📄 socialisepersondlg.cpp
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PrnInfo.nCurPage = 1;
PrnInfo.nMaxLine = m_cPersonListCtrl.GetItemCount();
CPreParentDlg DlgPreView;
DlgPreView.SetCallBackFun(DrawInfo, PrnInfo);
DlgPreView.DoModal();
}
void CSocialisePersonDlg::OnBnClickedSocialisePersonPrintBt()
{
// TODO: 在此添加控件通知处理程序代码
Print();
}
//打印
HCURSOR CSocialisePersonDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
//
void CSocialisePersonDlg::DrawInfo(CDC &memDC, PRNINFO PrnInfo)
{
PrintPerson(memDC,PrnInfo);
}
HBRUSH CSocialisePersonDlg::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor)
{
HBRUSH hbr = CDialog::OnCtlColor(pDC, pWnd, nCtlColor);
// TODO: 在此更改 DC 的任何属性
if(m_bColor)//如果用系统的,则直接返回
return hbr;
pDC->SetTextColor (m_RGB_CtrlColor);
pDC->SetBkMode(BKMODE_LAST);pDC->SetBkColor (m_RGB_BkColor);
return (HBRUSH)m_brush.GetSafeHandle ();
// TODO: 如果默认的不是所需画笔,则返回另一个画笔
// return hbr;
}
void CSocialisePersonDlg::OnHdnItemclickSocialisePersonList(NMHDR *pNMHDR, LRESULT *pResult)
{
BeginWaitCursor();
LPNMHEADER phdr = reinterpret_cast<LPNMHEADER>(pNMHDR);
// TODO: 在此添加控件通知处理程序代码
CDataClass DataClass;
int nCount=m_cPersonListCtrl.GetItemCount ();//列表中的个数
if(nCount==0)
{
EndWaitCursor();
return ;
}
DataClass.Init (nCount);//初始化类对象
for(int i=0; i<nCount; i++)
{
DataClass.m_Data [i].m_sCol_1 =m_cPersonListCtrl.GetItemText (i,0);
DataClass.m_Data [i].m_sCol_2 =m_cPersonListCtrl.GetItemText (i,1);
DataClass.m_Data [i].m_sCol_3 =m_cPersonListCtrl.GetItemText (i,2);
DataClass.m_Data [i].m_sCol_4 =m_cPersonListCtrl.GetItemText (i,3);
DataClass.m_Data [i].m_sCol_5 =m_cPersonListCtrl.GetItemText (i,4);
DataClass.m_Data [i].m_sCol_6 =m_cPersonListCtrl.GetItemText (i,5);
DataClass.m_Data [i].m_sId =m_cPersonListCtrl.GetItemText (i,7);
}//初始化完毕
//现在排序
int nSelectCol=phdr->iItem ;
switch(nSelectCol)
{
case 0:
DataClass.SortDataByCol_1 (m_bSortUp,0);
break;
case 1:
DataClass.SortDataByCol_2 (m_bSortUp,1);
break;
case 2:
DataClass.SortDataByCol_3 (m_bSortUp,0);
break;
case 3:
DataClass.SortDataByCol_4 (m_bSortUp,0);
break;
case 4:
DataClass.SortDataByCol_5 (m_bSortUp,0);
break;
case 5:
DataClass.SortDataByCol_6 (m_bSortUp,0);
break;
default:break;
}
//现在把排好序的放回列表
//先删除
m_cPersonListCtrl.DeleteAllItems ();
for(int j=0; j<nCount; j++)
{
m_cPersonListCtrl.InsertItem(j,DataClass.m_Data [j].m_sCol_1 ,0);
m_cPersonListCtrl.SetItemText (j,1,DataClass.m_Data [j].m_sCol_2 );
m_cPersonListCtrl.SetItemText (j,2,DataClass.m_Data [j].m_sCol_3 );
m_cPersonListCtrl.SetItemText (j,3,DataClass.m_Data [j].m_sCol_4 );
m_cPersonListCtrl.SetItemText (j,4,DataClass.m_Data [j].m_sCol_5 );
m_cPersonListCtrl.SetItemText (j,5,DataClass.m_Data [j].m_sCol_6 );
m_cPersonListCtrl.SetItemText (j,6,DataClass.m_Data [j].m_sId );
}
*pResult = 0;
if(m_bSortUp)
m_bSortUp=false;
else
m_bSortUp=true;
EndWaitCursor();
}
void CSocialisePersonDlg::OnClose()
{
// TODO: 在此添加消息处理程序代码和/或调用默认值
KillTimer(1);
CDialog::OnClose();
}
void CSocialisePersonDlg::OnContextMenu(CWnd* pWnd, CPoint point)
{
// TODO: 在此处添加消息处理程序代码
CMenu menu;
CPoint pos=point;
ScreenToClient(&pos);
CRect rect;
GetClientRect(&rect);
if(rect.PtInRect (pos))
{
menu.LoadMenu(IDR_SOCIALISE_PERSON_MENU);
menu.GetSubMenu (0)->TrackPopupMenu (TPM_LEFTALIGN|TPM_RIGHTBUTTON, point.x, point.y, this);
return ;
}
CWnd::OnContextMenu (pWnd,point);
}
void CSocialisePersonDlg::OnTimer(UINT_PTR nIDEvent)
{
// TODO: 在此添加消息处理程序代码和/或调用默认值
POSITION pos = m_cPersonListCtrl.GetFirstSelectedItemPosition();
if (pos != NULL)//如果有列表项被选中
{
m_bItemClick=true;
m_cDeleteBt.EnableWindow (true);
m_cMainBt.EnableWindow (true);
m_cUpdateBt.EnableWindow (true);
}
else
{
m_bItemClick=false;
m_cDeleteBt.EnableWindow (false);
m_cMainBt.EnableWindow (false);
m_cUpdateBt.EnableWindow (false);
}
if(m_iPersonAmount!=0)
{
m_cPrintBt.EnableWindow (true);
}
else
{
m_cPrintBt.EnableWindow (false);
}
CDialog::OnTimer(nIDEvent);
}
void CSocialisePersonDlg::OnPersonAll()
{
// TODO: 在此添加命令处理程序代码
ViewAll();
Invalidate();
}
void CSocialisePersonDlg::OnPersonKind()
{
// TODO: 在此添加命令处理程序代码
Kind();
Invalidate();
}
void CSocialisePersonDlg::OnPersonMain ()
{
Main();
Invalidate();
}
void CSocialisePersonDlg::OnPersonAdd()
{
// TODO: 在此添加命令处理程序代码
Add();
Invalidate();
}
void CSocialisePersonDlg::OnPersonUpdate()
{
// TODO: 在此添加命令处理程序代码
Update();
Invalidate();
}
void CSocialisePersonDlg::OnPersonDelete()
{
// TODO: 在此添加命令处理程序代码
Delete();
Invalidate();
}
void CSocialisePersonDlg::OnPersonSearch()
{
// TODO: 在此添加命令处理程序代码
Search();
Invalidate();
}
void CSocialisePersonDlg::OnPersonPrint()
{
// TODO: 在此添加命令处理程序代码
Print();
Invalidate();
}
void CSocialisePersonDlg::OnUpdatePersonMain(CCmdUI *pCmdUI)
{
if(m_bItemClick)
pCmdUI->Enable (true);
else
pCmdUI->Enable(false);
}
void CSocialisePersonDlg::OnUpdatePersonUpdate(CCmdUI *pCmdUI)
{
// TODO: 在此添加命令更新用户界面处理程序代码
if(m_bItemClick)
pCmdUI->Enable (true);
else
pCmdUI->Enable(false);
}
void CSocialisePersonDlg::OnUpdatePersonDelete (CCmdUI *pCmdUI)
{
// TODO: 在此添加命令更新用户界面处理程序代码
if(m_bItemClick)
pCmdUI->Enable (true);
else
pCmdUI->Enable(false);
}
void CSocialisePersonDlg::OnUpdatePersonPrint (CCmdUI *pCmdUI)
{
// TODO: 在此添加命令更新用户界面处理程序代码
if(m_iPersonAmount)
pCmdUI->Enable (true);
else
pCmdUI->Enable(false);
}
void CSocialisePersonDlg::OnInitMenuPopup(CMenu *pPopupMenu, UINT nIndex,BOOL bSysMenu)
{
ASSERT(pPopupMenu != NULL); // Check the enabled state of various menu items.
CCmdUI state;
state.m_pMenu = pPopupMenu;
ASSERT(state.m_pOther == NULL);
ASSERT(state.m_pParentMenu == NULL); // Determine if menu is popup in top-level menu and set m_pOther to
// it if so (m_pParentMenu == NULL indicates that it is secondary popup).
HMENU hParentMenu;
if (AfxGetThreadState()->m_hTrackingMenu == pPopupMenu->m_hMenu) state.m_pParentMenu = pPopupMenu;
// Parent == child for tracking popup.
else if ((hParentMenu = ::GetMenu(m_hWnd)) != NULL)
{
CWnd* pParent = this;
// Child windows don't have menus--need to go to the top!
if (pParent != NULL &&(hParentMenu = ::GetMenu(pParent->m_hWnd)) != NULL)
{
int nIndexMax = ::GetMenuItemCount(hParentMenu);
for (int nIndex = 0; nIndex < nIndexMax; nIndex++)
{
if (::GetSubMenu(hParentMenu, nIndex) == pPopupMenu->m_hMenu)
{
// When popup is found, m_pParentMenu is containing menu.
state.m_pParentMenu = CMenu::FromHandle(hParentMenu);
break;
}
}
}
}
state.m_nIndexMax = pPopupMenu->GetMenuItemCount();
for (state.m_nIndex = 0; state.m_nIndex < state.m_nIndexMax;
state.m_nIndex++)
{
state.m_nID = pPopupMenu->GetMenuItemID(state.m_nIndex);
if (state.m_nID == 0)
continue; // Menu separator or invalid cmd - ignore it.
ASSERT(state.m_pOther == NULL);
ASSERT(state.m_pMenu != NULL);
if (state.m_nID == (UINT)-1)
{
// Possibly a popup menu, route to first item of that popup.
state.m_pSubMenu = pPopupMenu->GetSubMenu(state.m_nIndex);
if (state.m_pSubMenu == NULL||(state.m_nID = state.m_pSubMenu->GetMenuItemID(0)) == 0 ||state.m_nID == (UINT)-1)
{
continue; // First item of popup can't be routed to.
}
state.DoUpdate(this, TRUE); // Popups are never auto disabled.
}
else
{ // Normal menu item.
// Auto enable/disable if frame window has m_bAutoMenuEnable
// set and command is _not_ a system command.
state.m_pSubMenu = NULL;
state.DoUpdate(this, FALSE);
}
// Adjust for menu deletions and additions.
UINT nCount = pPopupMenu->GetMenuItemCount();
if (nCount < state.m_nIndexMax)
{
state.m_nIndex -= (state.m_nIndexMax - nCount);
while (state.m_nIndex < nCount &&
pPopupMenu->GetMenuItemID(state.m_nIndex) == state.m_nID)
{
state.m_nIndex++;
}
}
state.m_nIndexMax = nCount;
}
}
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