
         38 00 2C 00
         30 00 2C 00
         30 00 2C 00
         30 00 0D 00
         0A 00      
0000987F                    	.CODE
00000395                    	.debug
00000395 2E 00 73 00        		.dw '.stabs "void:t19=19",128,0,0,0',0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         76 00 6F 00
         69 00 64 00
         3A 00 74 00
         31 00 39 00
         3D 00 31 00
         39 00 22 00
         2C 00 31 00
         32 00 38 00
         2C 00 30 00
         2C 00 30 00
         2C 00 30 00
         0D 00 0A 00
0000987F                    	.CODE
0000987F                    	.code
000003B5                    	.debug
000003B5 2E 00 73 00        		.dw '.stabs "PlayRespond:F19",36,0,0,',0,0,offset _PlayRespond,seg _PlayRespond,0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         50 00 6C 00
         61 00 79 00
         52 00 65 00
         73 00 70 00
         6F 00 6E 00
         64 00 3A 00
         46 00 31 00
         39 00 22 00
         2C 00 33 00
         36 00 2C 00
         30 00 2C 00
         30 00 2C 00
         00 00 00 00
         00 00 00 00
         0D 00 0A 00
0000987F                    	.CODE
                            	.public _PlayRespond
                            	_PlayRespond:	.proc
000003DB                    	.debug
000003DB 2E 00 73 00        		.dw '.stabn 0x44,0,75,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         37 00 35 00
         2C 00 00 00
         00 00      
000003EE 00 00 00 00        		.dd LM1-_PlayRespond
000003F0 0D 00 0A 00        		.dw 0x0d,0x0a
0000987F                    	.code
                            	LM1:
                            		// total=2, vars=2
                            		// frame_pointer_needed: 1
0000987F 88 DA              		push bp to [sp]
00009880 42 20              		sp-=2
00009881 08 0B 01 00        		bp=sp+1
                            	
00009883 0D 03 05 00        		R1=BP+5
00009885 01 D2              		[bp+1]=R1	// QImode move
000003F2                    	.debug
000003F2 2E 00 73 00        		.dw '.stabn 0x44,0,76,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         37 00 36 00
         2C 00 00 00
         00 00      
00000405 07 00 00 00        		.dd LM2-_PlayRespond
00000407 0D 00 0A 00        		.dw 0x0d,0x0a
00009886                    	.code
                            	LM2:
                            	LBB2:
00000409                    	.debug
00000409 2E 00 73 00        		.dw '.stabn 0x44,0,77,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         37 00 37 00
         2C 00 00 00
         00 00      
0000041C 07 00 00 00        		.dd LM3-_PlayRespond
0000041E 0D 00 0A 00        		.dw 0x0d,0x0a
00009886                    	.code
                            	LM3:
00009886 11 93 2D 70        		R1=[28717]	// QImode move
00009888 C5 D2              		[BP]=R1	// QImode move
00000420                    	.debug
00000420 2E 00 73 00        		.dw '.stabn 0x44,0,78,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         37 00 38 00
         2C 00 00 00
         00 00      
00000433 0A 00 00 00        		.dd LM4-_PlayRespond
00000435 0D 00 0A 00        		.dw 0x0d,0x0a
00009889                    	.code
                            	LM4:
00009889 41 92              		R1=1	// QImode move
0000988A C8 D2              		[SP--]=R1	// QImode move
0000988B 40 F0 95 87        		call _SACM_A2000_Initial	// call with return value
0000988D 41 00              		SP=SP+1
00000437                    	.debug
00000437 2E 00 73 00        		.dw '.stabn 0x44,0,79,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         37 00 39 00
         2C 00 00 00
         00 00      
0000044A 0F 00 00 00        		.dd LM5-_PlayRespond
0000044C 0D 00 0A 00        		.dw 0x0d,0x0a
0000988E                    	.code
                            	LM5:
0000988E 12 95 2D 70        		R2=[28717]	// QImode move
00009890 02 93              		R1=R2	// QImode move
00009891 C5 A2              		R1|=[BP]	// iorqi3_r0R
00009892 19 D3 2D 70        		[28717]=R1	// QImode move
0000044E                    	.debug
0000044E 2E 00 73 00        		.dw '.stabn 0x44,0,80,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         38 00 30 00
         2C 00 00 00
         00 00      
00000461 15 00 00 00        		.dd LM6-_PlayRespond
00000463 0D 00 0A 00        		.dw 0x0d,0x0a
00009894                    	.code
                            	LM6:
00009894 43 92              		R1=3	// QImode move
00009895 C8 D2              		[SP--]=R1	// QImode move
00009896 40 F0 FD 88        		call _SACM_A2000_Volume	// call with return value
00009898 41 00              		SP=SP+1
00000465                    	.debug
00000465 2E 00 73 00        		.dw '.stabn 0x44,0,81,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         38 00 31 00
         2C 00 00 00
         00 00      
00000478 1A 00 00 00        		.dd LM7-_PlayRespond
0000047A 0D 00 0A 00        		.dw 0x0d,0x0a
00009899                    	.code
                            	LM7:
00009899 43 92              		R1=3	// QImode move
0000989A C8 D2              		[SP--]=R1	// QImode move
0000989B 43 92              		R1=3	// QImode move
0000989C C8 D2              		[SP--]=R1	// QImode move
0000989D 01 94              		R2=[bp+1]	// QImode move
0000989E C2 92              		R1=[R2]	// QImode move
0000989F C8 D2              		[SP--]=R1	// QImode move
000098A0 40 F0 10 88        		call _SACM_A2000_Play	// call with return value
000098A2 43 00              		SP=SP+3
0000047C                    	.debug
0000047C 2E 00 73 00        		.dw '.stabn 0x44,0,82,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         38 00 32 00
         2C 00 00 00
         00 00      
0000048F 24 00 00 00        		.dd LM8-_PlayRespond
00000491 0D 00 0A 00        		.dw 0x0d,0x0a
000098A3                    	.code
                            	LM8:
                            	L3:
000098A3 40 F0 21 89        		call _SACM_A2000_Status	// call with return value
000098A5 09 B5 01 00        		R2=R1&1
000098A7 40 44              		CMP R2,0	// QImode test
000098A8 02 5E              		JZ L6	// QImode NE
000098A9 0F 9F AD 98        		PC=L5
                            	L6:
000098AB 0F 9F B1 98        		pc=L4	// Indirect jump
                            	L5:
00000493                    	.debug
00000493 2E 00 73 00        		.dw '.stabn 0x44,0,84,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         38 00 34 00
         2C 00 00 00
         00 00      
000004A6 2E 00 00 00        		.dd LM9-_PlayRespond
000004A8 0D 00 0A 00        		.dw 0x0d,0x0a
000098AD                    	.code
                            	LM9:
                            	LBB3:
000098AD 40 F0 0D 8A        		call _SACM_A2000_ServiceLoop	// call with return value
000004AA                    	.debug
000004AA 2E 00 73 00        		.dw '.stabn 0x44,0,85,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         38 00 35 00
         2C 00 00 00
         00 00      
000004BD 30 00 00 00        		.dd LM10-_PlayRespond
000004BF 0D 00 0A 00        		.dw 0x0d,0x0a
000098AF                    	.code
                            	LM10:
                            	LBE3:
000098AF 0F 9F A3 98        		pc=L3	// Indirect jump
                            	L4:
000004C1                    	.debug
000004C1 2E 00 73 00        		.dw '.stabn 0x44,0,86,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         38 00 36 00
         2C 00 00 00
         00 00      
000004D4 32 00 00 00        		.dd LM11-_PlayRespond
000004D6 0D 00 0A 00        		.dw 0x0d,0x0a
000098B1                    	.code
                            	LM11:
000098B1 40 F0 BE 88        		call _SACM_A2000_Stop	// call with return value
000004D8                    	.debug
000004D8 2E 00 73 00        		.dw '.stabn 0x44,0,87,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         38 00 37 00
         2C 00 00 00
         00 00      
000004EB 34 00 00 00        		.dd LM12-_PlayRespond
000004ED 0D 00 0A 00        		.dw 0x0d,0x0a
000098B3                    	.code
                            	LM12:
                            	LBE2:
000004EF                    	.debug
000004EF 2E 00 73 00        		.dw '.stabn 0x44,0,87,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         38 00 37 00
         2C 00 00 00
         00 00      
00000502 34 00 00 00        		.dd LM13-_PlayRespond
00000504 0D 00 0A 00        		.dw 0x0d,0x0a
000098B3                    	.code
                            	LM13:
                            	L2:
                            	
000098B3 42 00              		sp+=2
000098B4 88 98              		pop bp from [sp]
000098B5 90 9A              		retf
                            		.endp	// end of PlayRespond
                            	
00000506                    	.debug
00000506 2E 00 73 00        		.dw '.stabs "Result:p1",160,0,0,5',0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         52 00 65 00
         73 00 75 00
         6C 00 74 00
         3A 00 70 00
         31 00 22 00
         2C 00 31 00
         36 00 30 00
         2C 00 30 00
         2C 00 30 00
         2C 00 35 00
         0D 00 0A 00
000098B6                    	.CODE
00000524                    	.debug
00000524 2E 00 73 00        		.dw '.stabn 0xc0,0,0,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 63 00
         30 00 2C 00
         30 00 2C 00
         30 00 2C 00
         00 00 00 00
00000536 07 00 00 00        		.dd LBB2-_PlayRespond
00000538 0D 00 0A 00        		.dw 0x0d,0x0a
000098B6                    	.code
0000053A                    	.debug
0000053A 2E 00 73 00        		.dw '.stabs "Ret:4",128,0,0,0',0x0d,0x0a
         74 00 61 00
         62 00 73 00

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