📄 chesspanel.java
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import java.awt.*;
import java.awt.Graphics;
import java.awt.event.*;
import javax.swing.*;
public class chesspanel extends JPanel implements MouseListener,MouseMotionListener
{
static int[][] chessMap; //数组记录0为此地无子,1为黑子,2为红子
static int black_or_red; //记录当前谁下棋
private String winner; //记录谁是胜者
public chesspanel()
{
black_or_red=-1; //白子先下
chessMap=new int[28+1][28+1];
for(int i=0;i<=28;i++)
for(int j=0;j<=28;j++)
chessMap[i][j]=0; //开始时没有子,都为0
setOpaque(true);
addMouseListener(this);
addMouseMotionListener(this);
}
public void paintComponent(Graphics g){
super.paintComponent(g);
for(int i=0;i<=27;i++){
for(int j=0;j<=27;j++){
drawchess(g,i,j);
}
}
// g.drawLine(10,10,100,100);
}
public void drawchess(Graphics g,int i,int j){
int x=i*20+20;
int y=j*20+20;
g.setColor(Color.black);
g.drawRect(x,y,20,20);
if(chessMap[i][j] == 1 )
{
g.setColor(Color.black);
g.fillOval(x-8,y-8,16,16);
}
if(chessMap[i][j] == 2 )
{
g.setColor(Color.red);
g.fillOval(x-8,y-8,16,16);
}
}
public void restart(){
for(int i=0;i<=27;i++)
for(int j=0;j<=27;j++)
chessMap[i][j]=0;
repaint();
}
public void mouseClicked(MouseEvent e)
{
//restart();
// System.out.println("here");
//int x = evt.getX() / 20;
//int y = evt.getY() / 20;
}
public void mouseReleased(MouseEvent evt)
{
}
public void mouseEntered(MouseEvent mouseevt)
{
}
public void mouseExited(MouseEvent mouseevent)
{
}
public void mouseMoved(MouseEvent moveevt){
}
public void mouseDragged(MouseEvent evt){
}
public void mousePressed(MouseEvent e) {
int x = (e.getX()-10) / 20;
int y = (e.getY()-10) / 20;
int count=0;
int fiveax=x,fiveay=y;
int baseax=x,baseay=y;
int ax=x,ay=y;
if (e.getModifiers()==MouseEvent.BUTTON1_MASK)
{
if(chessMap[ax][ay]!=0)
{
JOptionPane.showMessageDialog(mychess.thisGame,"这里已经有子了,你不能再下在这里了","ERRO",JOptionPane.PLAIN_MESSAGE);
}
else
{
if(black_or_red<0)
{
chessMap[ax][ay]=1;
black_or_red=1;
}
else
{
chessMap[ax][ay]=2;
black_or_red=-1;
}
repaint();
}
//看左右是否有5个棋子
while(chessMap[fiveax][fiveay]==chessMap[baseax][baseay]){
count++;
if(fiveax<26) fiveax++;
}
//JOptionPane.showMessageDialog( mychess.thisGame, count+" are Winner!!","Win",1);
fiveax=baseax;count--;
// JOptionPane.showMessageDialog( mychess.thisGame, " are Winner!!","Win",1);
while(chessMap[fiveax][fiveay]==chessMap[baseax][baseay]){
count++;
if(fiveax==0) break;
if(fiveax>0) fiveax--;
}
if(count>4)
{
if(chessMap[baseax][baseay]==1)
{
winner="黑选手";
}
else
{
winner="红选手";
}
JOptionPane.showMessageDialog( mychess.thisGame, winner+" 胜啊!!","Win",1);
restart();
return;
}
// //看上下是否有5个棋子
ax=x;count=0;
while(chessMap[ax][ay]==chessMap[x][y]){
count++;
if(ay<26) ay++;
}
ay=y;count--;
while(chessMap[ax][ay]==chessMap[x][y]){
count++;
if(ay==0) break;
if(ay>0) ay--;
}
if(count>4) {
if(chessMap[baseax][baseay]==1)
{
winner="黑选手";
}
else
{
winner="红选手";
}
JOptionPane.showMessageDialog( mychess.thisGame, winner+" 胜啊!!!!","Win",1);
restart();
return;
}
// // //看对角线是否有5个棋子
ax=x;ay=y;count=0;
while(chessMap[ax][ay]==chessMap[x][y]){
count++;
if(ax==0||ay==0) break;
if(ay>0&ax>0) {
ay--;ax--;
}
}
ay=y;ax=x;;count--;
while(chessMap[ax][ay]==chessMap[x][y]){
count++;
if(ay<26&&ax<26) {
ay++;ax++;
}
}
if(count>4) {
if(chessMap[baseax][baseay]==1)
{
winner="黑选手";
}
else
{
winner="红选手";
}
JOptionPane.showMessageDialog( mychess.thisGame, winner+" 胜啊!!!!","Win",1);
restart();
return;
}
ax=x;ay=y;count=0;
while(chessMap[ax][ay]==chessMap[x][y]){
count++;
if(ax==0) break;
if(ay<26&&ax>0) {
ay++;ax--;
}
}
ay=y;ax=x;count--;
while(chessMap[ax][ay]==chessMap[x][y]){
count++;
if(ay==0) break;
if(ay>0&&ax<26) {
ay--;ax++;
}
}
if(count>4) {
if(chessMap[baseax][baseay]==1)
{
winner="黑选手";
}
else
{
winner="红选手";
}
JOptionPane.showMessageDialog( mychess.thisGame, winner+" 胜啊!!!!","Win",1);
restart();
return;
}
}
}
}
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